Complete Guide to All Pop-up Campsite Locations in Monster Hunter Wilds

Complete Guide to All Pop-up Campsite Locations in Monster Hunter Wilds

Monster Hunter Wilds offers a distinctive experience within the Monster Hunter series. This installment places a stronger emphasis on exploration across vast, open-world-like regions, necessitating the identification of optimal Pop-up Camp locations to enhance your gameplay.

As you embark on your quest, you may stumble upon many of these camps naturally, though some can be quite challenging to locate. Fortunately, your Hunter and trusty companions will call out the locations as you traverse the landscape, aiding in your exploration.

Although these camps may initially appear to be mere distractions from your primary goal of hunting monsters, they provide invaluable benefits. Setting up strategic camps across the map facilitates easier navigation and simplifies your resource-gathering expeditions.

Understanding Pop-up Camps

Popup Camp Image Monster Hunter Wilds

Pop-up Camps function as temporary bases that you can deploy on the map. Beyond mere placement, there’s also an option for tent customization, allowing you to add a personal touch to your encampments.

Initially, you’ll have a limited number of camps available for use in each area, making it advisable to explore thoroughly and discover all potential camp spots. Once identified, these locations will be permanently marked on your map for easy navigation later, should you wish to relocate your camps.

It’s crucial to note that certain camp locations may be more advantageous than others, yet they aren’t impervious to threats. Large monsters can destroy camps; if that happens, you’ll need to return to the camp site and request repairs from the nearby Felyne or opt to move the camp entirely.

Safety Levels of Camps

  • Safe – These camps are immune to attacks from large monsters.
  • Insecure – These camps have a possibility of being attacked by large monsters.
  • Dangerous – These camps are likely to experience attacks from large monsters.

Fortunately, camps will automatically repair themselves over time after being destroyed, or you can accelerate the restoration in exchange for Guild Points. With only five camps permitted in each area, it’s best to prioritize the locations that suit your playstyle and preferences.

Comprehensive Pop-Up Camp Locations

Windward Plains

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Camp Name Guild Points Safety Level Recommended Reasoning
Area 3: South Campsite 50 Insecure No Mineral Cave camp is better for this area.
Area 4: Mineral Cave Campsite 25 Safe Yes Close to abundant mining resources.
Area 4: West Campsite 75 Dangerous No Risky as it’s prone to destruction.
Area 6: Valley Hideaway Campsite 25 Safe Yes Surrounded by exquisite fossils.
Area 8: Southeast Campsite 75 Dangerous No Likely to be destroyed frequently.
Area 8: Southwest Campsite 75 Dangerous No High chance of destruction by monsters.
Area 9: Lookout Hill Campsite 50 Insecure Yes Access to Northeastern section and nearby Sleep Herbs.
Area 10: Southeast Campsite 75 Dangerous No High likelihood of monster attacks.
Area 13: Oasis Campsite 75 Dangerous No Exposed to frequent monster encounters.
Area 13: West Campsite 50 Insecure No Overlap with Area 14 camp location.
Area 14: Groundwater Vein Campsite 25 Safe Yes Rich in Wylk gemstones and outcrops.
Area 16: Bone Desert Campsite 50 Insecure No Redundant with Area 14 camp.
Area 16: Northwest Campsite 50 Insecure No Overlapping benefits with Area 14 camp.

Scarlet Forest

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Camp Name Guild Points Safety Level Recommended Reasoning
Area 6: Flowering Rocks Campsite 25 Safe Yes Offers numerous shortcuts for navigation.
Area 7: Bower of the Great Tree Campsite 75 Dangerous No High risk of destruction by monsters.
Area 8: South Campsite 75 Dangerous No Redundant with the Underground Lake camp.
Area 8: Underground Lake Campsite 25 Safe Yes Convenient for fishing and Northeast access.
Area 10: Southwest Campsite 75 Dangerous No Overlap with Treetop Hill camp.
Area 12: Northeast Campsite 50 Insecure No Duplicate of Underground Lake camp functions.
Area 14: Southwest Campsite 75 Dangerous No Redundant with WudWud Hideout.
Area 16: Hidden Waterfall Campsite 25 Safe No Similar functions to Ruin Interior camp.
Area 16: Ruin Interior Campsite 25 Safe Yes Acts as a good midpoint between Area 15 and 17.
Area 17: Great Lake Shore Campsite 50 Insecure No Overlapping attributes with Ruin Interior camp.
Area 18: Treetop Hill Campsite 25 Safe Yes Great centralized positioning for strategic advantages.
Area 18: West Campsite 25 Safe No Duplicate functions of Treetop Hill camp.

Oilwell Basin

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Camp Name Guild Points Safety Level Recommended Reasoning
Area 2: Canyon Divide Campsite 25 Safe Yes Safe, with direct access to upper map levels.
Area 4: Dilapidated Roadway Campsite 75 Dangerous No Close proximity to Base Camp, but hazardous.
Area 8: Middle Strata North Campsite 75 Dangerous No High traffic path for large monsters.
Area 9: Middle Strata South Campsite 50 Insecure No Decent view but lack of significant utility.
Area 12: Crimson Rivulet Campsite 25 Safe Yes Offers underground access and mining opportunities.
Area 13: Limestone Cavern Campsite 25 Safe Yes Rich in mining resources with North access.
Area 14: Mining Cave Campsite 25 Safe Yes Convenient for exploring the southern map side.
Area 15: Lower Strata North Campsite 75 Dangerous No Spawned too close to high-risk zones.

Iceshard Cliffs

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Camp Name Guild Points Safety Level Recommended Reasoning
Area 1: Icy Shore Campsite 25 Safe Yes Rich in Endemic Life and nearby fishing spot.
Area 6: North Campsite 75 Dangerous No Overlapping features with Floating Rock Wall camp.
Area 7: Watchtower Campsite 25 Safe No Access is hindered by a staircase.
Area 15: Upper Corridor Campsite 25 Safe No Duplicated functions of Floating Rock Wall camp.
Area 18: Sinkhole Campsite 25 Safe No Affectively overlaps with Ancient Room camp.
Area 19: Floating Rock Wall Campsite 25 Safe Yes Central location providing access to various areas.
Area 20: Ancient Room 25 Safe Yes Ideal for gathering Sleep Herbs and mining resources.

Ruins of Wyveria

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Camp Name Guild Points Safety Level Recommended Reasoning
Area 2: Crumbling Structures Campsite 25 Safe Yes Provides good access to upper levels and gathering trails.
Area 6: Secluded Ruins Campsite 25 Safe No Fairly distant and out of the way.
Area 6: Remnant Grove Campsite 75 Dangerous No Similar functions to Southeast camp.
Area 6: Southeast Campsite 25 Safe Yes Excellent access to the southeastern part of the area.
Area 8: Gap in Rubble Campsite 25 Safe Yes Offers access to lower levels, favorably located near monster paths.
Area 9: Entangled Canopy Campsite 25 Safe No Similar purposes to Gap in Rubble camp.
Area 13: Hidden Cave Campsite 25 Safe Yes Provides access to the lower portions of the map, though a bit out of the way.

It’s important to recognize that not all campsites are equal. Some are ideally situated amid abundant resources, while others may seem isolated. The recommendations above are curated based on resource proximity and overall safety.

Locating all campsites can yield significant rewards, netting you various achievements. I encourage you to explore and claim every camp you can find to facilitate easy swapping whenever necessary.

While this guide serves to assist you in determining which pop-up camp locations may suit your style, remember that personal preference plays a vital role. Exploring and decorating your tent, just like your Palico and Siekret, allows for a unique camping experience tailored to your style.

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