Want to learn a more devilish take on the Mishima/Kazama fighting style? Devil Jin has just what you’re looking for in Tekken 8!
If you're looking for a Mishima and Kazama fix in Tekken 8, you're in luck, as the roster contains more than a handful of options, enabling you to showcase your skills and knowledge via Lightning Attacks and other gimmicks exclusive to this bizarre family that is constantly trying to kill one another.
Furthermore, if you're looking for a more ominous and vicious take on this fighting style, Devil Jin will deliver everything you want and then some. It makes for one of the most exhilarating and aggressive playstyles in the game, which is equally as flashy as it is evil. Devil Jin may not be a new concept in the world of Tekken, but with his new Stance and the new systems and mechanics, he may be a bit different than you expect!
Devil Jin Overview
While Devil Jin is an exceptionally cool character, he is naturally going to be one of the more complex and complicated characters to play in Tekken 8, thanks to him possessing the typical Mishima and Kazama actions, forcing you to hit 'Just Frames*' in order to get the most out of his kit.
Furthermore, Devil Jin has access to several stances, which can be a bit hard to master. While his new 'Mourning Crow Stance' makes him far easier to play than ever before, the fact that you still have to utilize his 'Wind God Step' to execute some of his better offensive options makes him a poor choice for newcomers.
Devil Jin is flashy, fun, and robust but can be very complex and technical for beginners. He has a high skill ceiling that makes him rewarding to play and learn but he doesn't have a low enough floor to recommend for players new to the genre or series. If you have the time and energy to train and grind the online modes, he will teach you the ins and outs of the game. Just prepare to lose a lot in the early goings!
* — Just Frames refers to moves you must perform with frame-perfect execution and timing to get the most out of them. Being just a little off will result in a different outcome, typically offering far less damage or combo routing!
Devil Jin Important Moves
Now that we've warned you about the complexities of Devil Jin, we would like to take this time to highlight some of his more common and crucial moves that you will often use to kick off your combos or begin your offense in general. He has many more moves than the ones highlighted below, but these will be the ones you should familiarize yourself with first!
Input Notation Legend:
1 = Left Punch
2 = Right Punch
3 = Left Kick
4 = Right Kick
d = Down
u = Up
b = Back
f = Forward
★ = Neutral (Don't Press Anything)
F = Hold Forward
U = Hold Up
D/F = Hold Down Forward
U/F = Hold Up Forward
Important Moves For Devil Jin
Move Name |
Input |
Attack Type |
---|---|---|
Samsara |
u 4 |
Mid Attack/Tornado Attack |
Demon Steel Pedal |
b 4 |
Mid Attack Combo Starter on Counter Hit. |
Alaya |
(While Standing) 2 |
Mid Attack/Tornado Attack |
Corpse Thrust |
d 1 |
Mid Attack/Power Crush Absorbs incoming Mid/High Attacks. |
Wind God Step |
f ★ d d/f |
Devil Jin enters his Wind God Step Stance. |
Fly |
3+4 |
Devil Jin enters his Fly Stance. |
Mourning Crow |
f 3 |
Devil Jin enters his Mourning Crow Stance. |
As referred to above, Devil Jin has many more moves at his disposal, and we cannot urge you enough to check out his entire Move List via the game's Practice Mode. While you don't necessarily need to commit them all to memory, getting a general grasp on everything he can do will benefit you in the long run!
Devil Jin Combos
Next up are the combos, the section you were all likely looking forward to the most. Who doesn't like to execute some exhilarating combos in fighting games? Fortunately for you, Devil Jin has lots of them and many ways to execute them.
The many sections below will highlight a handful of combos of Devil Jin's, covering Standard and Counter Hit Combos to Wall Carry Combos and concluding with one that has him use his Rage Art to things out with a bang!
Devil Jin Standard Combos
- (While Standing) 2 > (Sidestep Right) fF ★ d d/f 2 > 1 > ff > 1 > 3, 1 ff > d/f 3, 2, 4
- f ★ d d/f 3 > 1+4 > b 2, 1 > (Sidestep Right) ff > 3, 1 ff > d/f 3, 2, 4
- u 4, U > (Fly) 1 > ff > d/f 3, 2, 4 > (Sidestep Right) 3, 1 ff > d/f 3, 2, 4
- f ★ d d/f 2, f ★ d d/f 2 > (Instant While Standing) 3 F > 3 > (Sidestep Right) 3, 1 ff > d/f 3, 2, 4
- f ★ d d/f 2, f ★ d d/f 2 > 3, 1 ff > 1+4 > 2+3 > u/f 1 > 3 > ff > (While Standing) 3 F > 2, 2 F > f ★ d d/f , U/F
Devil Jin Counter Hit Combos
- b 4 > (Instant While Standing) 3 > 3, 1 > b f 2, 1, D/F 2 > f ★ d d/f 1
- b 4 > f f ★ d d/f 2 > 2 > b 2, 1 > (Sidestep Right) ff > 3, 1 ff > d/f 3, 2, 4
- (Mourning Crow) 3 > ff > u 1+2 > 3, 1 > (Instant While Standing) 3 F > 4, 2, 1+2
- f 2, 4 > d/f 1 > 2 > b 2, 1 > (Sidestep Right) ff > 3, 1 ff > d/f 3, 2, 4
Devil Jin Wall Carry Combos
- f ★ d d/f 2 > f ★ d d/f 2 > ff > 1 > ff > 1 > ff > 1 > (Instant While Standing) 3 F > 2 (Wall Splat) > f ★ d d/f 4, 1+2 > 2 > b 4
- f ★ d d/f 2 > f ★ d d/f 2 > 3, 1 ff > 2 > b 2, 1 > ff > d/f 3, 2, 4 (Wall Splat) > b f 2, 1, 2
- f ★ d d/f 2 > u 1+2 > ff > 3, 1 ff > 2 > 2+3 > (While Standing) 1, 1 F > 3 > ff > (While Standing) 3 F > 2 (Wall Splat) > b f 2, 1, 2
Devil Jin Rage Art Combo
- (Sidestep Right) 2 > u 1+2 > u/f 1 > (Mourning Crow) 3 > (Sidestep Right) 3, 1 ff > D/F 3, 2, 4 > 2+3 > (Sidestep Left) B 2, 3 F > 2+3 > f ★ d d/f 1, U/F > u 1+2 > 3, 1 ff > 2 > d/f 1+2
Devil Jin Tips And Tricks
Finally, to things out, we will leave you with a few more tips and tricks that will — hopefully — allow you to get a bit more out of Devil Jin and make him slightly more accessible. Again, he will be one of the more challenging characters to learn, thanks to the nature of his Wind God Step mechanic.
Like we mentioned at the very start of this guide, Devil Jin's new Mourning Crow Stance (f 3) makes him much more easier to play than ever before, and we weren't exaggerating. While he will still be challenging once you have to execute Wind God Step, this will be an excellent tool to use before you master that aspect.
His f 3, 1 attack leaves him plus eight on block, making it an excellent way to the gap on your opponent, enabling you to punish your opponent if they attempt attacking immediately after. Furthermore, his u/f 1 is also an excellent option to throw out, as it also leaves him plus on block, leaving him in the advantage, making him a pressure monster!