Review
Prolific game designer Hideki Kamiya recently commented on the possibility of a Devil May Cry remake. As the original creator of the beloved hack-and-slash franchise, he is uniquely qualified to bring Devil May Cry back to the spotlight sometime in the near future.
Capcom has attempted to reboot the series, with the 2013 release DmC: Devil May Cry, though none of the mainline entries have ever received a ground-up remake. The company has had great success revisiting one of its other major IPs, however. Remakes of the first few Resident Evil games (including Resident Evil 2, originally directed by Hideki Kamiya) have been critical and commercial triumphs in Capcom’s recent portfolio. Considering this, it’s not unlikely that Devil May Cry will get similar treatment in years to come.
In an auto-dubbed video on his YouTube channel, Kamiya responded to questions from fans. He covered many topics, ranging from his love life to his thoughts on modern puzzle games. Most notably, though, he expressed interest in the idea of remaking one of his old titles, saying, “As for a Devil May Cry remake — of course I’d love to do that.” Although Kamiya doesn’t often replay his own games, he sees enough of DMC that he knows it’s due for an update. “Once in a while, I catch gameplay clips and think, ‘This really does feel like 24-year-old game design.’” Despite his desire to return to the series, he confirmed that he wasn’t attached to any DMC projects currently in the works.
Hideki Kamiya Would 'Love' to Remake Devil May Cry
Kamiya also gave deeper insight into his other long-running action game franchise: Bayonetta. On the topic of the series’ future, he reaffirmed his desire for Cereza’s adventure to continue, even though he no longer works at PlatinumGames. In response to a question about the ending of Bayonetta 3, he admitted that he “didn’t get to fully flesh out the background” of the main antagonist, Singularity. Many critics felt that Bayonetta 3’s story was one of its weakest aspects, but Kamiya explained his thought process behind the shallow plot. He expressed regret over the lengthy, plot-heavy cutscenes of the first Bayonetta game, and said that, for the sequels, he “aimed to keep the dialogue compact and focus more on the gameplay” in order to avoid too much downtime for the player.
Since Kamiya’s departure from PlatinumGames in 2023, his new development studio, Clovers, has teamed up with his old employer Capcom to work on an upcoming sequel to the 2006 cult classic Okami. As for his next project after that, he has no shortage of options to choose from.