Baldur’s Gate 3: How To Fight Elminster’s Construct

Elminster’s construct is not meant to be fought in BG3… but that’s not to say it’s impossible.

Baldur's Gate 3: How To Fight Elminster's Construct

One of the biggest appeals of Baldur's Gate 3 is the fact that it truly is a game where you can do anything. So if you can do everything, why not do everything? Fighting Elminster's Simulacrum construct definitely isn't a route this game encourages you to go, but it is actually an option!

Whether you choose to attack the 'weary traveller' on the side of the road or eliminate the wizard's construct in your own camp, killing the construct is a fun challenge to take on early in the game. Be warned, though; Elminster came in peace, and interrupting his mission could have grave consequences.

Where To Find Elminster's Construct

Baldur's Gate 3: How To Fight Elminster's Construct

Elminster has sent a construct to contact Gale just before you reach Act Two, and as such, Elminster can be found at both location that lead into Act Two.

Baldur's Gate 3: How To Fight Elminster's Construct

The first location you can find Elminster is at the end of the Mountain Pass (X: -135 Y: -167). This path is past the Githyanki creche. You can follow the quest marker for 'Travel through the Mountain Pass.'

Baldur's Gate 3: How To Fight Elminster's Construct

You can also find Elminster after you take the elevator in Grymforge (X: -592 Y: 383). He will be standing near the entrance to the Shadow-Cursed Lands (X: 46 Y: -1172). You can follow the quester marker for 'Travel through the Underdark' to find the elevator in Grymforge.

How To Fight Elminster

Baldur's Gate 3: How To Fight Elminster's Construct

Finding Elminster is relatively easy; it is knowing how to start combat with him that is more difficult.

There are two possible ways to interact with Elminster, and it all depends on whether or not Gale is in your party. If Gale is not in your party, Elminster will ask you if you know of Gale.

Lying to Elminster will cause Elminster to stay where he is. This means that you can initiate combat with him either on the Mountain Pass or in the Sharran Temple.

Telling Elminster you know Gale will send Elminster to your camp . You can still fight Elminster in your camp if he ends up going there.

Baldur's Gate 3: How To Fight Elminster's Construct

If Gale is in your party, Elminster must go to your camp. Having Gale in your party automatically triggers the cutscene with Elminster, so you will not be able to start combat with him in the overworld. No matter what dialogue options you pick, Gale will eventually insist that Elminster go to your camp.

Killing Elminster's construct means that you cannot progress in Gale's personal questline , 'The Wizard of Waterdeep.' This will cause Gale to leave your camp by the end of Act Two. Proceed with caution when deciding whether or not to kill Elminster.

Once you have finished speaking to Elminster, starting combat with the construct is easy. Simply hit Elminster with an attack and combat will begin. Elminster can either be fought in the overworld if you lied about knowing Gale or fought in camp if you told Elminster about Gale or if Gale is with you.

In order to fight Elminster's construct, you must attack him before he speaks with Gale . Elminster vanishes the moment he is done speaking with Gale.

Fighting Elminster

Baldur's Gate 3: How To Fight Elminster's Construct

So you've decided to challenge the most powerful wizard on the Sword Coast; well, his Simulacrum, at least. Luckily, given that it is a four-against-one fight, it isn't too tricky to take the construct down, but being prepared is key to emerging victorious.

Preparing For The Fight

Unfortunately, there isn't much you can do to prepare for the fight. Elminster is a powerful and diverse caster, and he will use any means necessary to defeat you. His versatility in combat is what makes the fight most difficult.

The most important thing you can do is make sure you have Counterspell prepared, possibly on two characters, even. While it only has a chance to succeed against Elminster's powerful spells, it can certainly help limit his power.

Baldur's Gate 3: How To Fight Elminster's Construct

Elminster's damaging spells can deal either cold or radiant damage, so you can drink an Elixir of Cold-Resistance or Radiant-Resistance to help negate the damage you take.

Lastly, Sunbeam will blind your characters, so having Lesser Restoration or Arrows of Salving can help take care of this status condition.

Elminster's Abilities

Baldur's Gate 3: How To Fight Elminster's Construct

Elminster is a 20th-level Construct, meaning he has plenty of feats and spells to take down his foes. Luckily for you, spells above sixth-level are not in Baldur's Gate 3, so his fight is perhaps a bit easier than it should be.

Elminster, The Weary Traveller

HP: 185

AC: 17

STR: 13

DEX: 18

CON: 24

INT: 27

WIS: 18

CHA: 17

Notable Features: Alert, Empowered Evocation, Focused Conjuration, Magic Resistance, Spell Sniper, Mage Armor


2nd-Level Spells

Misty Step

3rd-Level Spells


4th-Level Spells


6th-Level Spells


Otiluke's Freezing Sphere



1d8+1 Bludgeoning

Elminster's abilities do not change , regardless of what difficulty you are playing on. The only difference is that, in Tactician or Honor Mode, Elminster's hit points increase to 240 .

How To Beat Elminster

Baldur's Gate 3: How To Fight Elminster's Construct

The first trick to beating Elminster is to fight Elminster in your camp. If you attack Elminster in your camp, your allied party members will all join the fight, meaning you can turn combat from a 4v1 into a 7v1 (Halsin, for some reason, doesn't want to get his hands dirty).

Party members you don't control will default to throwing or using their most powerful items, so make sure to remove anything you don't want them to use in this fight .

Fighting Elminster in your camp means you also have less hazardous terrain to worry about, which helps limit his mobility but also limits your ability to Shove him if you use that strategy.

Sunbeam is Elminster's favorite spell, and he isn't afraid to use it to its full capacity. Elminster will use Misty Step to teleport around and get the best angle he can to hit as many people as possible.

Baldur's Gate 3: How To Fight Elminster's Construct

The best way to get around this is to arrange your party members in a square formation so Elminster can never hit more than two of them per turn. You can also try to break Elminster's concentration, since he can recast Sunbeam for free every turn while concentrating, but his feats and stats make this a hard task.

Keep your reactions available for Counterspells and rely on your melee fighters, since Elminster is resistant to magic. Because Sunbeam and Otiluke's Freezing Sphere are 6th-level spells, Counterspell is not guaranteed to work.

Try saving your counterspells for when Elminster uses Misty Step or Slow, and heal your party members that inevitably get hit by the powerful spells.

Ultimately, if you strategize the field layout, fight in camp to recruit more allies, and buff your melee fighters, you should achieve a swift victory in the fight.

Elminster is a construct , so certain abilities (such as Astarion's Vampire Bite) will not work on him.


Baldur's Gate 3: How To Fight Elminster's Construct11

Unfortunately, there are more punishments than rewards when it comes to defeating Elminster's construct. Your whole party will gain 1,000 XP each for defeating Elminster, but that's pretty much it.

Surprisingly enough, fighting Elminster has no immediate repercussions when dealing with your party members. If you kill Elminster's construct in your camp, Gale will briefly glitch if you speak to him and insist that he needs to speak with Elminster. This clears after one interaction with him. Ultimately, nobody bats an eye if you kill the construct.

On the bright side, defeating Elminster does provide a fun environmental reward and a hint into the construct's crafting. Elminster's body vanishes into a puddle, and Simulacrums are made of snow or ice. So, while a puddle isn't a tangible reward, it is a fun hint as to the nature of Elminster's construct!

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