Learn how to get the Abyss Trekker ship in Starfield.
The Abyss Trekker is a beefy ship in Starfield designed for extended exploration missions. While it may have an odd design and look unbalanced, it is probably one of the more stable off-the-shelf ships available for purchase in the game. What it lacks in engine power it more than makes up for in living space and amenities.
Its stock weapons are decent, but you should upgrade them if space combat is your thing. The Abyss Trekker was designed with the Explorer or Professor backgrounds in mind, but it can be easily modified to suit your needs. If you long to discover the mysteries of the universe, then the Abyss Trekker is for you.
Where To Find The Abyss Trekker
The Abyss Trekker can be found in Paradiso, which is in the Porrima star system, a level 30 system. On your star map, scroll until the Kryx system is at the top and center of your screen, and Porimma is due south of the Kryx system, next to the Jaffa system.
On the Xbox, press and hold the right bumper on your controller to display the names of all star systems.
Inside the Porrima System find Porimma II, a temperate planet with two moons. Paradiso is located on Porimma II.
Once you land in Paradiso, look for a Ship Service Technician, usually found near the yellow Trade Authority kiosks. This guy was standing by a shipping container to the right of the yellow kiosk.
Since Paradiso is a resort town, the technicians here don't look like other techs on planets with breathable air. The Paradiso technicians sport fancy uniforms, and you almost mistake them for porters waiting to carry your luggage.
Talk to the technician and select, "Let me see what ships you have for sale", in the dialogue menu. This will bring up a screen showing you what ships are offered in Paradiso.
You can purchase the Abyss Trekker for just over 358K credits, but if you have any points in the Commerce skill, this price will be significantly lower. It's also good to have a little extra set aside for some needed upgrades.
Abyss Trekker Stats
The Abyss Trekker is a Class C ship with some solid base stats and others that are a little lacking.
Ship System |
Rating/Value |
---|---|
Reactor |
Class C |
Max Power |
27 |
Fuel |
950 |
Hull |
1031 |
Cargo |
340 |
Grav Jump Distance |
25 Light Years |
Shield Strength |
850 |
Ship Mass |
1282 |
Crew Size |
6 |
Price |
358,209 Credits |
First, for a ship this size, you would expect the cargo capacity to be a lot larger. Even the Frontier, the tiny Class A ship you fly at the start of the game, has a larger cargo hold than this one, so consider adding some storage if you tend to hoard resources.
The grav jump distance on the Abyss Trekker is near the max, as all ships in Starfield are capped at a 30 LY limit, so it may not be worth upgrading the jump drive to make up those last few points. Once you add a heavier grav drive, you'll likely need to upgrade your engines and reactor, which is a downward spiral that always leaves you broke.
If you absolutely must max out your jump range, consider dropping a skill point in the Astrodynamics skill . Doing so will increase your grav jump range by 15%, which brings the Abyss Trekker to a 28-light-year range and saves you thousands of dollars.
The Abyss Trekker comes with three standard weapon systems:
- PBO-300 Auto Alpha Beam (PAR), which does 19 hull and 19 shield damage.
- CE-49 Missile Launcher (MSL), which does 96 hull and 96 shield damage.
- Marauder 115N Rail Gun Turret (BAL), which does 97.20 hull and 28.8 shield damage.
These are decent for minor scuffles, but they won't fend off a band of Crimson Fleet ships, especially in more difficult star systems. Consider upgrading the missile pod, and definitely swap out the weak particle beam cannon.
Abyss Trekker Amenities
One of the greatest features of the Abyss Trekker is the sheer space you have available. The ship comes standard with a couple of 2×2 habitations, which are uncommon and not readily available for purchase from ship technicians.
Living Quarters
The first 2×2 habitation module is the Stroud Living Quarters, which has enough room to accommodate a full crew. This area features a spacious living room, a toilet/shower room, and an office; however, there are no beds or a cooking station in this area.
Computer Core
The other 2×2 habitation module is a Stroud Computer Core. This hab is geared towards exploration and adds to the ship's storage capacity while also increasing the number of crew members your ship can have, as there are no crafting stations in this area.
Infirmary
The Abyss Trekker houses a small 2×1 infirmary, which has a Pharmaceutical Lab to craft healing aids, and a Research Lab to research crafting upgrades.
Engineering Bay
The Stroud 3×1 Engineering Bay sits under the cockpit. It adds to the ship's hull strength and allows for an extra crew member, and there are no crafting stations in this bay.
Cockpit
From the outside of the ship, the cockpit looks kind of small; however, the inside paints a different picture. The cockpit holds the pilot's seat and room for four passengers, comes with plenty of room to walk around, and even has the standard cargo access panel and captain's locker.
Changing Habitations
To swap out the 2×2 habitation modules, go directly to the Stroud-Eklund office in Neon Core. There you have the option to swap out your modules for:
- Battle Stations
- Brig
- Cargo Haul
Each of these comes with added benefits to crew size and hull strength. While you're at it, swap out the Engineering Bay for an All-In-One-Berth, which will give you a kitchen and a bed.
Overall, the Abyss Trekker is capable of handling any mission. It needs more cargo space and some weapon upgrades, but it is a great ship with which to explore the galaxy.