Fallout 4: How Settlement Supply Lines Work

Settlements were introduced in Fallout 4. To know your way around them, you need to know about supply lines.

Fallout 4: How Settlement Supply Lines Work

Settlements were one of the new big features introduced in Fallout 4. With them, you no longer have to wander the wasteland alone or spend caps on grimy hotels. Now, you can build your own little settlements and become some sort of wasteland feudal lord.

How to create good settlements can be very confusing at first. The role of Preston Garvey might seem more important than it really is. The thing is, you can build settlements without him. However, knowing what supply lines are and how they work is a far more important aspect. That's why this guide will help you with everything you need to know about supply lines in Fallout 4.

Updated April 24, 2024, by Sean Murray: Whether you're looking to restore the wasteland to its former glory or you're just looking for an easier way to store all your stuff, well-secured supply lines are a must for your settlements. We've restored this guide with new images, more information on where you can find settlements, and more tips on how to keep your settlements safe from raiders.

What Is A Supply Line?

Fallout 4: How Settlement Supply Lines Work

A supply line is something that connects settlements and allows them to share workshop inventory space. This means you could deposit something in the Sanctuary Hills workshop and retrieve it at the Hangman's Alley workshop without having to schlep it all the way there yourself.

What Are The Other Benefits?

If a connected inventory isn't enough to make you want to start connecting your settlements, hopefully, these other benefits pique your interest.

  • Excess food and water are shared amongst connected settlements, meaning you could have one farm settlement you connect to all others and all would be happy and fed.
  • The people you assign to the supply lines can help you out if they spot you in a bother while you're out and about. Many supply lines mean many patrols and safer travels.
  • If you can catch provisioners traveling between settlements, you can give them items to take. This lets you clear up inventory while still allowing those items to be available in your settlement network.

How To Set Up Supply Lines In Fallout 4

Fallout 4: How Settlement Supply Lines Work

Before being able to use supply lines, you need to have the first rank of the Local Leader perk to establish supply lines, meaning you have to have six Charisma .

With the Local Leader perk, just open the workshop, highlight a settler, and click the supply line button. Then, choose what settlement you want them to supply and boom, the supply line is created.

If you'd like to remove a supply line (for whatever reason), simply reassign the provisioner to do some other job at the settlement. However, the provisioner must be at their home settlement to be reassigned, and it can sometimes be hard to tell which settlement a provisioner is originally from.

Reassigning provisioners is done using the Vault-Tec Population Management System from the Vault-Tec Workshop DLC.

Settlement Locations

Fallout 4: How Settlement Supply Lines Work

There are 37 total settlement locations in Fallout 4. You can find 30 locations in the base game with an additional seven added in the DLC, Automatron, Far Harbor, Vault-Tec Workshop, and Nuka-World.

Location Name

How To Acquire

Notes

Abernathy Farm

  • Complete the 'Returning the Favor' quest
  • Get rid of the Abernathy Family

Boston Airport

  • Complete the 'Shadow of Steel' quest, or
  • Remove the Brotherhood of Steel by destroying the Prydwen, clearing the ruins of remaining ghouls
  • Cannot grow food at this location

Bunker Hill

  • Complete 'The Battle of Bunker Hill' quest
  • Talk to Kessler

The Castle

  • Kill the Mirelurk Queen
  • She appears after destroying several of her eggs
  • Some crafting stations only available after completing the 'Old Guns' quest

Coastal Cottage

  • Kill all local raiders
  • Potential Railroad safehouse

County Crossing

  • Available via Minutemen quest

Covenant

  • Side with the Covenant faction during the 'Human Error' quest
  • Talk to Jacob Orden, or
  • Kill all local settlers

Croup Manor

  • Kill all local Feral Ghouls
  • Potential Railroad safehouse

Egret Tours Marina

  • Access Phyllis Daily's personal logs and confront her about Samuel, or
  • Persuade Phyllis Daily to leave the Commonwealth (Charisma check), or
  • Persuade Phyllis Daily to help the Minutemen, or
  • Kill Phyllis Daily

Finch Farm

  • Complete the 'Out of the Fire' quest, or
  • Kill the Finch family

Graygarden

  • Complete the 'Troubled Waters' quest, or
  • Kill all local robots

Greentop Nursery

  • Available via Minutemen quest

Hangman's Ally

  • Kill all local raiders
  • Potential Railroad safehouse

Home Plate

  • Purchase the key from Geneva in the Mayor's Office in Diamond City for 2,000 caps
  • Cannot be added to supply lines

Jamaica Plain

  • Kill all local Feral Ghouls
  • Potential Railroad safehouse

Kingsport Lighthouse

  • Kill all local Children of Atom worshippers and Feral Ghouls
  • Potential Railroad safehouse

Murkwater Construction Site

  • Kill all local Mirelurks
  • Potential Railroad safehouse

Nordhagen Beach

  • Available via Minutemen quest
  • Potential Minutemen settlement

Oberland Station

  • Available via Minutemen quest
  • Potential Minutemen settlement

Outpost Zimonja

  • Kill all local raiders
  • Potential Railroad safehouse

Red Rocket Truck Stop

  • Available by default
  • Potential Railroad safehouse

Sanctuary Hills

  • Available by default

The Slog

  • Available via Minutemen quest
  • Contains a unique tarberry farm

Somerville Place

  • Available via Minutemen quest

Spectacle Island

  • Restore power to the circuit breaker
  • Kill all local Mirelurks
  • Potential Railroad safehouse

Straight Drive-In

  • Kill all local Mole Rats
  • Potential Railroad safehouse

Sunshine Tidings Co-op

  • Kill all local Feral Ghouls
  • Potential Railroad safehouse

Taggington Boathouse

  • Kill all local Bloodbugs
  • Potential Railroad safehouse

Tenpines Bluff

  • Available via Minutemen quest
  • Likely destination for 'The First Step' quest

Warwick Homestead

  • Complete the 'Building a Better Crop' quest, or
  • Available via Minutemen quest

The Machnist's Lair

  • Complete the 'Restoring Order' quest
  • Automatron
  • Cannot grow food at this location
  • Cannot build recruitment radio beacon

Longfellow's Cabin

  • Complete the 'Walk in the Park' quest
  • Far Harbor

Dalton Farm

  • Complete the second part of the 'Blood Tide' quest
  • Far Harbor

National Park Visitor's Center

  • Talk to Uncle Ken as part of 'The Hold Out' quest
  • Far Harbor

Echo Lake Lumber

  • Complete the quest 'Turn Back the Fog'
  • Talk to Small Bertha
  • Far Harbor

Vault 88

  • Complete the quest 'Better Living Underground'
  • Vault-Tec Workshop

Nuka-World Red Rocket

  • Restore power to the Nuka-World power plant
  • Complete the 'Power Play' quest, or
  • Complete the 'Open Season' quest
  • Nuka-World

Tips For Managing Your Supply Lines

Fallout 4: How Settlement Supply Lines Work

  • You don't have to connect every settlement to every other settlement. The supply line can be a connect-the-dots-esque chain and will work to connect everything perfectly.
  • Since the settlers assigned to the supply lines will actually be wandering the wastes, it's a good idea to give them some decent weapons and armor. They can't die, but it'll mean they can help you if they see you.
  • To give provisioners weapons and armor, simply initiate dialog and trade the weapons and armor you want your provisioner to wield.
  • You can create supply lines for settlements that are completely surrounded by water. Brahmin can swim, apparently.
  • Provisioners do count towards the water and food requirements of each settlement, so be sure to have a little extra to account for your provisioners.
Понравилась статья? Поделиться с друзьями:
Добавить комментарий

;-) :| :x :twisted: :smile: :shock: :sad: :roll: :razz: :oops: :o :mrgreen: :lol: :idea: :grin: :evil: :cry: :cool: :arrow: :???: :?: :!: