- Should I Add More Than One Tale To My Utopia Builder?
While no one has ever said that Frostpunk 2 is easy, the Apocalyptic Whiteout Tale in Utopia Builder is the game’s hardest single challenge and potentially the hardest endeavor in the series to complete. Requiring you to use everything you’ve ever known, used, and once balked at, Apocalyptic Whiteout takes no prisoners.
After struggling to complete this multiple times across several Utopia maps, we have finally narrowed down just what it takes to face Frostpunk’s most brutal storm yet. Knowing what to expect with this Whiteout isn’t enough. You’re going to need a plan, and a plan for when that plan fails, and a plan for when all others are buried in ice.
What Is The Apocalyptic Whiteout?
The Apocalyptic Whiteout is a Tale — or a subscenario — that can be optionally added to your Utopia Builder playthrough. In it, you must survive a 120-week severe Whiteout without losing more than half of your city’s population.
There are no set tasks to complete while you prepare for this event. Your only goal is to survive.
Should I Add More Than One Tale To My Utopia Builder?
When it comes to the Apocalyptic Whiteout Tale, it is generally not recommended to pair other Tales with the Apocalyptic Whiteout on a first attempt.
Once you have learned how to face the whiteout and successfully survived once, you can consider adding other Tales.
The best Tale to pair with Apocalyptic Whiteout is the Depleted Cores scenario.
Although you begin with no cores, completing Depleted Cores will grant you access to the IEC Factory for unlimited core production. This will help open the last upgrade for the generator for improved survival chances.
Beacon of Hope is a challenging fit for the Apocalyptic Whiteout. By substantially increasing your population, you may struggle to appropriately stockpile and optimize heating in your city before the Whiteout. Additionally, the Beacon of Hope’s own whiteout can cause devastating setbacks.
How To Prepare For The Apocalyptic Whiteout
There are 558 weeks before the whiteout begins. Your first priority is to build your city with heating and resource-stockpiling in mind.
To help keep you on track for the amount of resources you need to survive all 120 weeks, you should apply the ambition: Build a Prosperous Future. This will give you a clearer view of your resource stockpile.
For your best chance at survival, aim to complete all but the Goods category of your ambition prior to Day 300.
After you have fulfilled your Ambition, you should have a stockpile of resources equivalent to or greater than the ing amounts before Day 550:
Fuel (combined) |
1,000,000 |
---|---|
Food |
600,000 |
Materials |
800,000 |
Goods |
300,000 |
Prefabs |
3,000 |
What is above is the bare minimum and not negotiable if you want to survive. If you want to do more than survive, aim to increase the above numbers by 50 percent.
If you choose to take up the research that restricts your fuel to Oil, you should make sure the map you have chosen for your city has a limitless Oil supply. We also recommend you increase your fuel goal to 1,250,000 as Oil cannot be transported during storms.
How To Get Resources For The Apocalyptic Whiteout
Now, how do you get that much in resources?
Doing this challenge in a single city without severe casualties is almost impossible. While we completed the Tale without colonies on our first attempt, the casualties and resulting Trust devastation were enormous.
Instead, you should begin building colonies where possible to quickly and significantly raise the available resources.
The Food Colony is an absolute must because, unlike the Materials Colony (for example), only Food and Coal can be transported between colonies during a Whiteout. This will allow you to stockpile Food in two locations and continue to send it to your main city.
Deep Melting Drills are almost required to succeed due to access to their incredibly important upgrade: Deep Cogenerating Drill. This machine will raise a district’s Temperature by +2.
By installing this in an Extraction or Food zone, you can continue producing during the Apocalyptic Whiteout.
Beyond the Deep Cogenerating Drill, there are several research upgrades you should absolutely invest in:
- Housing Insulation (Advanced)
- Workplace Insulation (Advanced)
- Pressurised Heat Dispatcher
- Ventilation Tower
- Teaching Hospital
- Generator Upgrade II or III
- Advanced Generator Capacity
Ensure that every building with the above research has insulation and, where possible, a method of increasing its temperature level. For Housing, that will be Pressurised Heat Dispatchers.
While the Heat Dispatchers are very important for heating your homes, they will raise the Squalor. To combat this, install periodic Ventilation Towers (or Waste Management facilities) where possible.
While you have a lot of flexibility for laws, two laws should be strongly considered:
- Heatpipe Inspection: Will increase the Temperature of all Housing Districts by +1.
- Bureau of Propaganda: Will lower the fall of Trust when people die.
The former will further protect your housing from the cold, while the latter will help prevent Trust from becoming an even greater threat during the Whiteout as situations arise and evolve.
Make sure that you have the ing before the Whiteout arrives:
- Explored as much of the map as possible (this is best done when you invest in scouts, strong and early), and
- have increased your Trust to maximum.
The week before the Whiteout comes, recall all of your scouts. Sending them out on expeditions during the storm will result in fatalities and a steeper Trust decline
How To Survive The Apocalyptic Whiteout
The whiteout will have three distinct phases marked by Temperature. The first and longest wave will be at -100C, lasting approximately 80 weeks.
As the wave comes, your Trust will drastically fall as a result of Temperature, heating, and the end of any active Rallies.
Your first actions should be:
- Shut down buildings to preserve heating. Food, Logistics, and Goods districts should be the first districts deactivated.
- Raise the temperature to at least Chilly in all Housing districts.
- Raise the temperature to at least Chilly in one fuel and one materials manufacturing plant; if not possible, turn them off.
You might wish to consider keeping one Industrial district operable at times. Prefabs will be important for your survival going forward.
If you have colonies during the storm, you might consider abandoning them. You can re-colonize them after the storm.
However, there are two exceptions to this consideration. Unless under duress, you should not abandon any colony that:
- Has stockpiles enough to operate alone.
- Can still send crucial Coal or Food to your capital.
If you have a colony that you do not wish to abandon, you should shut off all production districts and have your folks huddle around the generator until the storm is over.
Once in the depths of the storm, you will receive a prompt about broken heating pipes. How you deal with this is up to you. However, from this point on, district heating will randomly break.
When a district’s heat pipe breaks, all heating in that district will cease. You must fix it quickly from its individual tab by pressing the fire icon that says «Repair Heat Leak.»
This will cost you approximately 500 in Workforce and 200 Prefabs.
If you find yourself in the depths of the storm when this happens but have no Prefabs, you can try scrapping your Logistics districts for extra Prefab materials and rebuild them later.
Eventually, the Temperature will decrease further to -110C. By this point, your Trust will start becoming an issue.
To deal with your dwindling trust, the ing actions should be taken:
- Increase Heat Housing as safely as possible.
- Liberally use Fund Projects on all factions.
- Research and pass the Liberated Youth Society perk.
- Grant an Agenda to a faction you are certain won’t cause substantial harm.
- Promote one radical faction (not both).
- Make a Promise where possible.
If you choose to use the Heat Homes tactic, you should refrain from doing so unless you have a ten week span you can remain consistent without draining your resources.
Finally, when you reach the final push at 25 weeks, the Temperature will plummet to -120C. At this point, you should have the Generator Overdrive on at all times.
Do not throttle the Overdrive if you can help it. Each time your Housing Temperature plummets, it will decrease Trust and not recover even if you turn the heating back on.
Thankfully, this last stretch is very short. When at last you make it to the end, your Trust should increase slightly as the Temperature drastically increases.
From here on, you will have to recover as best you can. Raise your Trust and rebuild your city and colonies.
As a reward for taking on this monumental challenge, you will receive:
- The Endurance Memorial building hub.
- The Apocalypse Nah achievement (first time completion only).