Highlights
- Players express dissatisfaction with Esiemo's lack of popularity due to impractical abilities in fast-paced combat.
- Suggestions to improve Esiemo include boosting critical hit rate and speeding up animation times for better viability.
- Despite some acknowledging Esiemo's situational effectiveness, his complex mechanics and lack of synergy remain problematic.
The First Descendant's character Esiemo is suffering from a lack of popularity, reflected by his notable absence on the battlefield. Despite Esiemo's potential for high damage output through his expertise in bombs and explosives, The First Descendant's players have expressed significant dissatisfaction with his abilities, calling for a complete rework.
The First Descendant is a free-to-play third-person cooperative action RPG shooter developed by Nexon. The game features a variety of characters, each with unique abilities and skills. Players have to engage in strategic boss fights and missions, collecting resources to upgrade weapons and abilities. The game combines elements of looter shooters and RPGs, offering extensive customization through mods and upgrades. Despite its promising features, The First Descendant has received mixed reviews from critics.
Esiemo is one of the game's Descendants and his skills include Time Bomb, Blast, Guided Landmine, and Arche Explosion. These abilities are designed to create devastating chain reactions. However, many players find his ability kit unappealing and lacking synergy with the rest of the team. For instance, Esiemo's first ability involves throwing an explosive that only detonates when manually triggered by his second ability, a mechanic that has puzzled and frustrated players. In a discussion on a Reddit post made by Hozasaru, one player pointed out that the first ability should inherently include the triggering mechanism, rather than requiring a separate ability. Additionally, the Guided Landmine, his third ability, is seen as a weaker version of another character's grenade, and his ultimate ability, Arche Explosion, is criticized for its slow activation and cooldown on collision explosions.
Players' Discussion about Esiemo's Lack of Popularity in The First Descendant
One player who reached level 40 with Esiemo remarked that his current state renders him a "suicide bomber meme." Despite his raw damage potential, the setup time and animation delays make his abilities impractical in fast-paced combat compared to the other characters in The First Descendant. Another player, with over 250 hours in the game, noted seeing Esiemo used only once, underscoring his lack of popularity.
The community has suggested several improvements to make Esiemo more viable. These include increasing his base skill critical hit rate and speeding up his animation times. Despite these issues, some players acknowledge Esiemo's situational effectiveness, particularly in coordinated team efforts.
Esiemo is one of the characters in The First Descendant who needs to be unlocked by players. However, his complex mechanics and perceived lack of synergy make him a less favorable choice for players. It remains to be seen if Nexon will address these issues to boost Esiemo’s popularity.
OpenCritic Reviews Top Critic Rating:56/100 Critics Recommend:17% Platform(s) PlayStation 5 , PlayStation 4 , Xbox Series X , Xbox Series S , Xbox One , PC Released July 2, 2024 Developer(s) Nexon Games Publisher(s) Nexon Multiplayer Online Multiplayer Engine Unreal Engine 5 ESRB Mature 17+ // Violence, Blood, Suggestive Themes, Strong Language How Long To Beat 36 Hours Expand See at Official SiteSee at Playstation StoreSee at SteamSee at Xbox Games Store