Splatoon 3 Releases Update 7.2.0

Splatoon 3 gets a new update that changes the way some weapons and Special Weapons work, and fixes a number of bugs plaguing the game.

Splatoon 3 Releases Update 7.2.0


  • Splatoon 3 update 7.2.0. released for April 2024, focusing on weapon adjustments before Springfest Splatfest.
  • Constant balancing updates aim to eliminate unfair advantages, with next update featuring weapon adjustments and new content.

Splatoon 3 has released its 7.2.0. update for April 2024. The adjustments to the game come just prior to the upcoming Springfest Splatfest. As a number of the updates have to do with weapons and Special Weapons, fans may want to practice a bit before the Splatoon 3 Springfest to ensure they've adapted to the changes made.

Splatoon 3 has seen a lot of new content recently, with the most expansive being the Side Order DLC Wave 2 release. The new story mode campaign also adds the ability to revisit Inkopolis Square and watch Off the Hook perform live during Splatfests. Although Splatoon 3 is beginning the approach to the end of its two years of promised support, it doesn't look like the content being added to the game or the balancing process is slowing down.

Splatoon 3's 7.2.0 update is now live, and players will need to install it to play online effective immediately. The update has altered the layout of the Undertow Spillway map, but the majority of the update has to do with balancing weapons and Special Weapons.

Both versions of the Splattershot Pro and the Nozzlenose have seen their damage increased, and moving speed while firing has been improved for Dapple Dualies. The radius of ink splatter and damage explosions for the Luna Blaster and the S-BLAST have been increased respectively. The shot spread of the Splattershot Nova has been reduced while on land, the Sploosh-o-Matic has expanded collision detection to make it easier to hit enemies, and the Painbrush has been updated to improve its inking width while moving and to reduce the time it takes for ink to start regenerating.

The Special Weapons Big Bubbler, Splattercolor Screen, Triple Splashdown, and Kraken Royale have also all seen tweaks. Damage to the inner device and top section of the Big Bubbler has been reduced, while damage done by the Splattercolor Screen has been increased. The time it takes between rising and landing with Triple Splashdown has been reduced, but the radius of the damage done has also been reduced. Lastly, players super jumping to someone using the Kraken Royale will no longer jump to them directly, but will instead place them where the player was when they activated Kraken Royale.

While some of these changes may be more well-received than others, Splatoon 3 is constantly re-evaluating the battlefield to try and diminish any unfair advantages weapons and Special Weapons have. The development team is already gearing up for the next update, which will also include weapon balance adjustments alongside new Sizzle Season content.

Splatoon 7.2.0 Update Patch Notes

Changes to Multiplayer

  • The terrain in Undertow Spillway has been changed in all modes.
  • Specifications for some main weapons have changed.

Weapon Change Detail

Sploosh-o-matic/Neo Sploosh-o-matic

  • Slightly expanded shots’ collision detection with players to make it easier to hit opponents.

Splattershot Pro/Forge Splattershot Pro

  • Maximum damage has been increased from 42.0 to 45.0.

Splattershot Nova/Annaki Splattershot Nova

  • Reduced the shot spread while on land by approximately 8%.

H-3 Nozzlenose/H-3 Nozzlenose D

  • Maximum damage has been increased from 41.0 to 44.0.

Luna Blaster/Luna Blaster Neo Order Blaster Replica

  • Increased the radius of the ink splatter at the point of impact with terrain or when detonated midair by approximately 20%.


  • Increased the radius of the 50.0-damage explosion for long flight-range shots by about 11%.

Painbrush/Painbrush Nouveau

  • Increased inking width when holding the ZR Button to ink while moving forward by approximately 18%.
  • Shortened the time before ink starts recovering after holding the ZR Button to ink while moving forward by approximately 1/6th of a second.

Dapple Dualies/Dapple Dualies Nouveau

  • Movement speed while firing is now about 5% faster.

Specifications for some Special Weapons have changed.

Special Weapon Change Details

Big Bubbler

  • Reduced damage dealt to the inner device and top section by approximately 22%.

Splattercolor Screen

  • Increased the damage dealt to opponents who touch the screen from 30.0 to 40.0.

Triple Splashdown

  • Reduced the amount of time it takes for the player and ink fist to start dropping after they rise up by about 1/6th of a second.
  • Decreased the radius of the 60.0-damage explosion by approximately 13%.

Kraken Royale

  • Made it so that Super Jumping to an ally using Kraken Royale will Super Jump to the location where that ally started using Kraken Royale rather than the ally’s current position.

Points required for some Special Weapons have been changed.




Neo Splash-o-matic



N-ZAP '89



Carbon Roller



Gold Dynamo Roller



Splat Charger



Order Charger Replica






Dapple Dualies






Hero Shot Replica



Order Shot Replica






Range Blaster



Snipewriter 5H



Fixes to Player Controls

  • Fixed an issue where charger shots sometimes hit the ground at the player’s feet feet when changing direction while quickly firing after swimming.
  • Fixed an issue causing brella canopies to disappear roughly 16/60th of a seconds sooner when launched at the same time that they ran out of durability compared to when not launched.
  • Fixed an issue with the Recycled Brella 24 Mk I that sometimes prevented it from firing if the canopy was destroyed at the same time as attempting to fire immediately after closing it.
  • Fixed an issue in which, after using Killer Wail 5.1 and performing a command that emptied the special gauge during a Super Jump, the next time the player used Killer Wail 5.1, the special gauge would instantly emptied empty the moment it was used.
  • Made it so that the New Squiffer’s aim would not become unstable by fixing an issue with the Zipcaster where, when the player took damage while jumping after clinging to a wall, their upper-body posture would become unintentionally unstable.
  • Fixed an issue in which, when defeating an opponent at the same time that they used Triple Splashdown, the sound effect indicating the activation of Triple Splashdown would sometimes not play even though the ink fists from Triple Splashdown would occur.
  • Fixed an issue in which the effects of the Respawn Punisher gear ability would be applied if a player was defeated by an opponent equipped with Respawn Punisher and then fell off the stage or into water before being defeated by another player.
  • Fixed an issue where sometimes, when a player participates with an unstable wireless environment, defeating that player while they were using a Special Weapon would cause the next Special Weapon that that player uses to not be displayed correctly.

Fixes to Multiplayer

  • Fixed an issue in Tower Control mode where the tower would sometimes not progress when a player was submerged in ink in the corner of the top surface of the tower.
  • Fixed an issue in Marlin Airport where players would sometimes land in a different location when using Super Jump to go to certain locations near the spawn point.
  • Adjusted the display position of the Turf War map to Ffixed an issue at Marlin Airport where players inside the Spawner would sometimes not fit on-screen by adjusting the display position of the Turf War map.
  • Fixed an issue at Marlin Airport where, when using the Zipcaster near moving terrain, the player would sometimes end up clipping into the terrain when the effect ended.
  • Fixed an issue at Marlin Airport that allowed players to get from certain inkrails onto fences that they were not intended to be able to get on.
  • Fixed an issue in which, when launching a brella’s canopy while standing on a rising terrain in Bluefin Depot and Marlin Airport, the canopy would sometimes not move straight forward.

Fixes to Salmon Run

  • Fixed an issue where, if a Golden Egg was thrown off the stage after transferring between inkrails, the Golden Egg would sometimes reappear far away when returning to the stage. Instead, it will now return to the base of the last inkrail ridden.
  • Fixed an issue in which, when a Fish Stick was standing in a Flipper-Flopper's area, the inking status of the top of the Fish Stick affected the determination of whether the area had been inked back.

Other Fixes

  • Fixed an issue causing some terrain to not be displayed correctly at Inkopolis Square when a Splatfest or Big Run is taking place.
  • Fixed an issue where, when trying to join a room with a password and accidentally entering an incorrect password, matchmaking would sometimes be started alone without a message informing players that the password was incorrect.

Franchise Splatoon Platform(s) Switch Released September 9, 2022 Developer(s) Nintendo Publisher(s) Nintendo Genre(s) Third-Person Shooter ESRB E10+ for Everyone 10+: Cartoon Violence See at Amazon

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