Calling a game «overrated» is a risky move in the video game community. For many, the titles on this list are personal favorites, and being included here doesn’t mean they’re «bad» in any way. It simply means there are one or two aspects that keep them from fully living up to the pedestal they’ve been placed on by reviewers and the wider audience.
Every game on this list, such as Dragon Age: The Veilguard or Skyrim, has received positive reviews from many sources. In hindsight, however, these titles may need a slight adjustment to their acclaim. They’re still enjoyable games, but for many, these titles just didn’t live up to the hype.
10 Dragon Age: The Veilguard Has Actually Been Well Reviewed
The Writing Didn't Live Up to Other Dragon Age Games
Many Dragon Age fans were disappointed with The Veilguard. The game’s sales fell short of expectations, and most of its writers were let go by BioWare. Despite those issues, Dragon Age: The Veilguard still received favorable reviews from many critics and has an average of 80 on OpenCritic. In the eyes of many Dragon Age fans, that score is too high.
What ultimately holds this title back most is its writing. Writing thousands of pages of dialogue for a Dragon Age game seems like an impossible task, and any studio that can pull it off to any degree deserves credit. The issue with the writing in this game, though, is that, at least compared to other BioWare titles, it feels basic, wooden, and almost boring to listen to. Some of the game’s most important moments come across as awkward and disjointed, falling far short of the studio’s usual standard.
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Dragon Age: The Veilguard follows a group of heroes as they embark on a quest to protect the Veil, the barrier between the mortal world and the Fade, from collapsing. As the Veil weakens, demons and other supernatural threats begin to spill into the world. Players must assemble a diverse team of warriors, mages, and rogues to battle these dangers, uncover ancient secrets, and restore balance to the world of Thedas.
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9 What Remains of Edith Finch Is Basically a Walking Simulator
This Indie Game Might Be Overhyped
What Remains of Edith Finch is often praised for its stunning visuals and unique storytelling, but it doesn’t necessarily live up to the flawless masterpiece status it’s been given. Some have argued that the game plays like a series of uneven family stories, with a predictable plot twist that dulls its emotional impact. The gameplay elements meant to tie these stories together can feel limited or awkward, and it doesn’t have a seamless narrative.
There are moments that stand out, such as the memorable cannery sequence, but the rest of the experience struggles to match that level of impact. Despite high scores and critical acclaim, What Remains of Edith Finch falls short of being the best walking simulator. It’s beautifully crafted and conceptually bold, but it doesn’t fully deliver on the storytelling or design that many expect.
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8 Skyrim Isn't the Strongest Game in the Elder Scrolls Franchise
Other Games, Like Oblivion, Had More Depth
Skyrim has remained a defining open-world game for over a decade, offering players seemingly endless possibilities where no two playthroughs are ever quite the same. Whether choosing to become a stealth archer, a brutal two-handed warrior, a cunning necromancer, or a pickpocket, the freedom to craft unique characters is part of its lasting appeal. Skyrim‘s dedicated modding community also continues to impress.
While there’s no question that Skyrim is a great game, there’s debate about where it stands within the Elder Scrolls series. Earlier entries had deeper RPG mechanics, and while Skyrim’s world is a blast to explore, it’s arguable that games like Oblivion offered more immersive settings. Hopefully, the next Elder Scrolls title will combine the best parts of the earlier games with Skyrim’s sense of freedom.
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7 Horizon Forbidden West Wasn't a Standout Sequel
Horizon Zero Dawn Was a More Interesting Game
When Horizon Forbidden West was first announced, it was positioned as the ultimate open-world experience for the PlayStation 5, a next-gen showcase promising larger-than-life machines, breathtaking landscapes, and an expanded take on everything that made Horizon Zero Dawn so beloved. But despite the immense hype and its undeniably solid execution, Forbidden West ultimately failed to push the franchise forward in any meaningful way.
While it certainly delivers more robot dinosaurs and lush sci-fi environments, the game rarely feels innovative. Instead, Forbidden West plays like a polished rehash of its predecessor, with shinier visuals and a few added mechanics that do little to redefine the formula. Horizon Zero Dawn was a refreshing addition to the open-world scene, and while Forbidden West isn’t bad, it can feel disappointing by comparison.
6 Elden Ring Isn't Necessarily the Best FromSoftware Game
Bloodborne and the Souls Games Feel More Unique
Even fantastic games can be considered overrated, and Elden Ring is an example of that. It successfully brings together many of the strengths found in other Soulsborne titles, and it’s one of the most beautiful open-world games around. FromSoftware has consistently excelled at crafting immersive, atmospheric game worlds, but it’s arguable that Elden Ring isn’t as compelling as their other titles.
Some players believe that Elden Ring lacks the same individuality and heart that are found in other FromSoftware titles. Bloodborne is known for its intense gothic aesthetic. Dark Souls perfected the formula. Dark Souls II is remembered for struggling to change that formula, and Demon’s Souls started it all. Elden Ring doesn’t have its own distinct voice, though the DLCs have helped with that.
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5 Legend of Zelda: Breath of the Wild Has Some Frustrating Mechanics
Some Players Prefer the Structure of Older Zelda Games
Breath of the Wild is often celebrated for reinventing the classic Zelda formula, introducing an open world that offers players an impressive level of freedom. From climbing any mountain as long as stamina allows, to tackling objectives in any order, the game gives fans a sense of agency rarely seen in the series. There’s no denying that Breath of the Wild deserves much of the praise it receives for these innovations.
Still, the game has notable flaws, with Breath of the Wild‘s weapon durability system being its most divisive feature. Weapons break after only a few uses, which feels more like an irritating disruption than a meaningful strategic challenge. Rather than encouraging combat experimentation, this mechanic often discourages encounters altogether, as players try to preserve their limited arsenal.
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4 Assassin's Creed Odyssey Only Has One Good Protagonist
There Are Better Assassin's Creed Games Than This One
Assassin’s Creed Odyssey has been widely praised for its enormous map, countless hours of gameplay, and a seemingly endless array of side quests. It’s easy to see why the Ubisoft title impressed so many at first, but over time, the game can lose some of its luster. One of Odyssey’s biggest issues is its characters, which some players feel are flat and poorly written.
While its version of Ancient Greece is packed with activities, many are repetitive and uninspired. Players spend hours clearing bandit camps, hunting down generic targets, and completing fetch quests that rarely offer meaningful narrative depth. It can feel like being trapped in a grind-heavy progression loop. There are standout characters in Odyssey, like Kassandra, but the game needed more characters like her.
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3 The Witcher 3: Wild Hunt's Gameplay Isn't As Good As Its Story
Games Like The Witcher 3 Can't Rely On Story Alone
The Witcher 3 is one of the finest creations the gaming world has seen, and anticipation for the fourth game continues to grow with each passing day. Its characters are brilliant, the story is engaging, and the quests have real depth. However, some players feel that The Witcher 3 falls short when it comes to its combat.
The actual gameplay is crisp and smooth, but the lack of individuality reduces battles to simplistic routines rather than engaging challenges. Ultimately, some players feel that the combat system is underdeveloped compared to the game’s characters and world-building. If The Witcher 3 had a more refined combat system, it might stand uncontested as one of the greatest games of all time.
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2 The First Mass Effect Has Awful Controls
The Mass Effect Series Got Better As It Progressed
Mass Effect is often placed on a pedestal within the gaming community, remembered as a groundbreaking space RPG that revolutionized player choice and narrative design. While its reputation is certainly impressive, a closer look reveals that the original game might not entirely deserve the uncritical praise it receives.The galaxy isn’t as explorable as it seems, and some elements feel underdeveloped compared to its sequels.
Mass Effect’s biggest issue is its gameplay, and its controls were clunky even by 2007 standards. BioShock, Halo 3, and even John Woo’s Stranglehold were all released the same year and had smoother controls. Mass Effect is a true testament to how strong BioWare’s storytelling was, as the gameplay largely escaped heavy scrutiny. Thankfully, it was significantly improved in the sequel.
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1 Five Nights at Freddy's Doesn't Make Any Sense
FNaF Isn't As Scary As Other Horror Games
Five Nights at Freddy’s has been described as one of the scariest horror games, but it’s arguable that it’s not worthy of that moniker. For many, the real draw of FNaF lies in its strange and mysterious lore, while the gameplay leans heavily on predictable jump scares that quickly lose their impact. There’s a lot of repetition, and flicking through monitors doesn’t offer much in terms of engaging gameplay.
The game’s design includes several illogical elements, like arbitrary power drains and overly sneaky animatronics, that can make the experience more irritating than frightening. In the end, Five Nights at Freddy’s helped spark a wave of jump-scare-heavy horror games. Some players might appreciate jump scares, but there are other titles that scare players in more creative ways.
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