Prick your opponents with this mono-green Commander deck.
It makes sense for a Wild West-themed Magic: The Gathering expansion to have a race of cactus people, and Bristly Bill is the perfect name for a cactus person. What Bill does in the middle of the deserts surrounding Thunder Junction isn't particularly understood. What is understood is that Bristly Bill is the perfect commander for a monogreen +1/+1 token deck.
Green is a great single color to make a Commander deck out of as it has access to all the removal, ramp, and card draw you could ever need. With Bristly Bill at the head, you'll have an army of angry creatures that just get bigger and bigger with every turn.
The Commander: Bristly Bill, Spine Sower
I've always loved cheap commanders, and it doesn't get much cheaper than Bristly Bill. For just two mana, you get a 2/2 Plant Druid that places a +1/+1 counter on one of your creatures whenever you play a land. If that isn't enough, you can tap five mana (three generic, two green) to double the number of +1/+1 counters on every creature you control.
Most decks want to play land every turn, and given how green is the color of land-fetching, it shouldn't be too difficult to ensure Bill is being fed a constant stream of land to trigger his Landfall keyword. Then, once you've got an army of critters with +1/+1 counters on them, you can double them every turn after you hit five mana.
Since Bill costs so little, you'll basically always play him on your second turn . If he dies, so what? You'll be able to cast him again and again relatively easily given his low starting mana cost.
All you need to do is support Bill with spells that fetch lands and a few cards to get your oversized army over the top in the late game. Throw in a few big-mana bombs to use up all those lands you've been fetching, and you'll find Bristly Bill is a prickly pear indeed.
Building Your Bristly Bill, Spine Sower Commander Deck
Bristly Bill wants a few things to function. First, you'll want to draw extra cards to ensure you've always got a land to play every turn. Second, you'll want some spells that fetch lands from your deck to get even more value out of Bill's Landfall ability (given your playing monogreen, that shouldn't be too hard). And finally, you'll want creatures, enchantments, and artifacts that take advantage of all those +1+/1 counters you'll be generating.
Throw in a few green staples like Heroic Intervention and Green Sun's Zenith, and you've got yourself a fine Commander deck.
Ramp
Green is the color of ramping, so there's certainly no shortage of options here. On the creature side, Sakura-Tribe Elder, Springbloom Druid, Azusa, Lost but Seeking, and Kodama of the West Tree all help get land out of your deck and/or hand and to put into play, while cards like Elvish Mystic and Kami of Whispered Hopes provide a direct injection of mana.
On the non-creature side, Crop Rotation, Nature's Lore, Cultivate, and Kodama's Reach all search out extra lands to put into plan. Sol Ring is still so good that even a mono-green deck shouldn't go without it, while Sword of the Animist turns any creature into a constant land generator. And for the low cost of one mana, Exploration will also allow you to cast an extra land every turn.
+1/+1 Counter Enhancements
Getting lands is great, but the main thrust of Bristling Bill is getting the most out of all those +1/+1 counters you'll be making. For that, you'll need a bunch of creatures to put those tokens on. Bill isn't the worst critter to turn into a gigantic monster, but there are certainly better options.
For example, Gyre Sage and Kami of Whispered Hopes both produce more mana with every counter they get. Champion of Lambholt can make all your creatures unblockable once it achieves sufficient power. Ornery Tumblewag doubles its counters whenever it attacks, and Armorcraft Judge draws a card for every creature with a counter on it.
Besides creatures, Hardened Scales, Branching Evolution, Tribute to the World Tree, Court of Garenbrig, and Ozolith, the Shattered Spire all give you more +1/+1 counters (sometimes a lot more), while The Ozolith ensures all those counters never go to waste even if the creature they're enhancing dies.
Card Draw
Drawing more cards is a great way to ensure you've always got lands to play. Toski, Bearer of Secrets, Armorcraft Judge, Tireless Tracker, Inspiring Call, Return of the Wildspeaker, Tribute to the World Tree, and Guardian Project all help keep your hand full.
Green Staples
Historically, green has struggled to respond to threats as they arise, but these days, green has an arsenal of answers to unleash. Archdruid's Charm and Smuggler's Surprise are fantastic spells with the flexibility to respond to a variety of situations. If all you need is some removal, Bushwhack, Beast Within, and Khalni Ambush (the other side of Khalni Territory) are here to help.
Heroic Intervention has been a staple green card ever since it's been printed, and for good reason. It can effectively function as a counterspell when your opponent casts a board sweeper, or it can just give you the edge in combat. And if you can't afford Heroic Intervention (due to its high monetary value), we'll discuss budget substitutions below.
Game Winners And Big Bombs
Simply having an ever-growing army of creature can be enough to win games on its own, but sometimes it helps to have things that can tip the scales in your favor. Goldvein Hydra, Herd Baloth, Nissa, Voice of Zendikar, Nissa, Who Shakes the World, and Return of the Wildspeaker can help either expand your army or make it temporarily more powerful.
There's also Bane of Progress, Rampaging Yao Guai, and Perilous Vault to help clear the board when things get a little bogged down.
Don't sleep on Woodfall Primus , either! With a constant stream of +1/+1 counters, it will keep destroying permanents every time it dies.
Bristly Bill, Spine Sower Commander Deck List
Here's a sample decklist for a Bristly Bill, Spine Sower Commander deck.
Bristly Bill, Spine Sower Commander Deck |
||||
---|---|---|---|---|
Commander (1) |
||||
Bristly Bill, Spine Sower |
||||
Creatures (36) |
||||
Elvish Mystic |
Quirion Ranger |
Sylvan Safekeeper |
Sakura-Tribe Elder |
Cathedral Acolyte |
Scavenging Ooze |
Gyre Sage |
Evolution Sage |
Springbloom Druid |
Champion of Lambholt |
Tireless Tracker |
Predator Ooze |
Courser of Kruphix |
Ornery Tumblewag |
Azusa, Lost but Seeking |
Scute Swarm |
Kodama of the West Tree |
Kami of Whispered Hopes |
Toski, Bearer of Secrets |
Armorcraft Judge |
Forgotten Ancient |
Railway Brawler |
Kalonian Hydra |
Herd Baloth |
Bane of Progress |
Ancient Greenwarden |
Defiler of Vigor |
Vigor |
Goldvein Hydra |
Rampaging Yao Guai |
Woodfall Primus |
||||
Planeswalkers (2) |
||||
Nissa, Who Shakes The World |
Nissa, Voice of Zendikar |
|||
Sorcery (5) |
||||
Bushwhack |
Nature’s Lore |
Cultivate |
Kodama’s Reach |
Green Sun’s Zenith |
Instants (7) |
||||
Smuggler’s Surprise |
Crop Rotation |
Heroic Intervention |
Beast Within |
Archdruid's Charm |
Inspiring Call |
Return of the Wildspeaker |
|||
Artifacts (6) |
||||
Sol Ring |
Ozolith, the Shattered Spire |
Power Fist |
The Ozolith |
Sword of the Animist |
Perilous Vault |
||||
Enchantments (7) |
||||
Exploration |
Hardened Scales |
Branching Evolution |
Roaring Earth |
Tribute to the World Tree |
Court of Garenbrig |
Guardian Project |
|||
Lands (36) |
||||
Bala Ged, Sanctuary |
Khalni Territory |
Turntimber, Serpentine Wood |
Rogue's Passage |
War Room |
Karn's Bastion |
Arid Archway |
Oran Rief, The Vastwood |
Blighted Woodland |
Jungle Basin |
Myriad Landscape |
Boseju, Who Endures |
Forest (24) |
Budget Substitutions
We get it; some of these cards cost more than a family combo meal at your local Arby's. If you'd rather save your money for a sandwich, consider these budget substitutions.
Sylvan Safekeeper |
Llanowar Elves, Experiment One, Cankerbloom |
---|---|
Kodama of the West Tree |
Undergrowth Champion, Arwen, Weaver of Hope, Fertilid, Augur of Autumn, Rishkar, Peema Renegade |
Kalonian Hydra |
Feral Hydra, Hooded Hydra, Steelbane Hydra |
Vigor |
Avenger of Zendikar, Kodama of the East Tree |
Ancient Greenwarden |
Multani, Yavimaya's Avatar, Sylvan Primordial |
Goldvein Hydra |
Genesis Hydra, |
Green Sun’s Zenith |
Chord of Calling |
Heroic Intervention |
Tamiyo’s Safekeeping, Wrap in Vigor, Gaea’s Gift |
The Ozolith |
Fractal Harness |
Exploration |
Rites of Flourishing, Druid Class, Dryad of Ilysian Grove |
Tribute to the World Tree |
Garruk's Uprising |
Court of Garenbrig |
Court of Bounty, Hydra's Growth, Case of the Trampled Garden |
Boseju, Who Endures |
Llanowar Reborn, Escape Tunnel, Cabaretti Courtyard, Temple of the False God, or a Forest |
Tips For Playing Bristly Bill, Spine Sower In Commander
- Bristly Bill should always be your second-turn play. The sooner he gets onto the field, the more value you'll get out of follow-up cards like Kodama's Reach or Springbloom Druid.
- It's a good idea to give Bristly Bill a few +1/+1 counters to make him harder to kill, either in combat or via direct damage spells.
- Herd Baloth, Champion of Lambholt, Forgotten Ancient, Kami of Whispered Hopes, and Gyre Sage are all excellent targets for +1/+1 tokens.
- Blighted Woodland, Jungle Basin, Myriad Landscape, and Quirion Ranger can all help ensure you've got a land to play every turn.
- Combine either Gyre Sage or Kami of Whispered Hopes, Quirion Ranger, and Azusa, Lost but Seeking for a huge amount of mana to pour into either Goldvein Hydra, Rampaging Yao Guai, or Green Sun's Zenith.