Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

Master the lock-on feature of the FAF-14 and blow up armored threats to pieces in Helldivers 2.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

When it comes to spreading managed democracy in Helldivers 2, sometimes you need to use rockets to eliminate the aggressors of the Super Earth. While the helldivers have various arsenals available in the game, the FAF-14 SPEAR Launcher is special.

The FAF-14 SPEAR Launcher tracks its targets and has the potential to one-shot most of the medium to heavy armored foes in one shot. If you pick this support weapon in the squad, you have already dedicated yourself to the threat eliminator role. However, one must know the pro tips to use the FAF-14 SPEAR Launcher effectively.

Pro Tips For Using The FAF-14 SPEAR Launcher

The FAF-14 SPEAR Launcher chases a locked-on target and strikes with full explosive might. Players who are going to be using this support weapon should know how to get the lock on quickly and avoid waiting.

Using the FAF-14 SPEAR Launcher, it is very difficult to lock on to a target if you are standing very to it. This may seem like a broken feature, but this is just how SPEAR is designed. You need to remain at a medium to long distance for the SPEAR to lock on to a target.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

The SPEAR's lock-on always shrinks and turns from yellow to green before you can fire the rocket. Always reposition yourself from the target if you find the lock-on missing by a narrow margin.

This means that a SPEAR user will constantly need to change places and find the perfect angle for the support weapon to confirm its target.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

We have found that staying on higher ground while your target is below you is one of the best positions to guarantee a target lock using the SPEAR. The targeting mechanic of this weapon finds its prey very easily while you are on an elevated ground.

The important thing besides locking on to a target is patience. The FAF-14 SPEAR Launcher automatically chases its targets once you have fired it. However, for maximum damage and a guaranteed kill, you must wait until the target faces you or its weakspot becomes clearly visible to you.

A Bile Titan's head is the weakest spot that can potentially one-shot this behemoth using the FAF-14 SPEAR Launcher. However, you need to be patient and fire only if the Bile Titan's face is towards you to land the kill shot.

How Good Is The FAF-14 SPEAR Launcher Against Automatons?

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

The FAF-14 SPEAR Launcher is one of the best support weapons to use against the Automatons. This weapon is designed to kill heavy-armored foes only and never locks on to a target that is not an imminent threat to you or your squad.

This not only includes heavy-armored bots such as Hulks, Factory Striders, Annihilator Tanks, and Tower Cannons but also Automaton Fabricators. The FAF-14 SPEAR Launcher is consistent and balanced when it comes to destroying high-level threats against the Automatons faction.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

The Annihilator Tanks chase you slowly and shoot from a distance using the cannon. With the SPEAR in hand, you can one-shot this armored vehicle no matter where the rocket hits.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

The Stratagem Jammer is a side objective that you can destroy using the FAF-14 SPEAR Launcher. Technically, the SPEAR does not lock on to the Stratagem Jammer. However, there are at least one or two Automaton Fabricators near it.

Since the FAF-14 SPEAR Launcher can lock on to its targets from a long distance, always find higher ground, and blow up the Automaton Fabricator, the Stratagem Jammer will become collateral damage.

Using the FAF-14 SPEAR Launcher will save time and possible deaths of your squad if you go for the Hellbomb method to blow up the Stratagem Jammer.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

Defeating Hulk is never an easy task. You need highly damaging weapons like the Quasar Cannon, the Anti-Materiel Rifle, the EAT-17 Expendable Anti-Tank, and the GR-8 Recoilless Rifle to blow this armored foe to smithereens.

However, if you hit it at the front or back, the FAF-14 SPEAR Launcher easily one-shots a Hulk. The reload may be slow, but you will easily destroy armored foes. The Hulk can survive the rocket if it hits the sides of its armor and not the front or back. You must be patient and let the Hulk charge you for this.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

The Factory Striders is one of the highly armored foes that most support weapons cannot kill. However, you can reduce its threat level by destroying the top-mounted cannon using the FAF-14 SPEAR Launcher​​​​​​.

The SPEAR will also target the body of the Factory Strider, but attacking it using this support weapon will hardly damage it. You must rely on Orbitals and Eagles to take down a Factory Strider.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

The SPEAR can lock on at bot dropships, but the weapon will never destroy it. That is because the dropship's four engines are the weak spots, and the SPEAR only locks the center part of it.

Is The FAF-14 SPEAR Launcher Good Against Terminids?

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

The Terminid faction has two heavy-armored foes: Bile Titan and the Charger. The FAF-14 SPEAR Launcher has the potential to one-shot both foes on their heads, but its overall performance is inconsistent, especially on a Bile Titan.

Defeating a Charger using the FAF-14 SPEAR Launcher is much easier. A charger always rushes you, and its head is the weak spot. Firing a SPEAR rocket on the head will blow it up instantly, but sometimes, the Charger survives due to a small hitbox.

Helldivers 2: Pro Tips For Using The FAF-14 SPEAR Launcher

Even though a Bile Titan's head is bigger than most of its body, the hitbox that can one-shot this foe is still small. This causes inconsistency when you try to defeat a Bile Titan with a one-shot using the FAF-14 SPEAR Launcher. Sometimes, you need two or more than two SPEAR rockets to kill a Bile Titan. The weapon is still useful, just not too reliable against bugs.

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