Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

Reap the rewards of learning combat with our guide to completing Musclehead Colosseum.

Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

Chadley's Combat Simulator is a great way to learn the basics and really feel the thrill of combat in Final Fantasy 7 Rebirth. The rewards gained from completing these trials are also a solid boost. However, if you want even more rewards for your mastery of the combat system, you'll need to head over to the Gold Saucer.

The Gold Saucer's Musclehead Colosseum offers a variety of rare items and accessories that can't be obtained anywhere else. The Combat Challenges at the Colosseum place an emphasis on creating solid party formations to take down powerful enemies.

What Is The Musclehead Colosseum?

Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

Similar to Chadley's Combat Simulator, the Musclehead Colosseum offers a series of Combat Challenges for your party to participate in. Unlike the Combat Simulator, up to six party members can get in on the action at the Musclehead Colosseum.

In Six-Person Bouts, you create two teams of three to switch between as you take on powerful opponents. Meanwhile, Two-Person Bouts have you create only a party of two to deal with enemies.

During a Combat Challenge, you can't use items. Equip multiple party members with Cure and Raise Materia during a challenge to ensure the party's survival.

How To Unlock The Musclehead Colosseum

Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

In Chapter 8, the party will head off to the Gold Saucer. During the short Gold Saucer date, the Musclehead Colosseum will be unlocked, alongside the other minigames available here. Initially, you'll only have access to four Combat Challenges in the Musclehead Colosseum.

Each challenge has a set list of requirements before they can be unlocked. The easy challenges require you to beat the previous Combat Challenge on the list to unlock them. Advanced challenges often have multiple requirements before they're unlocked, you need to beat other challenges or even complete the Classified Intel Mission in certain regions.

Returning to the Gold Saucer in Chapter 12 will unlock even more Combat Challenges at the Musclehead Colosseum. Completing every main story quest will unlock the final round of challenges.

Musclehead Colosseum Overview

Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

When competing at the Musclehead Colosseum, you need toadjust to each match accordingly to achieve success. There are strong Accessories and Materia that work well in any situation, but some challenges will have you completely shifting your currently equipped gear. Always bring Assess Materia into every fight, so you can formulate a strategy for your next attempt if you fail.

Musclehead Colosseum Easy 2-Person Bouts

Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

Below is a list of every Easy 2-Person Bout at the Musclehead Colosseum, the general strategy for each battle, and the rewards for completing each challenge:

Combat Challenge

Strategy

Rewards

The Zoomies (2-Person Bout)

The Lavalisk is weak to Ice, the Velociwing is weak to Wind, and the J-Unit Sweeper is weak to Lightning. Each enemy becomes pressured when their elemental weakness is exploited and they're all very weak.

Yuffie's Ninjutsu can easily target each weakness and finish off the Velociwings quickly with her Windstorm ability.

x1 Grab Bag

Devil-May-Care Desperados (2-Person Bout)

The bandits in the first round are weak to Fire and can be taken out pretty easily. Pair Fire Materia with Magnify Materia to heavily damage the whole crowd at once.

The White Mousse becomes pressured after being hit with elemental attacks, but develops resistance to an element over time. Bring a variety of Spell Materia and switch between each spell frequently to keep up the pressure.

x1 Grab Bag

Exemplary Exterminators (2-Person Bout)

The Junon Flametroopers are weak to Fire, but can become pressured by attacking the tank on their back. Any other Flametroopers caught in the blast will also become pressured, allowing you to eliminate multiple at once.

Despite their fearsome appearance, the Quetzacoatl will become pressured instantly when exposed to Ice magic.

x1 Grab Bag

Goulish Delights (2-Person Bout)

Bring along a quick party member like Cloud, Yuffie, or Tifa to dodge attacks from the Grasslands Wolves. Dodging their Spin Swipe and Throat Clamp ability will instantly pressure them.

Hitting the Mindflayer with Synergy Abilities will pressure it. Bring two party members who have multiple Synergy Abilities together, like Cloud and Tifa.

Switch between each party member and build the synergy gauge and unleash those Synergy Abilities as soon as they're ready.

x1 Grab Bag

Musclehead Colosseum Advanced 2-Person Bouts

Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

Below is a list of every Advanced 2-Person Bout at the Musclehead Colosseum, the general strategy for each battle, and the rewards for completing each challenge:

Combat Challenge

Strategy

Rewards

Frogjutsu (2-Person Bout)

During this Combat Challenge, your party will be turned into frogs. The enemies in this bout are weak to Ice, but you can't cast magic as a frog. You'll need to equip Elemental Materia and pair it with Ice Materia on your weapon to inflict Ice damage without having to cast any spells.

The Citripinefish and Sandhog Pie are also weak to Ice. Focus on blocking the Sandhog Pie's melee attacks to briefly pressure them. Use the Leapfrog ability to deal a ton of damage to the Citripine fish.

The Grangalans have no weaknesses, but become pressured after receiving enough damage. Use Leapfrog to pressure the enemies and eventually stagger them. If you take too long to pressure a Grangalan, they'll create a Grangalan Junior to prolong the battle.

The Junon Flametroopers are weak to Fire, but you can also pressure them by attacking the tank on their back. Use Bubble Breath to make the troopers flinch, then sneak behind them and destroy the tank.

The Levikron is weak to Fire and Ice and will become pressured if you exploit its weakness while it is enraged. When the Levikron is holding a rock, frontal attacks will be rendered ineffective. Attacking with Leapfrog from behind will make the Levikron drop the rock.

x1 Elixir

x140 Gold Saucer Point

Ribbit Me This (2-Person Bout)

This is another Combat Challenge where your party is transformed into frogs. The Junon Riot Troopers are weak to Fire, but block any attacks with their shields. Use Bubble Breath to break the trooper's defense, allowing you to attack.

The Grasslands Wolves are weak to Ice and become pressured after you dodge their Spin Swipe and Throat Clamp abilities. Wait for these attacks, then finish them off with Leapfrog.

The Sea Terpsicolts are weak to Fire and Ice and become pressured after exploiting their weakness or by dodging their Leech ability. When they use Deadly Discus, they will spin around the field and block all attacks. However, you can interrupt the constant spinning with Bubble Breath and Leapfrog.

The Cactrots will become pressured after being struck with physical ATB commands. Due to their speed, the Cactrots are only vulnerable when they stop to use attacks. Take a moment to dodge the attack, then try to land a Leapfrog on them.

Bombs become pressured when enough damage is dealt to them as they use their Fire breathing attack. Don't attack them until they breathe fire or else they'll grow in size and become more powerful. At low health, a Bomb will self-destruct, so you'll need to keep your distance if you don't eliminate it quickly.

x1 Enfeeblement Ring

x160 Gold Saucer Point

Birds of a Feather (2-Person Bout)

The Insectoid Chimera and the Chimera mimic are both weak to Ice and become pressured when hit with powerful abilities. Equip Ice Materia and pair it with Magnify Materia to damage the whole crowd at once.

The Skeeskees are weak to Wind and the Maloceros is weak to Fire. The Maloceros will become pressured after using certain abilities like Ground Pound and Gouge.

When their stagger gauge is high, they will use Concentrate to restore their health. Interrupt Concentrate by hitting them with two strong abilities.

x1 X-Potion

x120 Gold Saucer Point

Disorderly Peacekeeprs (2-Person Bout)

The Slug-Rays and Scrutineyes are weak to Lightning and become pressured after exploiting their weakness. However, their speed makes it difficult to hit them with Lightning spells. Equipping Elemental Materia and pairing it with Lightning Materia on your weapon allows you to deal Lightning damage with every attack, perfect for someone with fast attacks like Barret or Tifa.

The Amphidex and Landworm are weak to Ice and become pressured after exploiting their weakness. The Landworm also becomes pressured after inflicting enough damage on them when they use Swallow. Pressuring the Landworm will also free any party members that were swallowed by the Landworm.

x1 Telluric Scriptures Vol. V

x140 Gold Saucer Point

Into the Woods (2-Person Bout)

The Orc is weak to Fire, while the Sea Terpsicolt is weak to Fire and Ice. When the Sea Terpsicolts start spinning, hit them with powerful abilities to make them vulnerable to attacks.

The Reapertail is weak to Ice and becomes pressured when enough damage is dealt to them with Ice magic. When they're pressured, they'll develop a resistance to magic attacks, so you'll need to stick with physical damage.

x1 Turbo Ether

x160 Gold Saucer Point

Popularity Contest (2-Person Bout)

The Cactrots have no weaknesses, but become pressured when hit with physical ATB commands. You won't be able to hit them as they run around, so wait for them to stop and launch their own physical attacks. Dodge their attack, then pummel them with powerful abilities.

The Great Malboro is weak to Ice and becomes pressured once its mouth is shattered. The mouth will become exposed whenever the Great Malboro uses any of its Breath abilities and the Test Bite attack. Equip the Ribbon accessory to have full immunity to any of the Great Malboro's attacks that inflict status effects.

x1 Fortunes Untold Vol. V

x180 Gold Saucer Point

Silent or Silenced (2-Person Bout)

The Frightflowers and Riot Troopers are weak to Fire and become pressured after exploiting their weakness. The Frightflowers grow in strength the longer they're on the field, so take care of them first. The Riot Troopers can't be hit from the front with physical attacks, but hitting them with Fire will instantly lower their guard.

The Jabberwock is weak to Fire and becomes pressured when its weakness is exploited while Gorgon Shield is active. The Gorgon Shield ability will severely weaken physical attacks, but the shield will break if you hit the Jabberwock with Fire.

x1 Elixir

x200 Gold Saucer Point

Sedition (2-Person Bout)

The Elite Grenadier is weak to Fire, while the Necrotic Entities have no weaknesses. To pressure Necrotic Entities, hit them with powerful attacks while they're spellcasting or using Subastral Fury. A flurry of attacks from the Necrotic Entities can easily overwhelm your party, so be sure to have the Steadfast Block Materia equipped.

x1 Enervation Materia Earrings

x230 Gold Saucer Point

Musclehead Colosseum Easy 6-Person Bouts

Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

Below is a list of every Easy 6-Person Bout at the Musclehead Colosseum, the general strategy for each battle, and the rewards for completing each challenge:

Combat Challenge

Strategy

Rewards

The Uncouth (6-Person Bout)

The Kyuvildun are weak to Ice and become pressured when exploiting their weakness. Use Ice Materia paired with Magnify Materia to quickly freeze the crowd.

The Bandits are weak to Fire and become pressured when exploiting their weakness. Use Fire Materia paired with Magnify Materia to pressure multiple Bandits at once. You can also use Cloud's Firebolt Blade ability to deal Fire damage without expending MP.

x1 Grab Bag

The Befouled (6-Person Bout)

The Sandhog Pie is weak to Ice and becomes pressured if you block their melee attacks. At low health, they'll use Gravity spells to lower your health significantly. Make sure at least one person in your party has Healing Materia to counter this spell.

Flans are weak to Fire and become pressured when exploiting their weakness. They're all grouped up at the start, so Fire Materia paired with Magnify Materia can easily set them all ablaze.

x1 Grab Bag

Peas in a Pod (6-Person Bout)

The Saberhawk is weak to Fire and the Fleetwings are weak to Wind. These enemies become pressured when exploiting their weaknesses. Use Yuffie's Windstorm ability to easily pressure multiple Fleetwings at once.

The Elite Security Officers are weak to Fire and the Shriekers have no weaknesses. Inflicting enough damage on both enemies is enough to pressure them. Frontal attacks are ineffective on Shriekers, but you can use magic to pierce their protective barrier.

x1 Grab Bag

Scratch That (6-Person Bout)

The Experimental Varghidpolis has no weaknesses and can't be pressured, so you need to rely on strong abilities to take them down. Once their countdown reaches zero, the Experimental Varghidpolis will use Deafening Screech to stun your party, then explode. Magic is a safe way to dispose of these enemies while doing a lot of damage, especially with Aerith and her Arcane Ward.

The Shoalopod and the Crown Lances are weak to Fire. If the Shoalopod hides in its shell, it will block any incoming damage. Hitting the Shoalopod with powerful abilities will force it out of the shell.

The Crown Lances have a similar way of blocking incoming damage and can't be hit as they float around in the air. Crown Lances are only vulnerable when taking a moment to cast a spell and become pressured if they're silenced while attempting to spellcast.

x1 Grab Bag

Match Made in Pain (6-Person Bout)

The Zu is weak to Wind and the Cockatrice is weak to Fire. Both enemies can be pressured by exploiting their weakness. The Cockatrice will be pressured for even longer if you manage to dodge Evading Swoop or Cock-a-Doodle-Kick.

The Bagnadrana is weak to Ice and becomes pressured if you inflict enough damage on it when it uses Subdue. Don't try to attack the Bagnadrana from behind, or it will swipe you away with its tail. The Death Claws have no weaknesses, but become pressured if you dodge their Reaper Claws ability.

x1 Grab Bag

League of Reprobates (6-Person Bout)

The Deathwheel is weak to Fire, Ice, and Wind, while Burt is only weak to Fire. The Deathwheel is extremely difficult to hit with physical attacks, so you'll need to rely on magic to pressure this enemy.

Burt becomes pressured when using abilities like Twister or Wallop. Hitting him with Fire during these attacks is a quick way to stagger him.

The Tonadu is weak to Wind, but will counter with a strong attack once enough damage is dealt. Dodging this counterattack will pressure the Tonadu.

The Barnaclaw has no weaknesses and will eventually slip into a defensive stance where it blocks any frontal attacks. When the Barnaclaw is blocking, hit it with Fire to break through its defense and pressure it. Watch out for Barnaclaw's Bullfrog Bubble attack, as it will turn you into a frog.

x1 Grab Bag

Pecking Order (6-Person Bout)

The Levikrons are weak to Fire and Ice and become pressured after exploiting their elemental weakness. When a Levikron is holding a rock, frontal attacks will be useless. If you hit a Levikron with a powerful attack, it will drop its rock and become vulnerable again.

The Tornadus are weak to Wind and become pressured when you dodge their counterattack, Death from Above. Yuffie's Windstorm ability is capable of tearing through the Tornadus in seconds. If they try to attack Yuffie, just use Brumal Form to escape.

x1 Grab Bag

Access Denied (6-Person Bout)

The Mystic Dragons are weak to Wind and become pressured after inflicting enough damage. Once pressured, the Mystic Dragons will fly high into the air, making them inaccessible to -range attackers like Red XIII and Tifa. Use Barret, Yuffie, and Aerith to slay these dragons.

The Modded Sweepers are weak to Lightning and become pressured after exploiting their elemental weakness. Destroying their left and right arms will make them unable to perform certain abilities, allowing you to go all out on the offensive.

x1 Grab Bag

Musclehead Colosseum Advanced 6-Person Bouts

Final Fantasy 7 Rebirth: Musclehead Colosseum Guide

Below is a list of every Advanced 6-Person Bout at the Musclehead Colosseum, the general strategy for each battle, and the rewards for completing each challenge:

Combat Challenge

Strategy

Rewards

Harmony of Discord (6-Person Bout)

Yin and Yang are weak to Fire and become pressured after destroying one of their heads. These enemies are extremely fast, so bring Tifa, Yuffie, and Red XIII to this battle. If you have a hard time dodging, you can try blocking with Red XIII to build the Vengeance Gauge, then strike hard when the gauge is full.

The Adjudicator is weak to Lightning, but it will develop a resistance to the type of attack you use to pressure it. Pressuring the Adjudicator with physical attacks will make physical attacks ineffective, while pressuring it with magic attacks will make magic attacks ineffective. Keep switching up the types of attacks used and make sure your second party has Lightning Materia equipped.

x1 Transmuter Chip: Ultimate Accessories

x120 Gold Saucer Point

Gourmands Are We (6-Person Bout)

The Gigaworm is weak to Ice, while the Aggrevrikon is weak to Fire and Ice. Both enemies become pressured after exploiting their elemental weaknesses. The Gigaworm is capable of eating your party members with the Swallow ability and will only spit them up when enough damage is dealt to its stomach. When the stomach is exposed, blast away with Ice magic to free your allies.

The White Mousse and White Terror have no weaknesses. To pressure the White Mousse, you need to hit them with elemental attacks, until it develops a resistance to that element.

Yuffie is your best bet for pressuring the White Mousse, since she can easily change her elemental Ninjutsu. To pressure the White Terror, you need to deplete its energy by blocking attacks and dealing damage to it.

x1 The Art of Swordplay Vol. V

x130 Gold Saucer Point

Primordial Protectors (6-Person Bout)

The Sahagin Warriors are weak to Ice and become pressured after exploiting their elemental weakness. The Ogre is weak to Fire, but becomes pressured after blocking attacks with their club. Blocking the Furious Blows and Fury abilities will make the Ogre difficult to pressure. Red XIII's counterattacks are great for building the stagger gauge on Ogres after blocking an attack.

The Gigant Bomb is weak to Ice and the Elder Golem is weak to Wind. The Elder Golem becomes pressured after their energy is exhausted from attacking or being attacked too frequently.

The Gigant Bomb is pressured by inflicting enough damage when it uses Inflame. When the Gigant Bomb's health gets low, it has a chance of self-destructing, so consider equipping Revival Earrings for an instant revival.

x5 Mist Giga-Potion

x140 Gold Saucer Point

Out of the Shadows (6-Person Bout)

The Marquis Valron is weak to Ice and becomes pressured after exploiting its elemental weakness. The Death Claw has no weaknesses, but becomes pressured after dodging its Reaper Claws ability. Yuffie's Brumal Form and Tifa, with full Unbridled Strength, will have no problem dodging Reaper Claws.

The Thunderclaws have no weaknesses, but can be pressured with status effects. Hitting a Thunderclaw with any Status Effect will be enough to leave them vulnerable to being pressured.

The Irasceros is weak to Lightning and can become pressured after using certain attacks like Gouge and Ground Pound. Just like with the Maloceros, the Irasceros will try to recover health with Concentrate, but it can be interrupted by hitting it with two strong attacks.

x1 X-Potion

x150 Gold Saucer Point

War of the Mascots (6-Person Bout)

The Citripinefish is weak to Ice while the Gargantuar has no weakness. The Gargantuar becomes pressured when it uses Needle Rain, but this also increases the potency of their 1,000 Needles ability. When Needle Rain is active, hit the Gargantuar with abilities like Focused Thrust and Bonus Round to quickly stagger the enemy.

The Toxirats are weak to Ice and becomes pressured after exploiting their weakness. The Gigantuar has no weaknesses, but becomes pressured when it uses Needle Rain, just like the Gargantuar. Focus on eliminating the smaller enemies first, then put everything into destroying the Gargantuar before 1,000 Needles becomes 10,000 Needles.

x1 Sharpshooter's Companion Vol. V

x160 Gold Saucer Point

The Archfiends (6-Person Bout)

Quetzacoatl is weak to Ice and the Mindflayer has no weaknesses, but becomes pressured when hit with Synergy Abilities. At the start of this battle, focus on the Quetzacoatl and build your synergy gauge by hitting the enemy with Ice.

You'll also want to bring at least one ranged-attacker to hit the Quetzacoatl if it takes flight. When it's just the Mindflayer, unload all of your Synergy Abilities to quickly defeat the Fiend.

The Jabberwock is weak to Fire and King Zu is weak to Lightning. Another ranged-attacker should be brought to this fight to help deal with King Zu before Jabberwock.

When King Zu is preparing Swan Song, destroy its wings to pressure it, or it will unleash a devastating attack. To pressure the Jabberwock, hit it with Fire after it uses Gorgon Shield.

x1 Fury Ring

x170 Gold Saucer Point

Legendary Showdown (6-Person Bout)

Both the Great Malboro and Quetzacoatl are weak to Ice. Deal with the Great Malboro first to get those awful status effects out of the way. Consider equipping Ribbons, Malboro Orbs or Otherworldly Crystals to fend off these status effects. To pressure the Great Malboro, shatter its mouth when it uses any of its Breath abilities.

King Zu is weak to Lightning and the Mindflayer has no weaknesses.Attack King Zu's wings when its preparing Swan Song to pressure it and cancel the strong attack. After your synergy gauge is built up among party members, unleash all your Synergy Abilities on the Mindflayer to pressure it.

x1 Turbo Ether

x180 Gold Saucer Point

Ululating Quartet (6-Person Bout)

The Jabberwock is weak to Fire and the Quetzacoatl is weak to Ice. Bring at least one ranged-attacker to handle the Quetzacoatl if it takes flight.

Eliminating the Quetzacoatl takes priority as it's easy to pressure with Ice and can do a lot of damage to your party if left unattended. When the Jabberwock uses Gorgon Shield, hit it with Fire to immediately cancel the ability.

The Great Malboro is weak to Ice and the Mindflayer can be pressured with Synergy Abilities. Focus on destroying the Great Malboro first, the status effects it inflicts will severely hinder your party.

To combat these status effects, equip Ribbons, Malboro Orbs or Otherworldly Crystals to your party. After dealing with the Great Malboro, your synergy gauge should be high enough to take down the Mindflayer.

x1 AP Up Materia

x190 Gold Saucer Point

The Boss and the Hound (6-Person Bout)

The Test 0 enemies are weak to Fire. You can pressure Test 0 by attacking it while it's playing dead, then dodging its counterattack, Death from Above. If you'd rather not take the risk, you can always just use ranged attacks or shoot Fire from a distance.

The Tonberry King has no weaknesses and can only be pressured by dodging its attacks and inflicting enough damage.

The Tonberry King can summon regular Tonberries for backup and inflict Instant Death on party members. Equip the Safety Bit accessory to have full immunity to Instant Death attacks, so you can slash away in peace.

x2 Astral Remnant

x200 Gold Saucer Point

Four-Way Deadlock (6-Person Bout)

King Zu is weak to Lightning and the Quetzacoatl is weak to Ice. For this fight, bring Barret, Yuffie, and Aerith to deal with these flying enemies. The Quetzacoatl is the weaker of the two enemies, but you'll need to shift your focus to King Zu if it starts preparing Swan Song. Destroy King Zu's wings in time or Swan Song will eliminate your entire party.

The Jabberwock is weak to Fire and the Great Malboro is weak to Ice. With Cloud, Tifa, and Red XIII, take down the Great Malboro first. If the Great Malboro's status effects are keeping you down, equip Ribbons, Malboro Orbs, and Otherworldly Crystals to combat status effects.

x1 Fortitude Ring

x210 Gold Saucer Point

Dragon Warrior (6-Person Bout)

The Suevite Disgorgon and the regular Disgorgon are weak to Ice and can be pressured by destroying their jaw. The Suevite Disgorgon's jaw is exposed when using Petrifying Mist, while the regular Disgorgon's jaw is exposed when it uses Poisonous Haze. Equip Poison and Quake Materia to your armor slot and pair it with Warding Materia to reduce the effects of Petrify and Poison.

The Dragons are weak to Ice and become pressured after they use their Roar ability. Dragons will Roar after enough damage is dealt to them. After they Roar, pelt them with Ice and keep up the pressure. When Dragons Roar, their strength increases, so you'll want to get rid of them quickly.

x2 Elixir

x230 Gold Saucer Point

Riotous Feast (6-Person Bout)

The Jabberwock is weak to Fire and the Mindflayer can be pressured by attacking with Synergy Abilities. During this round, use characters that can quickly generate ATB like Cloud, Yuffie, and Tifa.

Focus on building the Synergy Gauge to take out the Mindflayer first. Make use of Yuffie's Windstorm ability to pull the enemies r together, allowing you to hit both of them with Synergy Abilities.

The Great Malboro is weak to Ice and King Zu is weak to Lightning. With Barret, Red XIII, and Aerith, focus on eliminating the Great Malboro first. Equip Ribbons, Malboro Orbs, Otherworldly Crystals, and other accessories that help combat status effects. When it's just King Zu left, save your ATB until it starts to prepare Swan Song, then destroy its wings with strong abilities.

x1 Transference Module

x250 Gold Saucer Point

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