In The Casting Of Frank Stone, there are over ten different endings, and reaching them all is no easy task. It might take you several days to uncover each one. Meanwhile, as the story progresses, the path you've followed is shown in the Cutting Room Floor. Seeing paths you haven't explored yet can be frustrating.
So, do you want to learn exactly what the Cutting Room Floor is for? Do you need to replay the entire game from the beginning every time you want to change the story's fate? You'll find all the answers here.
Cutting Room Floor, Explained
The main function of the Cutting Room Floor is to allow you to start from specific parts of previous chapters without having to restart your current run from the beginning. This way, you can choose options in past chapters that you didn’t select before, or try to succeed in a Quick Time Event where you previously failed.
These actions can change the story's flow, which you can identify by the 'Fate Changed' message that appears on the screen. However, you cannot start from any part of the previous chapters. You can only begin playing from sections marked with a play icon. Therefore, it’s important to pinpoint the place where you can change fate effectively.
Starting from too far back can waste time, while starting too far ahead may lead you to skip the crucial part that could change fate.
If you click on the part of the chapter you are currently in within the Cutting Room Floor, a path will appear:
- If the line is red, this indicates a record of the actions you have taken in the story so far.
- If the path is white, it represents actions whose outcomes you have seen but are currently not selected.
- If the white line is dashed, it indicates a path you have never seen before.
If you see a lock on scenes represented in film frames that you have never seen, it means you have not experienced the events related to that path.
To reach these unseen paths, you should explore different options in dialogues and succeed or fail in Quick Time Events. The items you possess or the characters who are currently alive or dead in the story can also lead you to these unseen paths.
You will also notice percentage numbers under some paths. These represent global choices and reflect the proportions of choices made by all players. A path with a low percentage suggests that it is difficult to reach, but it also indicates that it is generally an unpopular path.
You will see a skull icon under some sections in the Cutting Room Floor. This indicates that if you follow a path marked with this skull icon, one of the characters in the story will definitely die.
Additionally, you can track whether you have collected the collectibles in the game, such as Rellik, Artifact, and Trinket, through the Cutting Room Floor. By selecting film frames corresponding to the sections you played, you can see how many collectibles you collected or missed in that chapter.
In summary, the Cutting Room Floor allows you to change the course of the game through character actions and choices without having to start the game over from the beginning.
However, sometimes you may need to play very much earlier chapters to do this. Keep critical scenes in mind to either kill or keep characters alive, and you can test whether trial and error will lead you to unseen paths.
If you unlock all the paths in the Cutting Room Floor, you will unlock the 'All Seeing' achievement.