Banishers: Ghosts of New Eden Releases Update 1.4 Patch Notes

Don’t Nod Entertainment reveals a new update coming to its recently released Banishers: Ghosts of New Eden that promises a range of improvements.

Banishers: Ghosts of New Eden Releases Update 1.4 Patch Notes

Highlights

  • Update 1.4 for Banishers: Ghosts of New Eden fixes combat, quest progression, UI glitches, and more for a smoother gaming experience.
  • Players are immersed in late 1600s North America, solving haunting cases and making critical choices that impact the fates of two protagonists.
  • Don't Nod Entertainment focuses on fixing bugs and improving gameplay elements, ensuring that Banishers stays engaging and enjoyable.

Don't Nod Entertainment has revealed all the changes coming to Banishers: Ghosts of New Eden with its latest 1.4 update, which includes fixes to combat, quests, photo mode and more. Banishers: Ghosts of New Eden is one of developer Don't Nod Entertainment's more AAA-style projects, similar to its 2018 outing, Vampyr. Having been released back in February, the game received positive reception for its storytelling and dual protagonists, Banishers Antea Duarte and Red mac Raith.

Banishers: Ghosts of New Eden sets players in late 1600s North America and follows the story of two Banishers as they attempt to rid the town and surrounding areas of New Eden of a nasty curse. From forests to beaches, to swamps and snowy mountains, players meet a number of haunted NPCs and are tasked with Haunting Cases, which result in the player deciding to either blame the living or banish the dead. Like with many of Don't Nod's games, these choices have a profound impact on the outcome of the game and the fate of the two Banishers.

Don't Nod revealed the contents of Banishers: Ghosts of New Eden's new 1.4 update in a Focus Forum post, highlighting all the changes set to come to the ghost-hunting action-adventure game. Topping the list are some adjustments to Banishers' combat, namely changes to the behavior of particular enemies that can easily overwhelm the player when attacking in conjunction with certain other enemy types. Another bug that prevented enemies from following players or stuck them in an invisible state has been fixed as well. Finally, Update 1.4 also addresses a UI glitch that falsely claims that players are unable to swap their pieces of equipment in the menu.

Banishers' 1.4 update also clears up some issues with blocked quest progression and buggy quest markers. Climbing walls, ledges, and ropes is a big part of the exploration in Banishers, and the patch also takes care of some undesirable issues in relation to traversing the game's environments. One of the game's Achievements also receives a fix in this new patch. The Full Potency Achievement, awarded to players who reach the game's max level of 25, has been stabilized and should now unlock for players who've met the requirement. Update 1.4 also includes an array of fixes to the game's cinematics, dialogue, photo mode, visuals, audio, menus, and more.

Banishers: Ghosts of New Eden seemed to have initially been released in a solid technical state. With that in mind, Don't Nod may not need to provide many more updates to the game. With Banishers out the door, Don't Nod is surely looking ahead to its next game, the Life is Strange-like Lost Records: Bloom and Rage, which is expected sometime this year. It's possible that fans of the developer may learn more at some point this summer, perhaps at Summer Game Fest in June.

Banishers: Ghosts of New Eden Update 1.4 Patch Notes

Combat and Enemies

  • Adjusted the behavior of certain enemies and bosses that could make combat much easier in rare configurations.
  • Fixed cases where enemies could not reach the player or remained invisible.
  • Addressed a bug where the "Unable to change equipment" warning was displayed incorrectly, and adjustments to ensure that UI indications accurately reflect the current state of potions and skills.

Progression et Quests

  • Solved issues blocking progression in certain missions, corrected missing quest markers, and adjustments to ensure the correct triggering of story events.

Environment and Navigation

  • Fixed issues where the main character could fall through the ground or get stuck in the environment, notably at the entrance to Fort Jericho's barracks and on certain isolated rocks.
  • Corrected certain navigation interactions that were difficult to access or could block the player if interacted with from a specific angle (rope, jump, narrow path).
  • Removed several invisible collisions that could block player movement.
  • Adjusted navigation zones to prevent movement anomalies like falling animations of the hero.
  • Resolved issues with invisible collision preventing the destruction of a soul grabber or a creeping ivy node.

Cinematics and Dialogues

  • Fixed issues affecting the playback of cinematics and the consistency of dialogues: facial animation problems, overlapping voice-overs, adjustment of the audio volume of certain dialogues or music, camera adjustments hidden by a decor element.

Visuals

  • Fixed issues related to the display of certain textures, missing or persisting visual effects, and improved the visual integration of environmental settings (rocks, vegetation, snow, etc.).
  • Addressed an animation issue where NPCs like Danniel Keayne and Antea would become invisible under certain conditions.

Photomode

  • Fixed various bugs related to photo mode (display of interaction input, HUD elements remaining visible, etc.).
  • Addressed issues with camera control in photo mode between AZERTY and QWERTY setups.
  • Fixed a white filter appearing on screenshots in photo mode on Steam.

Interfaces and Menus

  • Corrected button overlays and visual adjustments to improve readability and interaction.
  • Fixed interface issues, such as skill texts not updating correctly.

Audio

  • Adjusted the frequency of dynamic dialogues to reduce the excessive repetition of certain lines (e.g: Antea calling for a switch)
  • Resolved issues where music would abruptly cut off in various situations, such as approaching the graveyard at the start of the game, in combat, during certain cinematics, and when using the PS5's share feature.

Stability and Performance

  • Fixed various crashes and freezes on PC and consoles.
  • Improved overall stability across different platforms, especially concerning framerate drops in dense areas, when moving from one region to another, or during certain player actions.
  • Addressed issues causing delays in opening the in-game menu after long sessions, particularly on PS5.

Achievements

  • Fixed an issue that could prevent the completion of the "Full Potency" achievement.

AI

  • Fixed an issue where certain NPC routines did not occur as expected, leading to incorrect visual interactions.

Localization and Translations

  • Corrected various subtitle and voice-over problems, including gender errors, typos, and narrative inconsistencies in several languages.

Control Options

  • Fixed an issue affecting key reconfiguration.

Released February 13, 2024 Platform(s) PC , PS5 , Xbox Series X , Xbox Series S Developer(s) DON'T NOD Publisher(s) Focus Entertainment Genre(s) Action RPG

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