December 2, 2025
Moonstone Island, the creature-collecting life-sim, has just received its biggest update yet on June 17th 2025. The Evolutions patch is available now for PC and the Nintendo Switch introduces a brand-new evolution system for Spirits, fresh challenges such as a new boss battle as well as a deep mine and other exciting gameplay enhancements. In this guide, we’ll go through all the new spirit evolutions, how to evolve your spirit and more.
Note: This article has been updated with new spirits spotted by our wonderful readers.
What Are Spirit Evolutions
Spirits in Moonstone Island will now automatically get the chance to evolve once they level up enough. Evolved spirits unlock powerful new abilities, expanded card choices when levelling up (4 options instead of 3) as well as an additional element type that makes them double-y powerful against enemies.

Once a Spirit reaches level 32, an “evo meter” will appear, tracking their progress toward evolution. Players can fill this meter by winning battles and playing that Spirit’s cards in combat. Upon reaching 1000 evo points, an Evo Stone (found on Psychic Islands) can be used to evolve a spirit.
All Spirit Evolutions

| Spirit | Evolution | Element | Ability | Weak |
|---|---|---|---|---|
| Ankylo | Drakylo | Fire / Earth | Hot Temper: Every 3 turns, Drakylo gains 1 Rage and applies Burn equal to its Power to all enemies. | Water |
| Armbot | Digbot | Earth / Electric | Dig Deep: When you enter a mine (new or old) with Digbot following, there is a 50% chance to open a Deep Mine | Poison |
| Barkbyte | Darkbyte | Dark / Electric | Data Miner: While following you, this spirit allows up to 3 mines to be found on each island. | Psychic |
| Beardini | Beardjinni | Electric / Psychic | Dizzy Discount: When Beardjini becomes Dizzy, reduce the cost of the top 3 cards in your draw pile by 1. | Dark |
| Bonguin | Swaddlin | Psychic / Ice | Cozy Copy: Duplicate the first card you draw and restore 1 Armor each round. | Earth |
| Breadmaus | Toastmaus | Fire / Electric | Toast Time: While Toastmaus is following you, food doesn’t burn. | Water |
| Brickhouse | Darktower | Dark / Earth | Shadow Keep: If available, draw one Tackle card and one Ethereal card at the beginning of each turn. | Psychic |
| Burgloon | Bagloon | Ice / Electric | Bag Secured: Increases chances of getting Moonstone as a battle reward. | Fire |
| Capacibee | Psybee | Psychic / Electric | Neurocharge: The first time Psybee falls to 0 HP, its HP is restored to 30%, and it gains 10 Charge. | Earth |
| Claudio | Squallio | Electric / Water | Static Storm: Whenever this Spirit applies Charge to itself, it distributes the same amount of Charge randomly between allies. | Dark |
| Darkoffee | Toxee | Poison / Dark | Energy Drink: If you win a battle, refill your stamina by 50%. | Ice |
| Dusty | Bombo | Fire / Earth | Mister Bombastic: When Bombo’s Armor is reduced to 0, it reduces a random enemy’s HP by 50%. | Water |
| Fangface | Missileface | Fire / Dark | Devil Dice: At the start of your turn, gain between -3 and +5 Energy. | Water |
| Fishbo | Fishbro | Earth / Water | Fishflip: 10% chance that enemy Spirits using Attacks hit themself instead of their target | Poison |
| Flamane | Flowmane | Poison / Fire | Flower Power: While this Spirit is following you, Saplings grow 300% faster. | Ice |
| Hopstraw | Hopsight | Psychic / Earth | Soul Straw: Any time you banish a Spirit, gain 2 Energy. | Earth |
| Hygge | Triygge | Earth / Ice | Bounteous Bear: When this Spirit is in your party, Spirits that are banished in battle gain extra XP. | Poison |
| Magicat | Darkitten | Dark / Psychic | Magic Hat: Upgrades one random card in your hand every turn and sets its cost to 0 until played. | Psychic |
| Marsha | Leila | Water / Poison | Ohana Mana: At the start of your turn, convert all enemy conditions into Poison. | Electric |
| Pappus | Pappoinpy | Poison / Earth | Wind Walker: Changes the direction of the wind so it is always at your back. | Ice |
| Posho | Washo | Water / Psychic | Life Buoy: The first time one of Washo’s allies is reduced to 0 HP, they regain 10 HP and apply 1 Intangible. | Electric |
| Prikli | Icikli | Ice / Fire | Cold Snap: Every 3 turns Icikli applies Sharp to itself equal to the total of all conditions currently applied to all Spirits. | Fire |
| Ribbite | Ribrr | Electric / Poison | Poison Surge: Whenever an enemy is Banished, transfer any Poison it has to a random enemy and apply 3 Charge to itself. | Dark |
| Sheemp | Dreamp | Psychic / Fire | Sheepish Shot: Any time Dreamp takes more than 1 damage, it applies 1 Intangible to itself. | Earth |
| Shrubbin | Shrubball | Ice / Poison | Snow Stone: If this Spirit banishes an enemy during combat, you have a chance of receiving an Evo Stone as a reward. | Fire |
| Snorcko | Packo | Fire / Water | Flaming Fly: While this spirit is following you, you can fish through ice in Winter. | Water |
| Sorbaton | Sorbmarine | Water / Ice | Troll Trot: While this spirit is following you, you have a chance to catch fish while swimming. | Electric |
| Taro | Tarox | Poison / Psychic | Invisible Ivy: While this spirit is following you, wild Spirits cannot detect you. | Ice |
| Torble | Warble | Dark / Water | Warble Womp: When Warble’s health falls below 50%, it applies 1 Etheral to itself and all allies. | Psychic |
| Wolfbane | Snolf | Ice / Dark | Slippery Start: Applies 1 Barrier to itself at the start of its first turn. | Fire |