Manor Lords: Difficulty Setting Differences, Explained

Learn the key differences between the difficulties and pick the one that suits you better in Manor Lords.

Manor Lords: Difficulty Setting Differences, Explained

In Manor Lords, looking after your settlement and providing them with food, water, and security is your ultimate goal towards expansion and regional dominance. There are too many parameters you must look after to keep the citizens happy if you want to achieve your end goals.

The difficulty levels and various scenarios impact how your gameplay will play out. The game gives multiple options that cater to a wider audience of RTS and city buildings, but where do you fall? This guide provides a rundown on the differences between all difficulties and which one you should choose.

Manor Lords is in Early Access on Steam . The content is subject to change as the game development progresses. We will update this article as required when the game comes out of Early Access.

All Difficulty Settings And Scenarios Compared

There are three difficulty templates that players can select in the game:

  • Relaxing
  • Default
  • Challenging

Each difficulty switches the modifier values based on the three scenarios you select. Since the game is in Early Access, you have the following scenarios:

Scenario

Victory Condition

Completion Difficulty

Rise To Prosperity

Build a large town settlement

Easy

Restoring The Peace

Conquer every region on the map

Medium

On The Edge

Survive all attacks and build a large town

Hard

Relaxing

Modifier

Rise To Prosperity Values

Restoring The Peace Values

On The Edge Values

End Goal

Growth

Domination

Growth

Off Map Adversary

Absent

Present

Absent

Raider Frequency

None

None

Medium

Raider Free Years

None

None

2

Initial Bandit Camps

None

None

None

Random Bandit Camp Spawn Limit

0

0

3

Starting Season

Spring

Spring

Spring

Starting Supplies

Double

Double

Double

Armament Delivery

No

Yes

Yes

Residential Requirements

Tolerant

Tolerant

Tolerant

Approval

Low Penalty

Low Penalty

Low Penalty

Well Placement

Unconstrained

Unconstrained

Underground Water

Weather Events

None

None

None

Relaxing is the beginner-friendly difficulty in the game that has tolerant modifiers active by default. You can always change the values as per your liking and make any scenario much easier or more difficult.

Manor Lords: Difficulty Setting Differences, Explained

You do not have to worry about bandits and raiders while playing the Rise To Prosperity and Restoring The Peace scenarios in Relaxing mode, as both are turned off by default. This means your greater goal will always be the expansion of the settlement from a small village to a large town in the former scenario and dominating new territories in the latter.

Since the game is about city building, the Relaxing mode is best for players who are new to this genre. Your entire focus will be on understanding the management of resources and how to keep the approval rate high to get more people to join your settlement.

Default

Modifier

Rise To Prosperity Values

Restoring The Peace Values

On The Edge Values

End Goal

Growth

Domination

Growth

Off Map Adversary

Absent

Present

Absent

Raider Frequency

None

Medium

Medium

Raider Free Years

No Raids

2

1

Initial Bandit Camps

None

1

None

Random Bandit Camp Spawn Limit

0

3

3

Starting Season

Spring

Spring

Spring

Starting Supplies

Standard

Standard

Standard

Armament Delivery

No

Yes

Yes

Residential Requirements

Balanced

Balanced

Balanced

Approval

Medium Penalty

Medium Penalty

Medium Penalty

Well Placement

Underground Water

Underground Water

Underground Water

Weather Events

Balanced

Balanced

Balanced

If you have a greater understanding of key mechanics in RTS and city-building games, then the Default difficulty is for you. This mode is for experienced players who have a general awareness of the core mechanics this genre demands.

Manor Lords: Difficulty Setting Differences, Explained

An ideal experienced player will pick up the basics very easily in the game and move on to the advanced ones, such as building the city, maintaining surplus supplies, and creating various unit types in the army. Playing the Rise To Prosperity scenario on the Default difficulty still gives forgiving modifiers, but Restoring The Peace and On The Edge give you a real challenge.

The raider and bandit modifiers remain active, which means you have to start building the militia from year one . You do not get the double starting supplies from the start and only get the standard ones.

Manor Lords: Difficulty Setting Differences, Explained

Weather events will affect your stocks if left out in the open. Expect crops to suffer more from weather events like droughts and low yields because more plantations will reduce fertilization.

On top of that, the Medium Penalty modifier is active for the approval ratings.

People in your settlement will have moderate tolerance and your approval rating will fall more often if you oversee the demands.

Challenging

Modifier

Rise To Prosperity Values

Restoring The Peace Values

On The Edge Values

End Goal

Growth

Domination

Growth

Off Map Adversary

Absent

Present

Absent

Raider Frequency

None

Medium

Frequent

Raider Free Years

No Raids

2

1

Initial Bandit Camps

None

1

2

Random Bandit Camp Spawn Limit

0

3

5

Starting Season

Winter

Spring

Winter

Starting Supplies

Standard

Standard

Standard

Armament Delivery

No

No

No

Residential Requirements

Demanding

Demanding

Demanding

Approval

Medium Penalty

Medium Penalty

High Penalty

Well Placement

Underground Water

Underground Water

Underground Water

Weather Events

Difficult

Difficult

Difficult

Manor Lords: Difficulty Setting Differences, Explained

Challenging is by far the hardest difficulty setting in the game and no matter what scenario you play, you will have a tough time completing its end goal. This is a true test for players who are professionals at resource management in RTS and city-building games.

You start in winter with standard supplies while playing the Growth end goal. The weather events are tough, and crop survival and higher yield rates become very low.

Manor Lords: Difficulty Setting Differences, Explained

While playing the Domination end goal, there will be more than a single raid in two years. Bandits will also spawn from the get-go.

Preparing an army in the first year should be the highest priority in defending the people. Otherwise, all efforts will be lost as raiders destroy everything in the settlement and bandits steal raw and produced resources .

Which Difficulty Setting Should You Choose?

Manor Lords: Difficulty Setting Differences, Explained6

Depending on the scenario you pick, the three challenges can either become simpler or more challenging. If this is your first game, then pick the Relaxing and Rise To Prosperity difficulty combination.

This combo will ensure you get the hang of in-game mechanics without feeling the burnout of micromanaging resources. Building a community and providing clothes, food, and fuel in ample quantity will be enough to keep you hooked for a very long duration.

Seasoned RTS and city-building players who want to master the learning curve and face optimal challenges must select the Default and Restoring The Peace scenario combination. We recommend this setting for players who play at least four or five games of a similar genre in a year. This will help them build familiarity with the core mechanics quickly.

Manor Lords: Difficulty Setting Differences, Explained

If you find joy in the headaches of micromanagement and are an experienced player in RTS and city-building, the Challenging and On The Edge combination scenario is perfect for you. Not everyone enjoys micromanaging dwindling resources and dealing with the stress of running out of vital supplies in-game. But for those who thrive on the chaos and find pure joy in it, this setting is catered to such an audience.

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