The Warfarer vocation gives you more freedom than any other in Dragon’s Dogma 2. Players should consider these builds for this class.
Dragon's Dogma 2 is Capcom's long-awaited sequel to the 2012 original instalment of the same name. The wait appears to have been worth it, as the sequel boasts a map that dwarves its predecessor and boasts a host of character classes for players to unlock and use to their advantage on their adventures.
Perhaps the most popular vocation in Dragon's Dogma 2 is the Warfarer, which is a player-exclusive class that cannot be used by Pawns, and utilizes the skills and augments of any vocation the player chooses. For those looking to get the most out of their Warfarer, these are the best builds to consider with the vocation in Dragon's Dogma 2.
How to Play The Warfarer Vocation in DD2
What makes the Warfarer such an appealing vocation in Dragon's Dogma 2 is the ability for players to make use of any weapon, any skill, and any augment, regardless of the vocation it is designed for. When it comes to creating a well-rounded build that truly speaks to your playstyle without any restrictions, this is the go-to vocation for those who like to mix and match with their equipment.
The best way to make use of the Warfarer's strengths is to choose two vocations that you want to model your build around. Generally, you'll cover two out of three when looking at melee, ranged, and magic skills, unless you use an advanced vocation, so your Pawn can cover the third one. Since you only have four weapon skills and seven augments at your disposal, it is best to go no more than two vocations at once.
Best Warfarer Skills in DD2
The Warfarer lets you play around with not only the weapons you use in Dragon's Dogma 2, but the Weapon Skills you can equip. While the use of these skills is restricted according to the weapon you are wielding, the one skill that you can use after unlocking the Warfarer vocation will make cross-class skills far more accessible.
The Weapon Skill from the Warfarer vocation, Rearmament, allows players to instantly switch between the weapons they have assigned, which enables them to change their combat style in a heartbeat to cater for any challenges they encounter on their journey. Whether a scenario calls for a switch from melee to ranged, or requires an injection of magic, this skill is a must-have for your build.
In order to switch between weapons, players will first need to equip the weapons they want in their Rearmament queue. This can be done by going to the Items or Equipment menu and selecting the weapons you want in the rotation, as well as the order in which they should appear.
Best Warfarer Augments in DD2
As the Warfarer vocation is designed to allow players to utilize the skills from any of the character classes in Dragon's Dogma 2, it has very few Augments designed specifically for this character type. With that said, the two Augments included when you unlock the Warfarer are particularly handy for players looking to make use of the Rearmament skill, given the extra weight players will need to carry to make this work.
The first Augment that is included when unlocking the Warfarer build is Zeal, which will reduce the amount of Stamina the Arisen uses when performing a weapon skill. This is arguably one of the best Augments in the entire game, as it opens the possibility of using more specialized abilities in combat before players need to rest and recover their Stamina or use consumables to replenish it. This is particularly useful in cooperation with Rearmament, as you'll be able to more readily switch weapons and immediately make use of the new weapon's associated skills.
The second Warfarer-exclusive Augment is a must-have if you are using the Rearmament skill, and is the Dynamism Augment. This enhancement reduces the degree to which players are affected by the weight of their packs. This means you'll be able to move a little faster than your encumbrance level dictates, which may be a crucial factor if you are carrying multiple weapons. Given that weapons are among the heaviest items players will carry in Dragon's Dogma 2, you almost cannot go without Dynamism in a multiple-weapon build.
Best Warfarer Gear in Dragon's Dogma 2
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The Warfarer is a distinctly unique vocation, as there's no one build that will suit all player preferences. Given you can create characters that specialize in melee, ranged, and magic attacks, each build will need certain skills to make the most of its strengths. As such, below we will break down some of the better loadouts, depending on what the build aims to achieve.
Recommended Ranged/Melee Warfarer Build
One of the biggest considerations players need to make with a Warfarer build is the weight of the items they carry, as overloading the Arisen will greatly impact on stamina retention and recovery, as well as the speed at which they move. As such, players should take note of the weight of their equipment, as it is better to have a lighter item that you can move well with, as opposed to a heavier but marginally stronger item.
When considering the best build for a Warfarer, players should consider what facets of each vocation they want to extract and apply to their character. For melee vocations like the Warrior and Fighter, you'll want your build to include some defensive abilities and shield combat, whereas an Archer is terrific for getting lethal attacks from range and maintaining a safe distance from more formidable foes.
The beauty of the Warfarer is that using more than one vocation allows you to more effectively cover up weaknesses through your Pawn. As such, a melee and range-heavy build should be accompanied by either a Sorcerer or a Mage to supply either curatives or another offensive option.
With these points in mind, the following is a recommended build for players looking to combine the strength and defense of a melee vocation with the safety and stealth of a ranged build.
Component |
Recommendations |
Where To Find |
---|---|---|
Weapons |
Almace (Sword) & Dragon's Blink |
|
Head Armor |
Gryphic Helm or no head armor |
|
Body Armor |
Valkyrian Scalecoat |
|
Leg Armor |
Vigilant Greaves |
|
Rings |
Ring of Triumph, Ring of Quickening |
|
Weapon Skills |
Rearmament, Impeccable Guard, Heavenly Shot, Shield Bash |
|
Augments |
Zeal, Dynamism, Mettle, Vitality, Endurance, Lethality. |
|
Pawn Specialty |
Mage or Sorcerer |
|
Best Melee/Magic Build
If you are looking to use a build that utilizes magic and melee abilties, players should first establish what role they want their magic to play, either offensive or curative, and what position they want their main Pawn to fill. In this case, the Mage is likely the best option, as being in close quarter combat will mean you'll need healing more often. However, with that said, having an Archer will enable you to strategize taking down opponents by positioning them in a way that your Pawn can capitalize on their weak spots. Essentially, it comes down to whether you need a medic or a sniper at your disposal.
Weight is still a priority for a Warfarer build that uses more than one weapon, but this is a little more challenging if you want to make use of a melee weapon, shield, and staff. As such, you may want to consider either opting for a Warrior weapon and bypassing the shield, or sacrificing power for the sake of maneuverability by making use of lighter weapons.
In this build, those considerations are taken into account, so you can opt for the recommended melee and shield combination or favor a single weapon instead. Considering you are using magic as well, it is likely best to adopt the latter, as you'll be able to take down tougher foes with your sorcery.
Component |
Recommendations |
Where To Find |
---|---|---|
Weapons |
Almace (Sword) & Talarian White or Solar Numen |
|
Head Armor |
Gryphic Helm or no head armor |
|
Body Armor |
Dominion Armor |
|
Leg Armor |
Vigilant Greaves |
|
Rings |
Ring of Amplification, Ring of Momentum |
|
Weapon Skills |
Rearmament, Cloudward Slash/Heavenward Sunder, Shield Pummel, Salamander/ Thundermine/Hagol |
|
Augments |
Zeal, Dynamism, |
|
Pawn Specialty |
Archer or Mage/Sorcerer |
|
Best Magic/Ranged Build
A Warfarer build that combines magic with ranged attacks is perhaps the most fun to play, as players are more readily able to unleash their attacks and see them unfold from a distance, as opposed to being caught in the fray of battle itself. With that said, a magic and ranged build should be accompanied by a melee-heavy Pawn (Warrior or Fighter).
A ranged/magic build is less likely to be hindered by the weight of excessive armor or heavy weapons, so you can bypass too much added gear if you can move around the battlefield and make use of your skills well enough. Your advantage here over other Warfarer builds is speed and mobility, so consider keeping your pack light and even making use of some of the Thief augments in your build.
In this build you can make adjustments to the Weapon Skills, however the choice of Incendiary Arrow and High Flagration demonstrate how you can combine skills to make bigger foes far easier to deal with. Alternatively, you can also use the elemental boon skills to enchant the weapons of you or your Pawn.
Component |
Recommendations |
Where To Find |
---|---|---|
Weapons |
Herald's Helix & Talarian White or Solar Numen |
|
Head Armor |
Twilight Star or no head armor |
|
Body Armor |
Noble Jacket or Orphic Robe |
|
Leg Armor |
Braided Boots or Evergreen Greaves |
|
Rings |
Ring of Momentum, Ring of Profusion |
|
Weapon Skills |
Rearmament, Incendiary Shot, High Flagration, Argent Tonic |
|
Augments |
Zeal, Dynamism, Gratification, Subtlety, Endurance, Asperity, Beatitude |
|
Pawn Specialty |
Warrior or Fighter |
|
Platform(s) PC , PS5 , Xbox Series X , Xbox Series S Released March 22, 2024 Developer(s) Capcom Genre(s) Action RPG