Zelda: Echoes of Wisdom — Null’s Body Dungeon Guide

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  • Null's Body Echoes of Wisdom Dungeon Walkthrough
  • Echoes of Wisdom Null Boss Guide

In Zelda: Echoes of Wisdom, Null’s Body is the final dungeon – and home to the final boss – of the game. Surprisingly it’s not the most difficult dungeon in the game, but the final boss of Echoes of Wisdom is a huge step up in difficulty compared to the rest of the Echoes of Wisdom bosses.

The main gimmick of this dungeon is that Zelda does not have her Swordfighter Form available, so you must rely on Echoes to help Link get through the Null’s Body Puzzles and defeat enemies along the way. You cannot save in this dungeon, either, so be sure to prepare with lots of powerful Smoothies, expand your Heart Containers, and collect some strong Echoes before taking on this final challenge in Echoes of Wisdom.

Null's Body Echoes of Wisdom Dungeon Walkthrough

Entrance & First Combat

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After entering the Null’s Body dungeon, enter the room heading upward to meet back up with Link. Follow the path that leads right and then upward to enter the first combat room of Null’s Body in Echoes of Wisdom.

Because Zelda has to sacrifice her Swordfighter Form powers for this dungeon, summon your strongest Echoes (like the lvl 3 Darknut Echo) and let them do your dirty work. After a few waves of enemies spawn from blobs that hunt down Zelda’s location, continue into the room heading upward and Link will be suddenly be separated from you behind purple vines.

For the rest of the dungeon, Zelda must solve puzzles to progress through each room using acquired Echoes. After being separated, continue to the right and then up to enter the first Puzzle in Null’s Body.

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In this room, on Zelda’s side, you will see a switch behind another set of purple bars on the right side. Standing parallel with the lone platform behind the bars, use your Long Distance Summon ability to create a ranged damage-dealing Echo on the platform.

After summoning your Echo, Lock On to the switch on the top right of the room. Your Echo will automatically attack it with a ranged attack, toggling it and opening the doors to the next room.

You can also ranged summon an Echo that instantly deals damage to things it touches, like the Sea Urchin, directly onto the switch .

Continue upward to enter another combat room. Link and Zelda are still separated on both halves of the space, though. Once again, use your strongest Summons against the enemies on your half of the room, then use your Long Distance Summon ability to help Link finish off his enemies.

Continue upward once again to find a ladder leading downward into the underground sidescrolling area of this dungeon.

Null's Body Sidescrolling Section

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In this sidescrolling section you will see several platforms that move around the room. Continue to the left using Echoes (but not the Flying Tile Echo, which will break easily in this cramped space) and use Water Blocks to climb upward when you reach the tunnel.

You can also use Bind and Follow the moving platform to your top-right in this area to let Zelda get dragged upward through the tunnel.

Continuing left, you will see a room filled with Gustmasters. There are two ways to deal with these: build a bridge over them (or use Flying Tiles), or attempt to use their gusts to propel Zelda across to the next platform. It’s much easier to avoid these Gustmasters than to use their gusts and try to platform normally, so continue to the left until you reach an area with vents.

Use Flying Tiles and Strandtula Echoes to get to the lone block floating in the middle of this area, then use Water Blocks to easily get to the upper left side. Continue upward to find the ladder leading back to the dungeon.

Second Null's Body Puzzle Room

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After exiting the ladder, head to the right to find the second Null’s Body puzzle room. In this room, you have to guide Link to a pressure plate in the top-center of the room. The easiest method to get Link to the top is to use the Platboom Echo.

Use Long Distance Summon to create a Platboom beneath the far-right ledge, then wait for Link to jump on top. It will lift up, Link will jump off and cut the vines away, then step on the pressure plate to open the way into the next room.

Though the Platboom Echo is the easiest way to gain height, you can also Bind directly to Link and use the terrain to move him upward. The small block on the top-left of Link’s area can be used to raise him high enough to make it to the high ledge on the far right of his room.

If you don’t have a Platboom, Zelda can create a staircase leading up to three blocks high. First, Long Distance Summon a boulder and a tree on top, then just a tree, then a box, a trampoline on top of the box, and a trampoline on the bottom. Remember to let go of the Summon button early to change the distance at which your Echoes appear.

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Enter the next room to reunite with Link as both the Hero and the Priestess head to the final portion of the Null’s Body Echoes of Wisdom dungeon. In this last section, follow Link through the remaining rooms of the Null’s Body dungeon to reach the entrance to the final boss room.

When you’re ready to beat Echoes of Wisdom, jump into the hole to face Null alongside Link.

Echoes of Wisdom Null Boss Guide

The Final Boss Of The DLC – With No Swordfighter Form

Zelda: Echoes of Wisdom - Null's Body Dungeon Guide

Null essentially has three phases: the first and third have an overhead view while Phase 2 takes place in an underwater sidescrolling section.In each Phase Null gains new moves and requires new strategies to take down.

This fight is a step up in difficulty from the rest of the game if you aren’t prepared, so be sure to spend some time making Smoothies and Potions and filling your Fairy Bottles before heading into the dungeon.

You cannot save inside Null’s Body, so if you need to make some Smoothies for buffs, you will need to repeat the previous rooms. Thankfully the rest of the dungeon isn’t too difficult, and to beat Null you will definitely want plenty of healing.

Phase One Null Boss Strategy

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In Phase One, the fight takes place in a small room without too much space to maneuver. During this phase, your goal is to deal enough damage to each of Null’s Arms to destroy them.

Null will spawn with three Arms and Slam the ground and launch a ground-based projectiles toward Zelda’s location.

Summon a 1-Tri Power Echo to block this attack if you can’t get out of the way, but it’s best just to dodge it as the projectile moves slowly.

It will also Slam the ground in this Phase with its Orb body, dealing heavy damage in an area around its landing point. You shouldn’t have to worry about this attack too much, but if it is causing trouble, watch for the boss to launch in the air. It will usually slam down after jumping upward, giving you time to get away.

While Locked On to one of the Arms, use Long Distance Summon to create a strong Echo next to each tentacle. This makes sure the Echo is right next to the part of the boss it needs to attack, and keeps Zelda away from Slam damage.

Once you destroy an Arm, Null will enter a frenzy and jump into the walls, then Slam with its Arms from various points along the top of the boss arena. Target each Arm one by one and take them out to bring Null back.

After coming back, Null will begin to leave pools of damage when it Slams with its arms. Pay attention to your movements and avoid standing in these while Targeting one of the boss’ Arms.

Destroy another Arm and it will retreat into the walls once again. Get through this intermission to fight the boss one last time with a combination of both damage pools and Slam attacks. After completing this Phase, the Boss will retreat and enter Phase 2.

Phase Two Null Boss Strategy

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In Phase 2, Zelda will be dragged underwater to fight Null in an underwater sidescrolling section. Null will start to summon bosses during this Phase, too, starting with the Jabul Ruins’ Lobster bossVocavor. Avoid the gigantic Whirlpools that this boss spawns, which can become troublesome if more than one Vocavor is on screen.

While focusing on avoiding the Whirlpools and other enemies in this underwater section, Lock On to the boss and summon Chompfins to attack it. This Phase goes by relatively quickly with the Chompfin, especially if you have a high enough Tri Level to summon two at once.

After dealing enough damage, the boss will get sucked into the next boss arena alongside Link to face down Null Phase 3, an improved version of the first phase.

Phase Three Null Boss Strategy

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In Phase 3, Null will spawn with five arms and summon Echoes to its aid from the game’s large pool of bosses. This fight can go on for a long time, but as long as you follow mechanics and don’t try to rush too much, you’ll get it done.

Each of these Echoes is a copy of one of the bosses of the seven dungeons leading up to Null’s Body, each of which will use one of its iconic moves from their boss fights. After performing its move, each Echo will disappear.

  • When Null summons the Mogryph boss, it will launch Tornados at Zelda
  • When Null summons the Seismic Talus boss, it will spin in place, dealing damage in a close AoE
  • When Null summons the Ganon boss, it will perform its lunging stab attack
  • When Null summons the Skorchill boss, it will spin while moving around the room in a smaller area than the Talus boss Echo
  • When Null summons the Gohma boss, it will create Spider Webs over the arena, which must be Burned to move

When you start Phase 3, focus on taking out the two front arms of the boss, next to its eye nub. If you take these out first, the boss won’t be able to attack Zelda as easily and will leave itself open to attacks. Either way, focus on taking out one Arm at a time to progress this Phase.

At first, the boss will only summon the Seismic Talus and the Mogryph boss. Once you deal enough damage to Null, and send it into the walls for the intermission, it will begin to summon Darknut enemies. Additionally, the Arms in the walls will also randomly try to grab Zelda under her feet. Focus down the Wall Arms one by one to bring back Null.

In this second part of the third phase, Null will summon Ganon and Skorchill bosses as well. When it summons Ganon, it will spawn three copies around the arena, which stab in Zelda’s direction. When it summons Skorchill, it summons two copies, which bounce off of each other and cover a large area of the boss arena.

Continue to focus down Null’s exposed arms with your strongest Echoes (using Long Distance Summon to avoid taking damage) until Null enters another intermission and retreats into the walls once again. Focus on each Arm one at a time while they continue to try to grab Zelda and summon even stronger enemy Echoes.

Eventually, you will enter the final part of the Null boss fight as it enters a frenzy. All of its moves will become enhanced after this second wall intermission, and it will begin to summon the Gohma boss, too. Use an Ignizol to burn the webs it creates or you will be slowed down and take a lot of damage. Additionally, the boss now summons more Ganon and Skorchill bosses when it rotates back to these.

Drink Smoothies to top off your Hearts, focus on avoiding the summoned bosses and Null’s own attacks, and keep re-summoning your own strong Echoes as soon as they die to eventually defeat Null.

After beating the boss, sit back, relax, and watch as the end of Echoes of Wisdom plays out – congratulations!

Franchise The Legend of Zelda Platform(s) Nintendo Switch Released September 26, 2024 Developer(s) Nintendo , Grezzo Engine Havok ESRB E10+ For Everyone 10+ Expand

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