There are Magic decks that win the game in a single explosive turn, either through a massive fireball, an army of orcs and goblins, or a combination of esoteric spells that combine into a giant ‘you win’ button. Magic: The Gathering Arena’s new Brawl deck, Eriette of the Charmed Apple, is not one of those decks.
With Eriette at the fore, each enchantment you cast is another nail in your opponent's coffin, eventually draining their life while filling yours. On top of that, every opponent cast on your opponent takes away an attacking creature, fortifying your position. Read on to discover tips on how to play and build Eriette of the Charmed Apple.
Eriette Of The Charmed Apple Brawl Deck List
Here's a full list of cards in MTG Arena's Eriette of the Charmed Apple Brawl deck.
Eriette Of The Charmed Apple Brawl Deck List |
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Commander (1) |
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Eriette Of The Charmed Apple |
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Creatures (15) |
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Light-Paws, Emperor's Voice |
Kor Spiritdancer |
Transcendent Envoy |
Sram, Senior Edificer |
Hateful Eidolon |
Danitha Capashen, Paragon |
Danitha, Benalia's Hope |
Katilda, Dawnhart Martyr |
Neva, Stalked by Nightmares |
Vengeful Strangler |
Esper Sentinel |
Spellbook Vendor |
Heliod's Pilgrim |
Killian, Ink Duelist |
Slumbering Keepguard |
Instants (1) |
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Not Dead After All |
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Enchantments (41) |
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Greater Auramancy |
Lord Skitter's Blessing |
Ossification |
Planar Disruption |
All That Glitters |
Stab Wound |
Dead Weight |
Ethereal Armor |
Kaya's Ghostform |
Pacifism |
Clawing Torment |
Trespasser's Curse |
Cooped Up |
Petrify |
Realmbreaker's Grasp |
Eternal Thirst |
Reprobation |
Radiant Grace |
Fungal Fortitude |
Phyrexian Arena |
Angelic Gift |
Prison Sentence |
Rune of Sustenance |
Torment of Scarabs |
Demotion |
Candletrap |
Curse of Leeches |
Hold for Ransom |
Knight's Pledge |
Gryff's Boon |
Mire's Grasp |
Lithoform Blight |
Rune of Mortality |
Minion's Return |
Withercrown |
Sentinel's Eyes |
Raffine's Guidance |
Necrogen Communion |
Heliod's Punishment |
Minimus Containment |
Gift of Fangs |
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Artifacts (2) |
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Arcane Signet |
Swiftfoot Boots |
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Lands (40) |
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Goldmire Bridge |
Plains (14) |
Command Tower |
Silverquill Campus |
Forsaken Sanctuary |
Scoured Barrens |
Thriving Heath |
Thriving Moor |
Sunlit Marsh |
Shineshadow Snarl |
Orzhov Guildgate |
Shattered Sanctum |
Forlorn Flats |
Swamp (12) |
Temple of Silence |
Snowfield Sinkhole |
Eriette Of The Charmed Apple Brawl Deck Themes
Eriette is a fantastic commander for multiplayer as she offers two extremely potent abilities. Her first ability prevents any enchanted creature from attacking you, thus encouraging your opponents to attack each other. Her second ability slowly drains your opponents of life and restores your own life total based on the number of Auras you control.
Although these abilities are more potent with more players, they're still strong enough to function in a 1v1 format like Brawl. Any Eriette deck will need a large number of Auras, but with no other players for your opponent to attack, MTG: Arena's version focuses more on her second ability than her first.
The main idea is to cast as many Aura enchantments as possible, either to buff your creatures or to debuff your opponents. Every Aura on the table means more life for you and less life for your opponent. On top of that, each Aura you cast on your opponent's creatures prevents them from attacking you, serving as a sort of semi-removal.
Even if your opponent has dedicated enchantment removal, Eriette has so many Auras to sling around that it can be very difficult for an opponent to keep up. Each turn swings the life totals more in your direction until your foe can do nothing but concede to the inevitable math.
There's an extreme focus to Eriette that is often lacking in Magic's preconstructed decks. Everything in the deck is designed to benefit Eriette's ability while causing maximum disruption for your opponent. There are a few areas of potential improvement, but Eriette is an excellent deck straight out of the digital box.
Eriette Of The Charmed Apple Brawl Deck Analysis
As one would expect with Eriette of the Charmed Apple, most of the Brawl deck is Aura enchantments. In general, the white Auras will buff your limited number of creatures (like Ethereal Armor, Knight's Pledge, and Angelic Gift), or disable your opponent's creatures (such as Pacficism, Petrify, and Candletrap).
The black Auras will debuff opposing creatures without necessarily killing them (see Dead Weight or Mire's Grasp) or they'll give your creatures some gruesome new abilities (such as Eternal Thirst or Necrogen Communion).
A few other notable Auras include those that prevent your creatures from dying, such as Fungal Fortitude and Necrogen Communion. With Eriette being the linchpin of the deck, keeping her alive is imperative, so be sure to cast these Auras on Eriette.
The other category of Auras worth discussing are curses . These may not affect an opposing creature, but cards like Torment of Scarabs and Tresspasser's Curse are still highly disruptive and are still Auras that trigger Eriette's second ability.
Besides Eriette herself, the deck has just 15 creatures, but each of them does something very useful for an Aura-focused deck. Light-Paws and Heliod's Pilgrim both search out Auras to add to your hand, while Transcendent Envoy and Danitha, Capashen Paragon make those Auras cheaper to cast.
These creatures are also your primary source of card draw. Kor Spiritdancer, Sram, Senior Edificer, Hateful Eidolon, and Esper Sentinel are essential to refill your hand alongside Lord Skitter's Blessing and Phyrexian Arena. Eriette's biggest weakness is running out of spells to cast, so try to keep these cards around for as long as possible.
Remember that Wicked or Sorcerer Role tokens are actually Auras and count towards Eriette's abilities. That means Not Dead After All, Spellbook Vendor, and Lord Skitter's Blessing are actually Auras in disguise.
One thing that stands out in Eriette is how cheap most of the deck is in terms of mana. Ninety percent of the deck is either two-mana or less, and several creatures even reduce the cost of Auras, the most numerous card type in the deck. For this reason, the deck can probably afford to lose one or two lands to replace them with more useful (but still cheap) cards.
Underperforming Cards
Danitha, Benalia's Hope |
Hold for Ransom |
Prison Sentence |
3 Swamps |
2 Plains |
Besides a few lands, there are a few other cards that could be improved in Eriette. Danitha, Benalia's Hope is a great card for the Commander version of Eriette, but in Brawl, she's an expensive creature that risks being a dead card if you draw her in your opening hand. She'd be better replaced by something that simply draws more cards rather than digging dead Auras out of your graveyard.
Hold for Ransom is strictly worse than Pacifism since it provides your opponent the option of sacrificing the creature to draw a card. Sure, paying seven mana isn't likely to be the best move for an opponent to make in a Brawl game, but it's still better for your opponent to not have the option at all.
Prison Sentence is a more expensive Petrify that lets you scry 2. It's a little too pricey for what you get. We'll swap that out alongside a few lands to give Eriette a few more tricks.
Eriette Of The Charmed Apple Brawl Deck Upgrades
Any upgrades to Eriette should try to keep the deck's current balance of Auras to other spells, but with a few key cards, we can afford to throw in a few creatures while still retaining that balance. Here are some suggestions.
Image |
Name |
Reason |
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Age-Graced Chapel / Glassing Grace |
Age-Graced Chapel is easily the best land to add to the deck. Not only does it offer color fixing, but if you already have enough land, the other side of the card is a decent (if expensive) enchantment. |
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Delney, Streetwise Lookout |
What if Eriette could have her second ability trigger twice? Delney says you can do that, and she also makes it so quite a few of your creatures can't be blocked. Since your opponent can't attack with all their enchanted creatures, Delney is a perfect card for Eriette. |
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Feather of Flight |
Strictly better than Angelic Gift since you get additional power and it has flash. That said, Angelic Gift is still a fine card to have as it lets you draw a crucial card. |
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Fell Mire / Fell the Profane |
With most of Eriette being on the cheap side (in terms of mana), having the option to turn lands into spells is quite appealing. Fell the Profane isn't the most efficient removal spell, but it gets the job done when you don't need another Swamp. |
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Pearl-Ear, Imperial Advisor |
Makes all your Auras cost less and lets you draw more cards the more Auras you stack on a single permanent. Pearl-Ear offers Eriette exactly what she wants: more cards. |
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Sejiri Glacier / Sejiri Shelter |
Keeping Eriette alive can often be done with the appropriate Auras, but sometimes you just need an instant-speed answer. Sejiri Shelter is that answer. And if it's not, it's at least a land providing some white mana. |
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Starfield Mystic |
A cheap, escalating threat that also makes all your Auras cheaper. A great addition to Eriette. |
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Witch Enchanter / Witch-Blessed Meadow |
It's a land, or it's a creature that helps control problematic enchantments or artifacts. Simply being another body to throw Auras onto is more than enough to warrant this card's inclusion. |
Other Tips For Playing Eriette Of The Charmed Apple
- There are a number of Brawl-legal dual lands that could help improve Eriette's mana spread. If you have them, consider adding any of these cards in place of some of the less-efficient dual lands or even basic Swamps or Plains: Shadowy Backstreet, Concealed Courtyard, Isolated Chapel, Brightclimb Pathway/Grimclimb Pathway, Godless Shrine.
- Eriette really is the most important card in the deck, so it can be tough to keep her from eating a removal spell. If your opponent has a lot of removal, try casting her after you've already cast a bunch of Auras to get the most out of her life drain effect, even if it's only for a single turn.
- Swiftfoot Boots should always go on Eriette to keep her from eating a removal spell.
- It's almost always better to avoid killing creatures with Dead Weight or Mire's Grasp. Eriette prevents your opponent from attacking when these Auras are afflicting their creatures, and these Auras provide more life drain every turn.