Epic’s Tim Sweeney Acknowledges Clunkiness of Epic Games Launcher

Epic’s Tim Sweeney Acknowledges Clunkiness of Epic Games Launcher

Tim Sweeney Discusses Epic Games Launcher Challenges and Unreal Engine 6 Developments

In a significant interview with Lex Fridman, Tim Sweeney, the founder and president of Epic Games, shared insights into the ongoing progress of Unreal Engine 6. Throughout the extensive four-hour discussion, Sweeney also tackled the prevalent criticisms surrounding the Epic Games Launcher, particularly in comparison to Valve’s well-established Steam platform.

Addressing Criticism and Recognizing Limitations

Sweeney openly acknowledged the shortcomings of the Epic Games Launcher, describing it as “clunky.” He emphasized the urgent need for improvements, particularly in enhancing user experience and prioritizing quality of life features over other functionalities. His reflections pointed to the considerable experience and resources Valve has dedicated to Steam over its 15 years of operation.

I think one of the reasons that people characterize the Epic Games launcher as clunky is because the Epic Games launcher is clunky and we need to improve this.

He elaborated on how Steam has benefited from extensive input from top programmers in the industry, stating, “It’s a much larger team working on Steam and a lot more time working on it.”In light of Epic’s need to prioritize different commercial features—like merchandising and various game editions—Sweeney admitted that quality of life improvements often took a back seat.

Challenges in User Experience and Performance Variability

This uneven focus has led to significant disparities in user experiences. Sweeney explained that load times and overall performance can vary based on factors such as a user’s proximity to a Content Delivery Network (CDN) and the size of their game library. He noted that users facing these performance issues are often the most vocal in their complaints.

One thing it took us a while to realize was it’s not in uniform. Depending on your proximity to a CDN and the size of your game collection, it can be either awesome or really clunky.

Interestingly, Sweeney highlighted that Steam itself faced similar challenges during its initial phase, suggesting that improvements can take time as developers learn and adapt to user needs.

Looking Ahead: Opportunities for Improvement

It’s worth noting that, although Sweeney’s observations hold merit, the Epic Games Launcher has been operational since December 2018, marking its journey more advanced than simply being in its infancy. There remains ample opportunity for enhancement, and the community eagerly anticipates updates that can refine their experience.

For those interested in exploring Sweeney’s full insights, please refer to the source.

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