Blue Prince: Nursery Room Guide

Blue Prince: Nursery Room Guide

The Nursery is a calm little Bedroom that quietly hands out bonus movement; no lullabies required. It’s a Drafting Room, it’s a Bedroom, and it’s one of the best early picks if you’re trying to stretch your Steps without a complicated setup.

Read More: All Rooms in Blue Prince

What the Nursery Room Does

Here’s what happens once you’ve drafted a Nursery:

  • You gain +5 Steps every time you draft any Bedroom

  • Costs 1 Gem to place

  • Dead-End room — be mindful of where you put it

  • Counts as a Bedroom for any other step-related or item-based effects

This bonus stacks each time you draft a new Bedroom, so if you pick up a few Sleep Studies or Master Bedrooms later, that’s a big boost for a low cost.

Where to Place It

Since it’s a Dead-End, draft it off to the side—maybe near your early game Hallways or behind a resource room. Just don’t put it in the middle of a key path. It won’t connect anywhere else.

Why It’s Good

Steps are your most limited resource in Blue Prince. Getting a passive way to earn more of them—especially from common room types—is a big win. Combine the Nursery with other Bedroom effects for some solid momentum.

Final Blurb

The Nursery is less about babies and more about hard work. Draft it early, grab a few more Bedrooms, and suddenly you’ve got Steps to spare. Just don’t block yourself in with cribs.

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