League of Legends Reveals Update 14.8 Patch Notes

Riot Games reveals League of Legends update 14.8 patch notes, introducing a plethora of changes and adjustments to various aspects of the game.

League of Legends Reveals Update 14.8 Patch Notes


  • League of Legends update 14.8 focuses on pro-oriented changes for MSI prep.
  • Balance adjustments made to 13 champions include both nerfs and buffs.
  • Skarner's rework aims to improve jungle power and top lane performance.

Riot Games has unveiled the League of Legends update 14.8 patch notes, introducing a plethora of changes and adjustments to champions and game modes, while also adding new skins. This update is particularly focused on preparing for MSI (Mid-Season Invitational), with a spotlight on pro-oriented changes to ensure a balanced and competitive environment for the upcoming tournament. However, casual League of Legends players will also find several tweaks and improvements tailored to enhance their gaming experience.

League of Legends is a multiplayer online battle arena (MOBA) game developed by Riot Games, where players control unique champions in teams to destroy the enemy Nexus. Through regular updates, the game has evolved with new champions, balance changes, gameplay adjustments, seasonal events, and esports developments. These updates ensure ongoing engagement and excitement for players while maintaining League of Legends' position as a leading title in the gaming industry with a thriving competitive scene.

One of the major highlights of League of Legends update 14.8 is the balance adjustments made to several champions. Notable changes include nerfs to champions like Azir, Braum, Zac, and Zeri, aimed at fine-tuning their power levels. Conversely, buffs have been granted to 13 champions, including Akali, Draven, Galio, Graves, Hwei, Jarvan IV, Jhin, Kai'sa, LeBlanc, Olaf, Ryze, Sylas, and Thresh. These buffs encompass a range of adjustments, from base stat changes to increased damage on abilities, reduced cooldowns, critical damage increments, health boosts, and improvements to passive skills. These changes aim at balancing the League of Legends competitive multiplayer scene.

In addition, champion Skarner has undergone significant modifications. It recently underwent a rework, revealing a noticeable imbalance with low jungle power yet strong performances in the top lane. Consequently, adjustments have been made to Skarner's recommended jungle runes and items, coupled with refinements to his Q and W abilities, all aimed at elevating his overall performance and viability across different roles.

Upcoming League of Legends Blood Moon Skins

The update also introduces changes to Baron Nashor, one of the game's formidable objectives. Baron's attacks have been buffed to make them more impactful while maintaining a balanced level of challenge for players. Furthermore, League of Legends' recent addition called Voidgrubs has undergone adjustments in terms of spawn time and rewards.

Additionally, a popular collection of League of Legends skins returns with Blood Moon Fiddlesticks, Blood Moon Zed, and Blood Moon Zyra, set to be available on April 17. Alongside these additions, players might also notice that the ARAM mode has undergone balance changes, affecting champions such as Illaoi, Leona, Nautilus, Xerath, Ziggs, Vi, and Zyra. League of Legends persists in evolving with each update, delivering a dynamic gameplay experience to players worldwide.

League of Legends Update 14.8 Patch Notes



Base Stats

  • Base Health: 570 >>> 600


Base Stats

  • Health Regeneration per 5 Seconds: 5 >>> 3.5

W — Arise!

  • Magic Damage: 0-77 (based on level) (+50/67/84/101/118) (+55% AP) >>> 0-77 (based on level) (+50/65/80/95/110) (+55% AP)


Base Stats

  • Health Growth: 100 >>> 95

Q — Head Rush

  • Range: 450 >>> 475

W — Blood Frenzy

  • Bonus Attack Speed: 54/68/82/96/110% >>> 55/65/75/85/95%


Q — Spinning Axe

  • Bonus Physical Damage: 40/45/50/55/60 (+75/85/95/105/115% bonus AD) >>> 45/50/55/60/65 (+75/85/95/105/115% bonus AD)


Base Stats

  • Base Movement Speed: 335 >>> 340

Q — Winds of War

  • Cooldown: 12/10.75/9.5/8.25/7 >>> 11/10/9/8/7 seconds


Passive — New Destiny

  • Attack Speed Scaling: Increased Attack Speed scaling from non-level sources towards reload time by 35%
  • Critical Damage Ratio per Pellet: 40% >>> 45%


Passive — Signature of the Visionary

  • Bonus Magic Damage: 35-180 (based on level) (+30% AP) >>> 35-180 (based on level) (+35% AP)

Jarvan IV

Passive — Martial Cadence

  • Bonus Physical Damage: 6% of target's current health >>> 7% of target's current health


Passive — Whisper

  • Bonus Movement Speed on Critical Strike: 10% (+0.4% bonus Attack Speed) >>> 14% (+0.4% bonus Attack Speed)

Q — Dancing Grenade

  • Minimum Physical Damage: 45/70/95/120/145 (+35/42.5/50/57.5/65% AD) (+60% AP) >>> 44/69/94/119/144 (+44/51.5/59/66.5/74% AD) (+60% AP)


Q — Icathian Rain

  • Damage per Missile: 40/55/70/85/100 (+50% bonus AD) (+20% AP) >>> 40/55/70/85/100 (+55% bonus AD) (+20% AP)


Q — Sigil of Malice

  • Magic Damage: 65/90/115/140/165 (+ 45% AP) >>> 70/95/120/145/170 (+ 45% AP)

W — Distortion

  • Cooldown: 18/16/14/12/10 >>> 15/13.75/12.5/11.25/10 seconds


Q — Obliterate

  • Cooldown: 9/7.75/6.5/5.25/4 >>> 8/7/6/5/4 seconds

E — Death's Grasp

  • Magic Damage: 80/95/110/125/140 (+60% AP) >>> 70/85/100/115/130 (+60% AP)

R — Realm of Death

  • New Death Realm Escape Interactions: Champions can no longer escape Mordekaiser's Death Realm by using the following:
  • Quicksilver Sash
  • Mercurial Scimitar
  • Alistar's Unbreakable Will
  • Gangplank's Remove Scurvy
  • Milio's Breath of Life
  • Olaf's Ragnarok
  • Rengar's Ferocity Battle Roar
  • However, crowd control immunity will still prevent the application of Realm of Death.


Q — Undertow

  • Bonus Damage to Monsters: 5/10/15/20/25 >>> 5/15/25/35/45


W — Rune Prison

  • Slow: 35% >>> 50%
  • Cooldown: 13/12/11/10/9 >>> 11/10.5/10/9.5/9 seconds


Recommended Runes and Items

  • Recommended Rune Pages: Updated to offer the following rune pages: Aftershock, Phase Rush, and Conqueror
  • Recommended Items: Added Heartsteel, moved Iceborn Gauntlet later, increased priority of Dead Man's Plate

Base Stats

  • Mana Growth: 45 >>> 40
  • Mana Regeneration Growth: 0.45 >>> 0.6

Q — Shattered Earth / Upheaval

  • Damage per Hit: 10/20/30/40/50 (+40% bonus AD) (+6% of his bonus health) >>> 10/25/40/55/70 (+60% bonus AD) (+6% of his bonus health)

  • Mana Cost: 40/45/50/55/60 >>> 30/35/40/45/50
  • Buff Duration: 3.5 >>> 5 seconds (Note: the buff will still refresh on attacks and upon casting E)
  • Upheaval Recast Lockout Time: 0.75 >>> 0.5 seconds
  • Shattered Earth Cast Time: 0.5 >>> 0.35 seconds (Note: this is how long Skarner stands in place pulling the boulder out of the ground before being able to move or attack)

W — Seismic Bastion

  • Mana Cost: 50/55/60/65/70 >>> 60/65/70/75/80
  • Magic Damage: 60/90/120/150/180 (+80% AP) >>> 50/75/100/125/150 (+80% AP)


Q — Chain Lash

  • Damage to Monsters: 70% >>> 100%


Base Stats

  • Base Armor: 31 >>> 33
  • Magic Resist Growth: 1.3 >>> 1.55


Base Stats

  • Base Health Regeneration per 5 Seconds: 8 >>> 5


Base Stats

  • Base Health: 630 >>> 600

System Changes

Baron Nashor

Baron Nashor is getting some buffs on his attacks. This buff applies to all Baron Nashor forms.

  • Acid Pool Magic Damage: 10% AD >>> 200 (+10% AD)
  • Acid Pool Slow: 50% >>> 60%
  • Territorial Baron Pull Magic Damage: 75 >>> 300
  • Hunting Baron Lightning Magic Damage: 15% of target's current health >>> 20% of target's current health
  • Acid Shot Magic Damage: 20% AD >>> 200 (+50% AD)
  • Tentacle Knock Up Magic Damage: 25% AD >>> 200 (+25% AD)


The Voidgrubs will also be changed to have better game pacing overall.

  • Initial Voidgrub Spawn Time: 5 >>> 6 minutes
  • Touch of the Void Damage per Stack: 6 (halved to 3 for ranged champions) true damage per second over 4 seconds >>> 8 (halved to 4 for ranged champions)
  • Hunger of the Void Threshold: 5 Touch of the Void stacks, gain a 2nd summon at 6 stacks >>> 4 Touch of the Void Stacks, gain a 2nd summon at 6 stacks

Mythic Shop Rotation

  • Prestige Porcelain Lissandra
  • Prestige Bewitching Miss Fortune
  • Prestige PROJECT: Sylas
  • Prestige Coven Zyra
  • Leaving the Mythic Shop
  • Prestige PsyOps Ezreal
  • Prestige Winterblessed Warwick
  • Prestige Duality Dragon Volibear
  • Prestige Space Groove Nami

ARAM Balance Changes


  • Illaoi: Damage Taken: 110% ⇒ 105%
  • Leona: Damage Taken: 105% ⇒ 100%
  • Nautilus: Damage Taken: 110% ⇒ 105%
  • Xerath: Damage Dealt: 93% ⇒ 95%
  • Ziggs: Damage Dealt: 85% ⇒ 90%


  • Vi: Ability Haste: 10 ⇒ 0
  • Zyra: Ability Haste: 0 ⇒ -10

Bugfixes & QoL Changes

Quality of Life Updates

  • Updated Guardian of the Sands Skarner's recall animation.
  • Chroma names of the April Fools skins released last patch have been updated to be 107% MORE delicious.
  • Rengar Q and empowered Q now apply critical strike modifiers from items.
  • Malignance will now proc on ultimates that are considered auto attacks, like Warwick or Twitch's R.


  • Fixed various issues related to spell queueing, such as Yasuo being unable to cancel his queued E's with movement commands.
  • Fixed a bug that caused Brand's Passive to not proc Dark Harvest.
  • Fixed a bug that caused Teemo's E to not proc Dark Harvest
  • Fixed a bug that caused Renekton's W to not apply spell effects.
  • Fixed a bug that caused Mordekaiser's passive to gain stacks for dodged auto attacks.
  • Fixed a bug that caused Shyvana's Dragon form Q to consume Hail of Blades when used as an auto attack reset.
  • Fixed a bug that caused Rengar to lose the reduced cooldown gained from Navori Quickblade after becoming unempowered.
  • Fixed a bug that caused Blade of the Ruined King to not display its cooldown on the scoreboard.
  • Fixed a bug that caused Baron's pull attack to not deal damage.
  • Fixed a bug that caused Moonstone Renewer to be audible through the fog of war.
  • Fixed a bug that caused the terrain changes to temporarily make the screen jittery when spectating.
  • Fixed a bug that caused Skarner's R to not apply a stack of his Passive to minions and monsters when used.
  • Fixed a bug that caused Skarner's W to have a small hole in the damage application area.
  • Fixed a bug that caused Skarner's exit terrain VFX to trigger later than intended.
  • Fixed a bug that caused Skarner's W to not hit all enemies in range if Flash was used during its windup.
  • Fixed a bug that caused Volibear's passive attack speed scaling to not include adaptive or converted stats.
  • Fixed a bug that caused Battlecast Skarner's walk animation to sometimes override his W animation.
  • Fixed a bug that sometimes caused Skarner's second Q cast to dissolve if it was used at the same time as his Flash.
  • Fixed a bug that caused Rift Herald to spawn looking towards the right of the Baron Pit as opposed to the entrance.
  • Fixed a bug that caused Evelynn's VO to mix up first encounter lines for Brand and Dr. Mundo. I mean, they look kind of similar… right?
  • Fixed a bug that caused Evelynn's R VO lines to not play correctly.
  • Fixed a bug that caused certain single target abilities to not deal correct amounts of damage to Zyra's plants.
  • Fixed a bug that caused Briar's W to not grant vision of the nearest target while she was nearsighted.
  • Fixed a bug that caused Taliyah's dance emote to not play the associated VO.
  • Fixed a bug that caused Guardian of the Sands Skarner's taunt animation to not include the shockwave VFX.
  • Street Demons Zyra's Stranglethorns (R) AoE indicator now renders correctly under impassable terrain.

Upcoming Skins & Chromas

  • Blood Moon Fiddlesticks
  • Blood Moon Zed
  • Blood Moon Zyra

Franchise League of Legends Platform(s) PC , macOS Released October 27, 2009 Developer(s) Riot Games Publisher(s) Riot Games See at Official Site

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