In Overwatch 2, Season 16 introduced the brand-new Stadium gameplay mode with a limited launch roster. In this mode, there are no counterswaps; players instead choose one hero for the match and then continue to create a build for them out of Powers and Items as the match progresses. In order to do this, they earn cash through each round that can then be used to customize each purchase and create new synergies.
However, there are quite a few options to choose from when it comes to creating a hero build, as there are three different categories to consider. On top of this, every Hero has a wide range of Powers to choose from every other round, making selection crucial. If you want to give Cassidy a try on the DPS Role in Overwatch Stadium, here’s a rundown on some solid builds to help you get started.
Overwatch Stadium: Best Cassidy Builds, Explained
In Overwatch Stadium, Cassidy is one of the six DPS heroes available to choose from at launch. There are a variety of Powers to build around, including the likes of buffing his combat roll, drastically increasing ammo, or creating crazy aim-reliant DPS builds to shred the opponent. To help get you started on this hero, two very solid and reliable builds have been detailed below, including some of the best items to choose from at each stage of the game.
Ammo Buff Cassidy Build
Ammo Buff Cassidy Build — Powers
- Full House — For each Ammo available, Peacekeeper’s primary fire gains 1% increased damage, up to 25%.
- Dead Man Walking — Eliminating an enemy you’ve recently critically hit grants 1 Max Ammo for the round.
- Flash In The Pan — Eliminating an enemy recently damaged by Flashbang grants 15% Ultimate Charge.
- Hot Potato — Flashbang adds 3 extra Ammo on hit until Peacekeeper is reloaded.
Ammo Buff Cassidy Build — Early Game Items (Rounds 1-2)
- (WPN) Weapon Grease — +5% attack speed.
- (WPN) Compensator — +5% weapon power.
- (WPN) Ammo Reserves — +20% max ammo.
- (WPN) Stockpile — +5% attack speed, +20% max ammo.
- (WPN) Talon Modification Module — +15% weapon power.
- (SURV) Wanted Poster — Deadeye elimination rewards 500 extra Stadium Cash each. (Note: can be used in rounds 2-3 to farm Cash that you need to commit to purple items starting in round 3 and beyond and swapped out when needed.)
- (WPN) Aftermarket Firing Pin — +10% attack speed, +5% movement speed.
- (WPN) Icy Coolant — +10% weapon power, +5% cooldown reduction.
Ammo Buff Cassidy Build — Mid-Game Items (Rounds 3-5)
- (WPN) Talon Modification Module — +15% weapon power.
- (SURV) Wanted Poster — Deadeye elimination rewards 500 extra Stadium Cash each.
- (WPN) Aftermarket Firing Pin — +10% attack speed, +5% movement speed.
- (WPN) Icy Coolant — +10% weapon power, +5% cooldown reduction.
- (WPN) Quickload Chamber — +20% reload speed, reloading within 6m of an enemy adds 20% of your Max Ammo as extra Ammo.
- (WPN) Codebreaker — +15% weapon power, ignore 50% of Armor damage reduction.
- (WPN) Commander’s Clip — +10% attack speed, +40% max ammo, when you use an ability, restore 10% of your max ammo.
- (WPN) Eye of the Spider — +25% weapon power, deal +10% increased damage to enemies below 30% HP.
Ammo Buff Cassidy Build — Late Game Items (Rounds 6-7)
- (WPN) Codebreaker — +15% weapon power, ignore 50% of Armor damage reduction.
- (WPN) Commander’s Clip — +10% attack speed, +40% max ammo, when you use an ability, restore 10% of your max ammo.
- (WPN) Eye of the Spider — +25% weapon power, deal +10% increased damage to enemies below 30% HP.
- (WPN) Weapon Jammer — +25 armor, +10% weapon power, dealing weapon damage negates 10% of the target’s bonus attack speed and increases your attack speed by 10% for 2s.
- (SURV) Phantasmic Flux — +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP, Lifesteal grants up to 100 Overhealth.
Crit Cassidy Build
Crit Cassidy Build — Powers
- Dead Man Walking — Eliminating an enemy you’ve recently critically hit grants 1 Max Ammo for the round.
- Full House — For each Ammo available, Peacekeeper’s next primary fire gains 1% increased damage, up to 25%.
- Hot Potato — Flashbang adds 3 extra Ammo on hit until Peacekeeper is reloaded.
- Just Roll With It — During Combat Roll, prevent all incoming damage. After Combat Roll ends, heal 30% of your Life over 3s.
Ammo Buff Cassidy Build — Early Game Items (Rounds 1-2)
- (WPN) Plasma Converter — +10% weapon lifesteal.
- (WPN) Compensator — +5% weapon power.
- (WPN) Ammo Reserves — +20% max ammo.
- (ABL) Power Playbook — +10 ability power.
- (SURV) Armored Vest — +25 armor.
- (WPN) Stockpile — +5% attack speed, +25% max ammo.
Ammo Buff Cassidy Build — Mid-Game Items (Rounds 3-5)
- (WPN) Stockpile — +5% attack speed, +25% max ammo.
- (WPN) Commander’s Clip — +10% attack speed, + 10%, 40% max ammo, when you use an ability, restore 10% of your max ammo.
- (WPN) Quickload Chamber — +20% reload speed, reloading within 6m of an enemy adds 20% of your Max Ammo as extra Ammo.
- (WPN) Talon Modification Module — +15% weapon power.
- (WPN) Weapon Jammer — +25 armor, +10% weapon power, dealing weapon damage negates 10% of the target’s bonus attack speed and increases your attack speed by 10% for 2s.
- (SURV) Frankie’s Fixer — +50 HP, heal 10 HP for every ammo loaded during Combat Roll.
- (WPN) Volskaya Ordnance — +10% attack speed, deal +5% increased weapon damage for every 100 Max HP they have more than you, up to 20%.
- (WPN) Eye of the Spider — +25% weapon power, deal +10% increased damage to enemies below 30% HP.
Ammo Buff Cassidy Build — Late Game Items (Rounds 6-7)
- (SURV) Frankie’s Fixer — +50 HP, heal 10 HP for every ammo loaded during Combat Roll.
- (WPN) Volskaya Ordnance — +10% attack speed, deal +5% increased weapon damage for every 100 Max HP they have more than you, up to 20%.
- (WPN) Eye of the Spider — +25% weapon power, deal +10% increased damage to enemies below 30% HP.
- (WPN) Weapon Jammer — +25 armor, +10% weapon power, dealing weapon damage negates 10% of the target’s bonus attack speed and increases your attack speed by 10% for 2s.
- (SURV) Phantasmic Flux — +10% weapon power, +10% ability power, +15% weapon Lifesteal, +15% ability Lifesteal, while at full HP, Lifesteal grants up to 100 Overhealth.