List of All Modules in The First Descendant

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  • All Descendant-Exclusive Modules
  • All Ultimate Modules
  • All Rare Modules
  • All Normal Modules

The First Descendant is a free-to-play shooter that allows players to take on the role of a Descendant (which can be Ultimate or Standard), a human that has inhuman abilities.

While playing, players will come across modules that they can add to their gear to do specific things like increasing health or the number of rounds their gun holds (here are some of the best early-game Weapon Modules). Here's a breakdown of all the modules in the game.

All Descendant-Exclusive Modules

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Some modules are only available to specific Descendants and not to everyone (and some are even available early on). Here's a breakdown of all the modules available for each character.

Character

Module Name

Effect

Ultimate Ajax or Ajax

Body Enhancement

Void Energy can no longer be obtained through Event Horizon, and Defense and Shields are increased to max HP.

Matrix Recomputation

Modifies Expulsion to create a buff on allies.

Void Burst

Expulsion will decrease the Sub Attack Cooldown and increase its Damage.

Void Charge

Void Walk and Expulsion damage is increased proportionally to DEF.

Blair

Backdraft

Flame Zone absorption will increase Weak Point ATK instead of Skill ATK.

Classic Chef

Changes any increases to Firearm and Skill Critical Hit Rate to 5 based on the Flame Zone count.

Incendiary Bomb

A projectile is thrown forward that spawns a Flame Zone where it lands.

Truly Deadly Cuisine

Increases the damage of Giant Fireballs.

Ultimate Bunny or Bunny

Bionic Fuel

Makes Speed of Light consume HP instead of MP.

Electric Condense

Changes Maximum Power into a form that deals damage around Bunny.

Electric Transition

Changes Speed of Light to recover Energy Shield in proportion to the distance traveled.

Superconductor

Adds a debuff that reduces the enemy’s ATK to the Electrocution effect that Bunny inflicts.

Freyna

Contagion

When an enemy inflicted with Room 0 Trauma is killed, There is a contagion of Poison surrounding it.

Neurotoxin Synthesis

Modifies the effects of Room 0 Trauma as follows: -Does not spread Poison. -Adds ATK reduction & Weaken Regeneration effects.

Toxic Stimulation

Defense Mechanism skill conversion. Grants Plague Body Armor to surrounding allies.

Venom Synthesis

Putrid Venom skill conversion. Leaves behind a Toxic Footprint after every step. Inflicts Poison on enemies coming in contact with Toxic Footprint.

Ultimate Gley or Gley

Blood and Iron

Life Orbs can no longer be acquired with the Thirst effect. Instead, Power of Life can be obtained when attacks land Firearm or Skill Critical Hits.

Massive Sanguification

Modifies Life Siphon to allow the absorption of Life Orbs during Non-Frenzied state.

Predator Instinct

Modifies Firearm ATK to increase when firing a Firearm during Frenzied state.

Supersense

Modifies the effects of Frenzied state’s Maximize lethalness during Increased Sensory. Fire Rate becomes fixed, but Weak Point ATK and Duration both increase.

Jayber

Attacking Compulsion

When using a skill, summons an Assault Turret. The summoned turret operates in the same way as the existing Assault Turrets.

Immediate Purge Code

When using the skill, it instantly explodes all turrets and inflicts damage on nearby enemies. Creates Lightning AoE that deals continuous damage where the turrets explode.

Medical Compulsion

When using the skill, it summons a Healing Turret. The summoned turret operates in the same way as the existing Healing Turrets.

Turret Engineering

When using a skill, it recovers the HP of all summoned turrets and extends their duration. It does not switch turrets to Enhanced mode.

Kyle

Collision Instinct

After a dash, inflicts Stun at the end of a knockback. However, stacks are removed, and the DEF Up effect is not applied.

Diamagnetic Bulwark

Instead of Magnetic Bulwark’s projectile defense, it knocks back enemies on contact. Recovers Magnetic Force based on the number of knockbacks.

Self-Directed Eruption

It consumes Magnetic Force every second when used to pull enemies in front of Kyle. Deals great damage to nearby enemies when the skill ends.

Superconductive Bombing

While airborne, it continuously consumes Magnetic Force to drop bombs. The bombing stops when Magnetic Force is completely depleted, and additional damage from Magnetic Force is not triggered on collision.

Sharen

Battlesuit Melting Nuts

Modifies Impact Rounds to be stackable. Modifies to reduce the enemy's DEF instead of stunning them.

Overcharged Edge

Modifies Active Camouflage to consume Energy Shields instead of MP. Ambush damage increases by the amount of Energy Shields consumed.

Release Cutting Force

Modifies the Cutoff Beam so that it can be unleashed as Sword Aura.

Void Domination

Increases the targeting range of Flash Shortsword. Increases enemy targeting speed.

Ultimate Lepic

Explosive Stacks

This modifies the Grenade Throw to be charged up to three times. The grenade charges once whenever a certain amount of ammo is consumed.

Firearm Master

Removes Close Call’s effect. Reloading the weapon increases the Skill Power Modifier.

Ultimate Lepic or Lepic

Increased Efficiency

MP is no longer consumed while Overkill is active. It consumes MP when attacking with Overkill. It recovers MP when Overkill lands a Critical Hit.

Nerve Infiltration

Overclock no longer inflicts Burn. Inflicts Weaken Regeneration instead.

Power unit Change

Overclock no longer increases the Skill Power Modifier. Increases Firearm ATK instead.

Regenerative Braking

Removes Close Call’s effect. When using a skill, there is a chance to recover MP instead.

Ultimate Viessa

Absolute-Zero

When using a skill, the Ice Shackle is not inflicted. When the skill lands a Critical Hit, it inflicts Frostbite on the target. Successfully inflicting Frostbite triggers the Ice Sphere.

Cold Cohesion

The number of Ice Spheres increases by 5, and the base cooldown is reduced by 5 seconds.

Ultimate Viessa or Viessa

Cold Snap Watch

Creates a Cold Snap zone in front that remains for a certain period of time. Enemies entering the Cold Snap zone are inflicted with Ice Shackle and suffer continuous damage.

Cold-Bloodedness

When using the skill, it increases the Skill Power Modifier and decreases MP Cost and Skill Cooldown. Frost Roads are not created when moving.

Glacial Cloud

Throws a projectile forward that spawns a blizzard where it lands.

Hypothermy

When using skill, it inflicts Ice Needle instead of Ice Shackle. When Ice Needle reaches a certain number of stacks, passive skills are triggered. Ice Needle: Continuous damage to the target. Damage increases as it stacks.

Valby

Singing Water

Spawns a Seduction of Water where the Launcher’s bullet explodes. Until it is destroyed, the spawned Seduction of Water taunts surrounding monsters and inflicts the Laundry effect on them.

Supply Moisture

While on water, the Skill Critical Hit rate increases, Skull Duration, and Firearm Attribute Status Effect Trigger Rate. Reduction of MP consumption does not apply.

Tidal Wave

Does not leave watery trails when moving. When moving through a monster, it inflicts skill damage on them. When the skill ends, it deals AoE damage nearby.

Water Play

It creates a rectangular-shaped pool of water in front.

All Ultimate Modules

List of All Modules in The First Descendant

Here's a breakdown of the many Ultimate Modules. These Modules add more impressive effects to gear.

Module Name

Effect

Absolute Curse

Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi.

Accelerated Driveshaft

When Rolling, the Fire Rate is +8% for 5s at a 15% chance.

An Iron Will

When the shield is at 0%, DEF +32%.

Analysis Master

On hit, enemy’s Firearm Critical Hit Resistance -25% for 10s. This effect stacks up to 3 times (Cooldown 15s).

Antifreeze Solution

Frostbite Immunity. Chill Resistance +7%.

Auto-Reload

When changing weapons, auto-reloads stored weapons (Cooldown 15s)

Battlesuit Crusher

On hit, the enemy’s DEF -30% for 10s (Cooldown 25s).

Better Weapon Weight

Weapon Change Speed +25% When changing weapons, DEF +32% for 5s (cooldown 15s)

Brisk Walk

On hit, Movement Speed +10% for 5s (Cooldown 25s).

Burst Absorption

On Sub Attack, it acquires a DEF +32% buff for 5s.

Chill Infusion

On hit, the enemy’s Chill Resistance -8% for .5s at a 3% chance

Conditional Recharge

When using skills, it consumes 4% of Max HP and recovers 3% of Max Shield (However, neither happens when HP is 1 or lower).

Continuous Exaltation

On Charging Melee Attack, grants the Exalt effect for 20s. At 5 stacks of the Exalt effect, changes to the Passion effect. Active Skill Cooldown -90% and Skill Power -6% once for 10s.

Dangerous Ambush

When landing a Skill Attack while the enemy is not targeting you, Skill Power +6%. On Skill Attack, while the enemy is Groggy (Parts Removal, Boss Stress Gauge), Skill Power +6%.

Decimator

When defeating enemies inflicted with debuffs, the Skill Power Modifier +2% per defeated enemy for 15s (up to 10 stacks).

Defense Master

When defeating an enemy, DEF +120% for 10s (Cooldown 25s)

Descendant Roll

When rolling, auto-reloads the active weapon at a 50% chance (Cooldown 20s)

Dopaminergic Activate

On Weak Point hit, Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +10% (Cooldown 20s)

Electric Conductor

When attacking enemies inflicted with Electrocution, Firearm ATK +8%

Electric Infusion

On hit, the enemy’s Electric Resistance -8% for .5s at a 3% chance

Final Wish

When attacking enemies with an Ultimate Skill, Skill Cost -9%, Skill Power -10% for 10s (cooldown 0s)

Fire Conductor

When attacking enemies inflicted with Burn, Firearm ATK +8%

Firing Fiesta

When Reloading, rounds are not consumed for 3s (Cooldown 25s)

Frigid Burn

Hitting an enemy 3 times in a row with a firearm attack from a distance of 25m or more deals 24% Chill ATK as additional damage.

Gladiator

When defeating enemies with Sub Attack, its remaining Cooldown -50%.

Hardline Suppression

On Weak Point hit, 18% Chance to Knockdown target

Heat Incinerator

When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 3 m of the target for 5s (Cooldown 20s)

Heat Infusion

On hit, enemy’s Fire Resistance -8% for .5s at a 3% chance

Heat Release

Burn Immunity. Fire Resistance +7%.

HP Collector

When defeating an enemy, instantly recovers 9% of Max HP (Cooldown 11s).

HP Plunder

When defeating an enemy with Sub Attack, it recovers 9% HP at an 8% chance.

Improve Driveshaft

When Rolling, Firearm ATK is +8% for 5s at a 15% chance.

Insulate Conductor

Electrocution Immunity. Electric Resistance +7%.

Iron Knuckle

On Sub Attack, Knockdown enemies (Cooldown 8.9s).

Lethal Finish

When firing a firearm, ammo with an additional 20% Critical Hit Rate is fired (Cooldown 15s). When defeating an enemy with an additional attack, the module cooldown is -10s. However, the firearm’s base Weak Point Damage is fixed at 100%

Lethal Infection

When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +1% for 5s (up to 10 stacks, Cooldown 0s).

Long-Distance Maneuvering

Modifies the Grappling Hook range to 25m, but the Base Charge Time changes to 6s, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).

Mass Purification

Upon Colossus Part destruction, grants Purification, which removes debuffs to players within a 50m radius.

Mental Focus

Base Fire Rate -10%. When firing a firearm, Firearm ATK +0.8% for 2s (up to 30 stacks) removes the effect when reloading or changing the firearm.

Midair Fire

While Jumping, Accuracy +8%, DEF -8%.

Mid-Air Maneuvering

Modifies the Grappling Hook to be cast midair. However, it can only be used once, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).

MP Collector

When defeating an enemy, it instantly recovers 12.2% of Max MP at a 4% chance.

MP Plunder

When defeating an enemy with Sub Attack, it recovers 12.2% MP at an 8% chance.

Multi-Maneuvering

Modifies the Max Stack of the Grappling Hook to 3, but the Base Range decreases to 18m, and Charge Time increases by 20%. Based on the Enhancement Level, increases Max Module Capacity (current +x), decreases Charge Time Increase (current +x%).

Multitalented

When using the Dimension Active Skill, Skill Cooldown -5% for 5s. When using the Fusion Active Skill, Skill Cost -4% and Duration 4% for 5s. When using the Tech Active Skill, Skill Range and Power Modifier + 9% for 5s. When using the Singular Active Skill, All Attribute Damage +8% for 5s. Only one of the effects is applied.

Narcissism

While Sprinting, Skill Cost -2%/Skill Cooldown +1% every second (up to 10 stacks).

Overwhelming DEF

Increases DEF by 50% of Max HP. Max HP is fixed to 1.

Overwhelming HP

Increases Max HP by 50% Max Shield. Max Shield is fixed to 1.

Overwhelming Shield

Increases Max Shield by 50% of Max HP. Max HP is fixed to 1.

Passionate Sponsor

When buffing or recovering an ally, Firearm ATK and Skil Power Modifier +2% each time for 5s (up to 10 stacks).

Payout

When landing a Firearm Weak Point Attack rounds are not consumed for 3s (Cooldown 25s)

Perfect Antivenom

Poison Immunity. Toxin Resistance +7%.

Potent Collector

When defeating an enemy, instantly recovers 12.2% of Custom Resources at a 4% chance. Characters with Custom Resources: -Ajax -Bunny -Gley -Kyle

Preemptive Strike

Skill Attacks against enemies with max HP deal 8.5% of the skill damage incurred as additional damage on the target.

Quick Freezer

When defeating an enemy inflicted with Frostbite, it inflicts Frostbite on other enemies within 3 m of the target for 0.8s (Cooldown 5s)

Real-Life Fighter

Base Accuracy -20%. On dealing Weak Point DMG, Firearm ATK +3% for 5s (up to 10 stacks) but loses 2 stacks per failed Weak Point Attack.

Remote Generator

When defeating an enemy inflicted with Electrocution, inflict Electrocution on other enemies within 3 m of the target for 3s (Cooldown 20s)

Sharp Precision Shot

Base Fire Rate -20%. While pulling the trigger, Fire Rate +4%, Recoil -5%, and Firearm ATK

Snowflake Conductor

When attacking enemies inflicted with Frostbite, Firearm ATK +8%

Special Sight

Movement Speed When Aiming -8%, Weak Point Damage When Aiming 8%

Spray and Pray

When landing a Firearm Critical Hit, rounds are not consumed for 3s (Cooldown 25s).

Strengthen First Shot

After Reload, the first shot’s Firearm ATK +100% (Cooldown 20s)

Sweeping Squad

When defeating an enemy, Firearm ATK +10.6% for 5s at a 33% chance. This effect stacks up to 3 times.

Technique Manual

Landing a skill attack deals 12% of own Max HP as additional damage to the target (Cooldown 8s against the same target).

Toxic Conductor

When attacking enemies inflicted with Poison, Firearm ATK +8%

Toxic Infusion

On hit, the enemy’s Toxin Resistance -8% for .5s at a 3% chance

Unstoppable Smasher

When defeating an enemy, Shell Capacity +30% for 5s at an 8% chance.

Venom Injector

When defeating an enemy inflicted with Poison, it inflicts Poison on other enemies within 3 m of the target for 5s (Cooldown 20s)

Veteran’s Tactics

When defeating an enemy, resets the cooldown of a random skill at a 2.1% chance.

Walk a Tightrope

When HP is 50% or lower, Skill Power Modifier +8%, Firearm ATK +8%.

Weak Point Expansion

On Weak Point hit, Weak Point Damage +35% (Cooldown 20s)

Weaken Recovery

On Sub Attack, Outgoing Heal -50% for 10s at a 100% chance (Cooldown 25s).

All Rare Modules

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Here's a breakdown of all the Rare Modules available in the game.

Name

Effect

Action and Reaction

Firearm ATK +x%, Recoil +x%

Adventurer

Firearm Critical Hit Rate +5%, Weak Point Damage +2%

Agony

Max MP +2%, DEF +10%.

Aiming Compensation

Accuracy +8%, Firearm Critical Hit Damage +4%

Anti-matter Round

Firearm ATK +8%, Firearm Critical Hit Damage +3.5%

Autoimmunity

Incoming DMG Modifier -3%, HP Recovery +7.4%.

Battle of Stamina

Max HP +12%, Skill Duration +8.8%.

Bullet Rain

Fire Rate +8%, Firearm ATK +1%

Chill Priority

Chill ATK +13%, Reload Time Modifier -8%

Commando Marksmanship

Firearm Critical Hit Damage +5%, Firearm ATK +1%

Concentrate Support Ammo

Rounds per Magazine +8%, Firearm Critical Hit Damage +6.5%

Concentrated Fire

Weak Point Damage +5%, Firearm Critical Hit Damage +3.5%

Concentration Priority

Firearm Critical Hit Damage +30%, Reload Time Modifier -8%

Concentration Stabilizer

Recoil -8%, Firearm Critical Hit Damage +3.5%

Consume Magazines

Reload Time Modifier +6%, Weak Point Damage +2%

Deadeye

Accuracy +8%, Firearm ATK +1%

Defense Stance

DEF +16%, Outgoing DMG Modifier -1.8%

Dimension Master

Skill Power +12%, Skill Dimension Power Modifier +6%

Edging Shot

Firearm Critical Hit Rate +8%, Firearm ATK -4%

Electric Gunbarrel

Electric ATK +20%, Fire Rate -6%

Electric Master

Skill Power +11%, Skill Electric Power +5%

Electric Priority

Electric ATK +13%, Reload Time Modifier -8%

Electronic Syncytium

Critical Hit Resistance +4%, Electric Skill Power +3%.

Emergency Measures

Skill Critical Hit Rate +16%, Skill Critical Hit Damage +7%.

Fatal Critical

Firearm Critical Hit Damage +5%, Firearm Critical Hit Rate +1%

Fire Master

Skill Power +11%, Skill Fire Power +5%

Fire Priority

Fire ATK +13%, Reload Time Modifier -8%

Fire Rate Concentration

Fire Rate +8%, Firearm Critical Hit Damage +6.5%

Fire Rate Insight

Fire Rate +8%, Firearm Critical Hit Rate +1%

Fire Syncytium

Critical Hit Resistance +4%, Fire Skill Power +3%.

Fixed Shot

Recoil -8%, Weak Point Damage +2%

Focus on Chill

Skill Chill Power +19%, Skill Cooldown -6.1%

Focus on Dimension

Skill Dimension Power Modifier +17%, Skill Cooldown -6.1%

Focus on Electric

Skill Electric Power +19%, Skill Cooldown -6.1%

Focus on Fire

Skill Fire Power +19%, Skill Cooldown -6.1%

Focus on Fusion

Skill Fusion Power Modifier +17%, Skill Cooldown -6.1%

Focus on Non-Attribute

Skill Non-Attribute Power +19%, Skill Cooldown -6.1%

Focus on Singular

Skill Singular Power Modifier +17%, Skill Cooldown -6.1%

Focus on Tech

Skill Tech Power Modifier +17%, Skill Cooldown -6.1%

Focus on Toxic

Skill Toxic Power +19%, Skill Cooldown -6.1%

Front Lines

Skill Critical Hit Damage +16%, Skill Critical Hit Rate +7%.

Frugal Mindset

Skill Cost -2%, Skill Effect Range +6%.

Fusion Master

Skill Power +12%, Skill Fusion Power Modifier +6%

Glacial Syncytium

Critical Hit Resistance +4%, Chill Skill Power +3%.

Have Aiming

Unknown— Devs have not completed this one

Hit Rate Focus

Accuracy +8%, Firearm Critical Hit Damage +3%

Hit Rate Insight

Accuracy +8%, Firearm Critical Hit Rate +1.5%

HP Amplification

Max HP +23%, Max Shield -9%

HP Conversion (DEF)

DEF +17%, Max HP -13%

HP Conversion (MP)

Max MP +3%, Max HP -19%

HP Conversion (Shield)

Max Shield +16%, Max HP -13%

Impact Rounds Compulsive

Max Impact Rounds +15%, Movement Speed -5%

Insight Concentration

Firearm Critical Hit Rate +8%, Firearm Critical Hit Damage +5%

Insight Stabilizer

Recoil -8%, Firearm Critical Hit Rate +1.5%

Insight Support Ammo

Rounds per Magazine +8%, Firearm Critical Hit Rate +1%

Iron Defense

DEF +22%, Skill Power Modifier +3%.

Magazine Compulsive

Rounds per Magazine +10%, Weak Point Damage -3%

Marksman

Firearm Critical Hit Rate +8%, Firearm ATK +1%

Maximize Conservation

Skill Cost -9%, Skill Power Modifier -5%

Maximize Efficiency

Skill Cost -4%, Max MP -0.9%

Maximize Power

Skill Power Modifier +24%, Skill Cooldown 13%

Maximize Range

Skill Range +24%, Skill Power Modifier -5%. Range increase applies only to certain skills for each Descendant.

Maximize Skill

Skill Power +22%, Skill Cooldown +13%

Maximize Weight Balance

Rounds Per Magazine +8%, Weak Point Damage +2%

MP Conversion

Skill Cooldown -9%, Max MP -4%

Non-Attribute Master

Skill Power +11%, Skill Non-Attribute Power +5%

Non-Attribute Syncytium

Critical Hit Resistance +4%, Non-Attribute Skill Power +3%.

Pain Reliever

Incoming DMG Modifier -3%, Outgoing DMG Modifier -2.5%

Pinpoint Shot

Firearm ATK +8%, Weak Point Damage +2%

Poison Priority

Toxic ATK +13%, Reload Time Modifier -8%

Psychological Victory

Incoming DMG Modifier -2%, MP Recovery +3%.

Refrigerate Gunbarrel

Chill ATK +23%, Fire Rate -6%

Reload Concentration

Reload Time Modifier +6%, Firearm Critical Hit Damage +6.5%

Reload Expert

Reload Time Modifier +6%, Firearm ATK +1%

Reload Insight

Reload Time Modifier +6%, Firearm Critical Hit Rate +3%

Safe Recovery

Outgoing Heal +4%, Incoming Final DMG -4.5%.

Second Wind

HP Heal +5%, Skill Power -5%.

Sensory Dep (HP)

Incoming DMG Modifier -3%, Max HP -1.3%

Sensory Dep (MP)

Incoming DMG Modifier -3%, Max MP -1.5%

Sharp Shooter

Explosive ATK +8%, Firearm Critical Hit Rate +1%

Shield Conversion (DEF)

DEF +17%, Max Shield -9%

Shield Conversion (MP)

Max MP +3%, Max Shield -23%

Singular Master

Skill Power +12%, Skill Singular Power Modifier +6%

Skill Simplification

Skill Power Modifier +21%, Max MP -6%

Slow Art

Firearm ATK +16, Fire Rate -6%

Spear and Shield

DEF +22%, Skill Power +8.1%.

Stance Stabilizer

Recoil -8%, Firearm ATK +1%

Stim Accelerant

Max HP +23%, Max MP -4%

Superheat Gunbarrel

Fire ATK +23%. Fire Rate -6%

Target Detection

Firearm Critical Hit Damage +8%, Weak Point Damage +2%

Tech Master

Skill Power +12%, Skill Tech Power Modifier +6%

Time Distribution

Skill Cooldown -4%, Max HP +13%.

Toxic Gunbarrel

Toxic ATK +23%, Fire Rate -6%

Weak Point Aiming

Accuracy +8%, Weak Point Damage +2%

Weak Point Detection

Weak Point Damage +8%, Firearm ATK +1%

Weak Point Insight

Weak Point Damage +5%, Firearm Critical Hit Rate +1%

Weak Point Quick Fire

Fire Rate +8%, Weak Point Damage +2%

Weapon Tuning

Rounds per Magazine +8%, Firearm ATK +1%

Weighing the Scales

Max Shield +21%, Skill Cost -3.7%.

All Normal Modules

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Here's a list of all the Normal Modules in the game. These are the most common type.

Name

Effect

Arche Acceleration

Skill Speed & Range Increase Modifier +3%

Better Concentration

Firearm Critical Hit Damage +19%

Better Insight

Firearm Critical Hit Rate +8%

Better Weapon Weight

Weapon Change Speed +8%

Chill Enhancement

Adds Chill ATK equal to 8% of Firearm ATK

Chill Specialist

Chill Skill Power Modifier +20%

Cold Antibody

Chill Resistance +154

Colon Special Forces

5% Movement Speed When Aiming

Dimension Specialist

Dimension Skill Power Modifier +19%

Dual Claw

Modifies the Charged Sub Attack. Use a Dual Claw to attack when performing a Charged Sub Attack. As the Enhancement Level increases, the Max Module Capacity increases. (Currently +X)

Electric Antibody

Electric Resistance +154

Electric Enhancement

Adds Electric ATK equal to 8% of Firearm ATK

Electric Specialist

Electric Skill Power Modifier +20%

Energy Collection

MP Recovery +14%

Enlightenment

Max MP +4%

Expand General Magazine

Max General Rounds +13%

Expand High-Power Magazine

Max High-Power Rounds +13%

Expand Impact Magazine

Max Impact Rounds +13%

Expand Weapon Charge

Rounds per Magazine +12%

Fire Enhancement

Adds Fire ATK equal to 8% of Firearm ATK

Fire Rate UP

Fire Rate +6%

Fire Specialist

Fire Skill Power Modifier +20%

Fusion Specialist

Fusion Skill Power Modifier +19%

General Round Charge Improvement

When acquiring dropped General Rounds, change to 1 High-Power Round for every 200 Rounds.

General Round Magazine Replacement

When acquiring dropped General Rounds, change to 1 Special Round for every 17 Rounds

General Round Projectile Modification

When acquiring dropped General Rounds, change to 1 Impact Round for every 100 Rounds.

Hawk-Eye

Accuracy +11%

Heat Antibody

Fire Resistance +154

Impact Round Charge Improvement

When acquiring dropped Impact Rounds, change to 1 High-Power Round for every 25 Rounds.

Impact Round Magazine Replacement

When acquiring dropped Impact Rounds, change to 1 Special Round for every 2.1 Rounds

Increased DEF

DEF +16%

Increased HP

Max HP +22%

Increased Shield

Max Shield +15%

Ironclad Defense

Critical Hit Resistance +7%

Kicking

Modifies the Charged Sub Attack. Use a Kick to attack when performing a Charged Sub Attack. As the Enhancement Level Increases, the Max Module Capacity increases. (Currently +X)

Medical Support

HP Heal +8%

Nimble Fingers

Skill Cooldown -6%

Non-Attribute Specialist

Non-Attribute Skill Power Modifier +20%

Normal Impact Rounds Refining

When acquiring dropped Impact Rounds, change to 1 General Round for every 1.3 Rounds

Normal Special Rounds Refining

When acquiring dropped Special Rounds, change to 1 General Round for every 6 Rounds

Polygenic Antibody

All Attribute Resistances +60

Power Increase

Skill Power +13%

Recycling Genius

Reload Time Modifier +8%

Regeneration Boost

HP Recovery Modifier +6%

Rifling Reinforcement

Firearm ATK +12%

Rifling Reinforcement

Explosive ATK +12%

Rifling Reinforcement

Firearm ATK +12%

Rifling Reinforcement

Firearm ATK +12%

Shell UP

Shell Capacity +33%

Shock Punch

Modifies the Charged Sub Attack. Use a Shock Punch to attack when performing a Charged Sub Attack. As the Enhancement Level increases, the Max Module Capacity increases. (Currently +X)

Shortsword

Modifies the Charged Sub Attack. Use a Shortsword to attack when performing a Charged Sub Attack. As the Enhancement Level increases, the Max Module Capacity increases. (Currently +X)

Singular Specialist

Singular Skill Power Modifier +19%

Skill Concentration

Skill Critical Hit Damage +14%

Skill Expansion

Skill Effect Range + 12%, applies only to certain skills for each Descendant

Skill Extension

Skill Duration +9% applies only to certain skills for each Descendant

Skill Insight

Skill Critical Hit Rate +14%

Special Round Charge Improvement

When acquiring dropped Special Rounds, change to 1 High-Power Round for every 120 Rounds.

Special Round Projectile Modification

When acquiring dropped Special Rounds, change to 1 Impact Round for every 60 Rounds.

Special Rounds Storage

Max Special Rounds +13%

Strong Mentality

Skill Cost -4%

Superconductivity Charge

Beam Rifle Charging Speed 10%

Tech Specialist

Tech Skill Power Modifier +19%

Technician

Skill Power Modifier +13%

Tonfa

Modifies the Charged Sub Attack. Use a Tonfa to attack when performing a Charged Sub Attack. As the Enhancement Level increases, the Max Module Capacity increases. (Currently +X)

Toxic Antibody

Toxin Resistance +154

Toxic Enhancement

Adds Toxic ATK equal to 8% of Firearm ATK

Toxic Specialist

Toxic Skill Power Modifier +20%

Vibration Absorption

Recoil -11%

Weak Point Sight

Weak Point Damage +9%

Platform(s) PlayStation 5 , PlayStation 4 , Xbox Series X , Xbox Series S , Xbox One , PC Released July 2, 2024 Developer(s) Nexon Games Publisher(s) Nexon

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