Discover how to grow Springdance Shrub, Fool’s Emerald, and Oscilette in Botany Manor.
Botany Manor is a game consisting of five chapters, and in each chapter, you try to grow different plants. Dealing with four different plants and solving their puzzles in the fourth chapter was quite a challenging experience. In the fifth chapter, named Climbing Up, you'll need to grow and solve the puzzles of three plants: Fool's Emerald, Springdance Shrub, and Oscilette.
Being the final chapter of the game, it presents quite challenging puzzles. You'll solve these puzzles in the area called Formal Garden. If you're ready, let's start the last chapter, where you'll encounter interesting and different plants!
Collect the Clues Around The Blackboard
At the end of Chapter Four, you obtained the key to the Formal Garden. Its gate is located beyond the section called Orangery. In this chapter, you'll need to solve the puzzles and grow three plants. First, proceed to the white-domed structure in the garden. Inside this structure, you'll find the seed package of the Springdance Shrub.
Descend the stairs to the right of the white-domed structure and follow the path. You'll come across a painting next to the pond, depicting the structure you were just in.
If you've examined the other paintings before this, you'll unlock the achievement called 'Art Lover'.
You'll find a small green table in the grassy area on the other side of the path. On the table lies a book titled 'Phenomena of Spiritualism', which discusses Will'o Wisp. In the grassy area where the book is found, you'll also notice a white handle. Take it and return to the white-domed structure you were in earlier.
Opposite the structure, in front of the manor, you'll see an empty pool with lily pads. Attach the handle to the white marble platform in front of the pool. When you do this, the pool will fill up, creating a path for you to progress thanks to the lily pads.
By filling the pool, you unlock the achievement called 'Frogger'.
For now, climb the stairs on the right side of the pool. On your right, you'll see a blackboard containing plant chemical information. This is a clue, but it's currently unclear which plant it matches with.
On the small wooden table to the left of the blackboard, you'll find another seed package, which belongs to Fool’s Emerald.
Additionally, there's a book titled 'Bioluminescence' on this table. The book mentions that some plants can produce their own light and typically where they are found. It also states that Luciferin is responsible for this effect. In short, the Plant Chemicals and Bioluminescence found here are clues for the same plant.
When you revisit the chemicals on the blackboard, you'll see that Luciferin is associated with Fool’s Emerald. Thus, add these two clues to its section.
Also, on the green table in this area, there is a Greeting Card. On the back, it says that the Springdance Shrub has grown back in your garden. Your friend, Livinia, who wrote the note, has also asked whether this plant has been pollinated. Add the Greeting Card to this plant's clues section.
Find The Boathouse Key
Go back and head to the area where the white domed structure in the garden is located. On its left side, there is a picnic blanket on the ground. Next to the blanket, you'll find a Newspaper Article. It mentions a farmer getting lost in the dark and seeing a blinking light in a cave.
He believed that this is a Morse code meaning "Attention." Since this clue is related to lights, add it to Fool's Emerald's clues.
Next, you need to go to the left side of the garden. Here, you'll find a wooden arch covered with plants. There is also a green table. On the table, there is a note from Mr. Bennett admitting to breaking the lawn mower. He mentions hitting the handle you used to repair the pool.
The important thing on the table is the Military Codes book. In it, the abbreviation KA, decoded by the farmer as 'Attention' using Morse code, is found. Add this message to Fool's Emerald's clues.
Also, in this part of the garden, there is a wooden workshop. Enter that small structure. On your right side, there are various interesting types of pots. Next to them is a Pot Catalogue, which is a clue, but it's not clear what it should be paired with yet.
On the left side of the shed, there's a Growing Hydrangeas article. It mentions that they contain anthocyanin and their colors change depending on the pH level of the environment. These colors are said to vary between red, purple, and blue.
Before leaving this area, there is a note on the small wooden ladder stating that the Morse code book was brought with a boat. Add this note to Fool's Emerald's clues.
Leave from here. Go up the stairs on your right. You'll encounter a small bird, but when you approach it, it will fly to its nest in a tree ahead. Follow the path and approach the blue-covered table on your right. There's a Pigment Research indicator on this table, containing colors and pH levels.
Additionally, there's a Soil pH Research table on the same table. Different types of pots, pH level tables, they are all connected, but it's not clear which flower is associated with which. Since you need one last clue related to Fool's Emerald, such interconnected clues cannot be related to it.
Leave the table and continue along the path. Go down the stairs and the path will split left and right. Proceed to the right, and you'll come to a white marble structure. On a table here, you'll find the Boathouse key on a tray.
Also, on the wall in this area, a Bird Poster mentions that some birds pollinate by selecting various colors. It also shows which colors attract which birds. Remember, one of your friends mentioned something about Springdance Shrub and pollination on the Greeting Card. Therefore, add the Bird Poster to this plant's section.
You'll see a white bench in front of the structure you're in. On the left side of it, there's a bird feeder and bird seeds on a table. Don't forget to examine them because bird seeds are one of the clues you are looking for.
Grow The Fool’s Emerald
What you need to do now is to return to the area by the pond in the courtyard of the garden, where the painting of the white-domed structure is located. At the end of the path next to this painting, you'll find the Boat House door.
When you reach the end of the path, you'll arrive at the area where the seed table is located. Among the boxes to the left of seed table, there is an Egyptian Goose figurine.
This was the last duck figurine you could examine. If you've examined all the ducks, including this one, you'll unlock the 'Quack! Quack! Quack! Quack!' achievement.
Afterward, you'll see a briefcase in the area to the right of the seed table where the water channel is located. When you open it, you'll find a Telegraph inside that you can use to send Morse code messages.
If you use this machine to write S.O.S, you'll unlock the 'Help?' achievement. To do so, you should press the left button three times, then the right button three times, and then the left button three times again.
Examine the Morse Code paper in the briefcase. Then add this clue to the section where Fool’s Emerald is located. This way, you've found all the clues. The first thing you need to do is to take the Telegraph and go to the front of the pool filled with lilypads.
With the Telegraph in hand, move across the lilypads in the pool to enter the dark area, then leave it on the table and return. Next, at the seed table to the right of the white-domed structure, add soil to the pot, plant the Fool’s Emerald seed, and water it. Then take its pot to the dark area across from the pool.
Place the pot on the saucer on the table inside, and open the Telegraph. You need to write 'Attention', which corresponds to 'KA' in Morse code. To write "KA," follow this sequence:
- Right button
- Left button
- Right button
- Left button
- Right button
This way, the Fool’s Emerald will grow, fascinatingly illuminating this cave-like area. You can now leave from here.
Grow The Oscilette
Now you need to return to the area where the Boathouse is located. When you arrive there, go up the stairs to the left of the seed table and enter through the green door.
First, find the most important thing in front of the window, which is the Oscilette Seed.
To the right of the door, there is a book called 'How Weeds Spread'. On the last page, it mentions that critters take Oscilette and bring the seed to their nests. When the animals sleep, the seed sprouts into bloom. The mystery here is how the seed knows when the animal is asleep. Add this clue to Oscilette's section.
On the table in the middle of the room, there is a board game. When you look at the cards, they are related to critters. Add the Playing Cards to Oscilette's clues as well as the Boardgame Rules. Lastly, next to the fireplace, there is a book about the heart rates of animals, which is the fourth and final clue about Oscilette.
What you need to do is carefully read the information about the animals on the game cards. In the 'How Weeds Spread' book, it mentions that critters take Oscilette to their nests. If you look at all the animal game cards, you'll see that the Red Squirrel sometimes takes its food to its nest.
In the 'Animal Heartbeat' book, it states that a sleeping Red Squirrel's heartbeat is 120 bpm.
Now, exit this structure and go back to the seed table below the stairs. Add soil to the pot, plant the Oscilette seed, and water it. Then return to the room where you were before. Place the Oscilette pot on the saucer next to the phonograph. You need to add the appropriate record from the ones next to the phonograph.
To mimic the heartbeat of the Red Squirrel, which is 120 bpm, choose the middle one from the three records in front of the window. Place it on the phonograph and start the device. This way, you'll have grown Oscilette
Grow The Springdance Shrub
Now, all that's left is Springdance Shrub. All the remaining clues belong to it. Here are the clues you need to add to it:
- Greeting Card
- Hydrangeas
- Pot Catalogue
- Soil PH Research
- Pigment Research
- Bird Seeds
- Bird Poster
Firstly, you should identify the bird you saw in your garden from the Bird Poster. It's a robin and it prefers red-colored flowers. Then, if you look at the colors and pH values table, you'll see that the pH value for red color is between 12 and 14.
Checking the Soil PH Research table, you'll find that the intersection of Sandstone and Seaweed indicates 13.2, which is suitable for the red color.
So, go to the workshop shed where different pots are located and get a Sandstone pot from the top shelf in the middle. Then, add soil from the seed table next to the white domed structure into the pot.
Before planting, take the pot with just soil back to where you got it from and you'll find some bottles you can add to the pot.
Use the Seaweed bottle and add it to the soil. Then, plant the Springdance Shrub in the pot and water it. This way, you've given it the red color.
Now, the next step is to take this pot to where the bird poster is. After placing your pot on the saucer there, you'll find a bird feeder to the left of the white bench opposite the building where the poster is. Take it to where the robin is.
There will be another bird feeder in front of the tree where the robin is perched. Hang the one you have on the nearest iron rod to its nest. The robin will eat from it.
It's crucial not to scare it away at this point. Hang the second feeder beyond the perch the robin is eating from. Then, step back and observe as it moves to the second feeder.
Take the feeder from behind and hang it on the iron rod to the path near the table. Move away and let the robin perch on it. Repeat these steps without scaring the robin until you lead it to the pot.
Maintain your distance, and take an alternative route if you need to pass to where the robin is. Continue guiding the robin until it reaches the sandstone pot. If you successfully guide the robin to your pot, Springdance Shrub will bloom.
When all the plants bloom, you'll unlock the 'Botanical Researcher' achievement.
Finally, you'll receive a Gatehouse notification. When you go there, you can now place your completed book in the mailbox since you've finished your main quest.
This way, you finish the last chapter. For the epilogue, take your book from the table to the right of the teacher's desk and place it in the bookholder. Thus, you reach the end of the game.