Lethal Company: Every Equipment, Explained

Equipment in Lethal Company is essential, and each type has a purpose. We list every type of equipment and how to use them.

Lethal Company: Every Equipment, Explained

As you brave the abandoned planets in Lethal Company in search of scrap to sell, you'll frequently come in contact with the hostile entities that inhabit the planets or other hazards. At best, they might just bother you. At worst, they'll often quickly spell your death and the loss of your scrap.

If you're having trouble with things, it's time to get your hands on some equipment and improve your chances of surviving. Equipment can give you the opportunity to actually fight back, help you get away from enemies, and explore more efficiently. In this guide, we'll go over every piece of equipment and explain how they work.

Updated May 11, 2024 by Haven Smith: We've updated this article to include the two equipment items introduced in update v50, the Easter Egg and the Kitchen Knife.

How To Obtain Equipment

Lethal Company: Every Equipment, Explained

The main way you'll obtain equipment is by purchasing it through the Company's store using the Terminal located on your ship.

By using the Terminal, you can access the store by typing in "store," which will lead you to the current line-up of items available to purchase.

The items available and pricing change with each Profit Quota, though staple equipment such as the Flashlight or Shovel are always available.

Both purchased items and scrap can be stored in your ship's storage locker to keep them organized and out of the way.

Once purchased, any items you've ordered will be delivered to you on the surface of the planet you're on after around 30 seconds have passed.

Alongside purchasable equipment, a handful of weapons and tools also double as scrap and can spawn in a planet's complex alongside other scrap.

Boombox

Lethal Company: Every Equipment, Explained

Obtainable From

Standard Market Value

Company Store

60 Credits

The Boombox is an item to be held in your hand or used and dropped, and it's primarily used to distract and bait enemies away from you and your teammates, either as a means of escape or to allow you to reach scrap blocked off by an entity.

While held or placed down, the Boombox can be turned on, and one of five songs will randomly play.

Any enemies that hear the Boombox will approach it and be distracted by it for a seemingly infinite amount of time and will either stay by it or stay by it and occasionally attack it.

Entities will still attack and target you if you get too to them while they're distracted by a Boombox.

Easter Egg

Lethal Company: Every Equipment, Explained

The Easter Egg is a scrap item that has a chance to spawn on every Moon except Titan, with the best spawn chance being on Embrion at around 11 percent. While it can be sold as regular scrap for a decent price, the Easter Egg also doubles as a weapon.

When they're thrown at an entity or player, each individual Easter Egg has a 15 percent chance of exploding with confetti, doing damage to anything within its explosion radius and knocking them back.

While impractical due to the explosion chance , Easter Eggs can still potentially be used to jump over large gaps or blast fellow players away from an area with its knockback.

The Easter Egg's generally high damage means it can kill any killable enemies in a single hit, even ones with higher health like the Bracken or the Forest Keeper, and they can be used to detonate Landmines from a safe distance.

Despite its power, unkillable entities like the Coil-Head and Jester aren't affected by its explosion and won't take any damage from it, so you'll still need to run from them.

Extension Ladder

Lethal Company: Every Equipment, Explained

Obtainable From

Standard Market Value

Company Store

60 Credits

The Extension Ladder is a portable ladder that can be deployed to climb up onto large rocks, cross broken walkways in a complex, or trigger entities such as landmines safely.

Extension Ladders must be activated first, and then, when placed, they'll slowly deploy a ladder that gradually extends until it reaches its maximum height.

Once it reaches maximum height, the Extension Ladder will fall forward and stop upon hitting something like a wall or the ground, allowing you to place it against cliffs or let it drop over a gap while you move around.

You or your teammates can be killed if an Extension Ladder falls onto you once it's extended.

Flashlight

Lethal Company: Every Equipment, Explained

Obtainable From

Standard Market Value

Company Store

15 Credits

Flashlights are a portable light source that can be used to light up dark parts of a complex, so you can check for monsters or scrap.

Carrying a Flashlight takes up one inventory spot, and it provides a moderate amount of light when used.

Flashlights can also be used while carrying large scrap pieces and continue to provide light as long as they've been turned on prior to picking up the item .

Flashlights run on a battery, and they can last up to two minutes and 20 seconds before needing to be recharged at the charging station on your ship.

Jetpack

Lethal Company: Every Equipment, Explained

Obtainable From

Standard Market Value

Company Store

700 Credits

The Jetpack is an equipable piece of gear that enables you to fly high in the air for a limited amount of time and takes up one space.

Dropping out of the air while using a Jetpack can cause fall damage and potentially critically injure or kill you depending on the height you drop from.

Using a Jetpack will launch you into the air and allow you to fly in a given direction for around five seconds; it can be used to avoid enemies, fly over flooded areas, and transport scrap quickly.

Jetpacks also have a battery life that varies, often lasting between four and five minutes and needing to be recharged using the charging station on your ship like other battery-powered items.

Using a Jetpack to fly in a direction for too long will cause it to explode and kill the player.

Kitchen Knife

Lethal Company: Every Equipment, Explained

The Kitchen Knife is both a scrap item and a melee weapon with a very short attack range, and similar to the Double Barrel Shotgun, it can only be acquired by defeating a certain enemy that uses it, The Butler.

The Kitchen Knife has a tendency to drop exactly where a Butler dies and may be hidden by its body despite the entity's knockback.

To make up for its short range, the Kitchen Knife has an extremely fast attack speed and lacks the long wind up that the Shovel or Signs have, while still doing the same damage as them.

The Kitchen Knife can swing as fast as you can click your mouse and can be used to decimate even high HP enemies provided you can take at least one hit or a fellow employee is incapacitating them.

The Kitchen Knife can be sold for around 35 Credits and can be farmed for on Dine , where Butlers are more likely to spawn.

Lockpicker

Lethal Company: Every Equipment, Explained

Obtainable From

Standard Market Value

Company Store

20 Credits

Lockpickers are an alternative to keys found randomly in a complex. Unlike the keys, which can only be used to unlock a specific door, the Lockpicker can unlock any locked door in a complex except for security doors.

The Lockpicker has an infinite number of uses, but it does have a cooldown of 30 seconds per use.

Lockpickers aren't a direct upgrade to Keys , as they not only have a weight of 16 pounds , making you slightly slower, but also generally take up an inventory spot for longer than a single Key might.

Pro-Flashlight

Lethal Company: Every Equipment, Explained

Obtainable From

Standard Market Value

Company Store

25 Credits

Pro-Flashlights are a direct upgrade to the normal Flashlight. They not only have a brighter and larger light but also sport a longer battery life and last over twice as long as a regular Flashlight.

The only downside to the Pro-Flashlight is that it weighs five pounds , meaning you'll move slightly slower while carrying one.

Radar-Booster

Lethal Company: Every Equipment, Explained

Obtained From

Standard Market Value

Company Store

50 Credits

The Radar Booster is a placeable piece of equipment that serves several important functions, especially for any players staying on the ship to provide direction and communication.

Placing one down in an area gives players on the ship anadditional camera viewpoint that can be used to keep track of entities in the distance or to watch for new entity spawns.

Radar Boosters can be given one of two commands that provide other effects: Ping and Flash.

Radar Boosters also provide a small radius of light in the area they're located in, so they can make handy beacons in dark areas or help conserve a bit of battery power.

Giving a Radar Booster the Ping command via the ship makes it call out a 'Hello,' which can help players find their way back to an area, such as the entrance, or attract certain entities, such as the Eyeless Dog.

Giving a Radar Booster the Flash command via the ship causes it to produce a bright flash of light that briefly stuns most enemies caught in its radius, such as a Forest Keeper or a Snare Flea.

A Radar Booster's flash also briefly blinds any player caught in the blast , but you'll still be able to move during it.

Shovel

Lethal Company: Every Equipment, Explained

Obtained From

Standard Market Value

Company Store

30 Credits

Shovels serve as the main weapon available to you in the game. They can be swung at entities and other players, doing damage and briefly stunning them.

A swing can be wound up to allow for a better position, and there's a tiny cooldown of one second after each swing.

Some entities, such as the Forest Keeper and Circuit Bees, are immune to the shovel and cannot be damaged or stunned by it.

Spray Paint

Lethal Company: Every Equipment, Explained

Obtained From

Standard Market Value

Company Store

60 Credits

Spray Paint is a usable item that allows you to draw on surfaces in the game, such as complex walls or on the side of your ship.

It can come in one of four random colors – yellow, green, red, or purple – and can be used to draw for fun, or mark spots in a complex, such as dead ends, traps, or to point back to the entrance.

It's possible to spray and mark various entities with the Spray Paint, but it has no effect on their behavior.

Each Spray Paint Can has a limited amount of paint inside, and once used up, a new one will need to be purchased from the store.

Stun Grenade

Lethal Company: Every Equipment, Explained

Obtained From

Standard Market Value

Company Store

30 Credits

The Stun Grenade is a throwable weapon that can stun entities if they're caught in its blast radius.

You first have to pull the pin on a Stun Grenade, which gives you three seconds before it detonates.

Once it explodes, a Stun Grenade will stun an enemy for up to five seconds, depending on what it's used on, and also does a small amount of damage.

Stun Grenades can cause critical injuries if you pull the pin and don't throw it .

Stun Grenades can be used onlarge enemies like the Forest Keeper and allow one of your teammates to escape being eaten by it or delay the wind-up of an enemy like the Jester.

TZP-Inhalant

Lethal Company: Every Equipment, Explained

Obtained From

Standard Market Value

Company Store

120 Credits

TZP-Inhalant is a special consumable item that can temporarily improve your running speed and decrease your stamina usage while also causing several negative effects.

The length of the buffs and the number of negative effects you receive from them are determined byhow long you inhale the fumes from the TZP-Inhalant.

  • Using it for the minimum of four seconds gives you six seconds of buffs, and 12 seconds of minor debuffs.
  • Using it for the maximum of twelve seconds gives you 36 seconds of buffs, and 42 seconds of serious debuffs.

TZP-Inhalant can allow you to run better from creatures that would normally outpace you , such as a Forest Keeper or a Thumper, but you can still easily be caugh t by them, especially due to its negative effects .

Once consumed entirely, the TZP-Inhalant will become empty, and you'll need to purchase another one from the store.

Walkie-Talkie

Lethal Company: Every Equipment, Explained

Obtained From

Standard Market Value

Company Store

12 Credits

Walkie-Talkies allow for long-distance communication between multiple players on a planet, such as between one staying on the ship and one in a complex collecting scrap.

Each player wanting to communicate over a long distance needs their own Walkie-Talkie.

Activating or talking into a Walkie-Talkie will attract and alert any entities near you.

A Walkie-Talkie is battery-powered, and they last around 13 minutes and 40 seconds before needing to be recharged at the charging station on your ship.

Zap Gun

Lethal Company: Every Equipment, Explained

Obtained From

Standard Market Value

Company Store

400 Credits

The Zap Gun functions as another long-range weapon for you to use and is a powerful tool for immobilizing enemies.

When equipped, the Zap Gun will scan and lock onto hostiles in your view and shoot a beam of electricity at them, stunning them for as long as you can keep the electricity beam straight.

While you stun enemies with the Zap Gun, your teammates can hit them with Shovels , Stop signs, or Yield Signs, making your scrap collecting much easier .

The Zap Gun cannot kill enemies on its own, so it's less effective to use in single-player sessions compared to multiplayer sessions.

Enemies can be immobilized for between 30 and 60 seconds, but some monsters, such as Circuit Bees, Coil-Heads, and Hygroderes are immune to its effects.

After a Zap Gun's electricity beam has been broken, it will go on a five-second cooldown before it can be used again.

Like other battery-powered items, a Zap Gun will eventually run out of battery, and will need to be recharged at a charging station.

Scrap That Functions Like Equipment

Lethal Company: Every Equipment, Explained

The majority of equipment is bought using the Company's store, but some scrap you can find on planets also doubles as usable equipment:

  • Stop Signs
  • Yield Signs
  • Airhorns
  • Clown Horns
  • Homemade Flashbangs

Stop And Yield Signs

Both the Stop Sign and the Yield Sign can be used to attack entities and function like the Shovel.

They both do the same amount of damage as a Shovel, but they also weigh slightly more, making them slow you down more than if you were to carry a Shovel.

They can come in handy if you find one on a planet with hostile entities but haven't purchased any other weapon.

Keeping a Stop Sign or Yield Sign can be helpful if you're trying to save your credits for a large purchase.

Airhorns And Clown Horns

Lethal Company: Every Equipment, Explained

Both the Airhorn and Clown Horn are also found randomly inside complexes, and using them will produce a loud noise.

They aren't as effective as Boomboxes or the Loud Speaker ship upgrade, but they can still be used to attract noise-based enemies to a certain location or to alert other players to your location if you get lost.

Homemade Flashbang

Lethal Company: Every Equipment, Explained

Homemade Flashbangs can be used like Stun Grenades, but unlike them, Homemade Flashbangs will explode instantly, blinding you, other players, and all entities in the vicinity. They can also only be used once.

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