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The Yu-Gi-Oh! Trading Card Game has been no stranger to including creepy visuals on its cards over the years, and this is a major part of the reason why the game stands out when compared to other trading card games. While this art style has faded out over the years, it remains an integral part of the game’s history, and many different monster types were designed with this art style in mind. One of these types is the Insect-type, as some of its cards are among the most bizarre visual designs of all time.
Over the years, the Insect-type has expanded drastically, as it has become a combo-focused strategy that has been the focal point of many rogue decks. From intriguing boss moss monsters like Beetrooper Armor Horn to influential board breakers like Kumungous, the Sticky String Kaiju, the Insect-type features a wide variety of cards that can be utilized in a plethora of scenarios. Overall, Insect-type monsters are less common in the modern era of the game, and they are rarely the focus of meta decks, but the cards are still incredibly powerful in the right circumstances.
10 Beetrooper Armor Horn Provides an Additional Normal Summon
First Printing: Dawn of Majesty
The Beetrooper archetype is the closest that Insect-type monsters have gotten to meta-relevance in recent years, as many of the archetype’s cards are incredibly powerful, but the deck does not put together a good enough endboard to be a threat. Despite this, the archetype’s cards are still useful, and Beetrooper Armor Horn is perhaps the most versatile card that the archetype has to offer.
Attribute |
ATK/DEF |
---|---|
Earth |
1000/NA |
Once per turn, Beetrooper Armor Horn provides players with an additional normal summon, which is crucial for the archetype because its main goal is to climb into higher-rank link monsters. Furthermore, it can also be special summoned from the GY by banishing three other Insect monsters from the GY, which makes this a crucial part of the deck’s ability to outlast the opponent in a lengthy match.
9 Desert Locusts Allows For Unique Interruption
First Printing: Chaos Impact
Luckily for the Insect-type, it is full of generic cards that are incredibly useful in a variety of decks, and this allows the monster type to have one of the most varied extra decks in the game. While some of these generic tools are designed to deal massive damage and break through the opponent’s board, others are meant to interrupt the opponent’s plays. One of these amazing generic tools is Desert Locusts, but the card comes with a drawback.
Attribute |
ATK/DEF |
---|---|
Earth |
1500/2400 |
When Desert Locusts is synchro summoned, the turn player has to discard a card, but this can be strategically worked around so that the discarded card gives advantage later. However, its second effect is completely positive, as it allows players to synchro summon during the opponent’s turn, which makes Desert Locusts an incredibly useful tool to interrupt the opponent at the right time.
8 Deus X Krawler Presents a Hidden Trap
First Printing: Dark Neostorm
Unfortunately, Flip Monsters have become irrelevant in modern Yu-Gi-Oh! because they are too slow, and it is difficult for them to respond to an opponent’s established board. These cards were incredibly important in the early era of the game, but the game has sped up too much for them to be relevant. However, these cards will occasionally have powerful effects that allow them to be played in other decks, and Deus X Krawler’s effect is far too useful to overlook.
Attribute |
ATK/DEF |
---|---|
Earth |
2000/3000 |
Deus X Krawler’s high level makes it difficult to summon, but there are plenty of cards in the Krawler archetype that help make this process easier. When the opponent targets the card with an effect while it is set, it can flip itself face up to negate the effect and destroy the card. When it is flipped face up, it negates all monster effects on the field while it stays on the board, which makes it the best floodgate that Insect-type monsters have to offer.
7 Gale Dogra Has Strategic Interaction With the Extra Deck
First Printing: Absolute Powerforce
In modern Yu-Gi-Oh!, players are often encouraged to use the extra deck as an additional resource because many effects are made to send monsters from the Extra Deck to the GY. However, this is not an effect that is limited to modern monsters, as some retro cards also have this powerful effect, and the most relevant of these cards is Gale Dogra.
Attribute |
ATK/DEF |
---|---|
Earth |
650/600 |
Gale Dogra is very rarely normal summoned, as players usually rely on other cards to special summon it. The best application of its powerful effect is sending monsters from the extra deck to the GY that can destroy the opponent’s monsters, which makes Gale Dogra a versatile board breaker. While the card is too situational in the modern era, it is still an amazing card that has use in some specific instances.
6 Inzektor Dragonfly Has Unique Equip Strategy
First Printing: Order of Chaos
The Inzektor archetype is arguably the most powerful Insect-type archetype of all time, as it was a Tier 1 archetype during its prime, and it was regularly seen getting results at regional events. This was largely because of its unique style of play, as it relied heavily on equipping its monsters to other monsters that players controlled. The most important card to the archetype during its prime was Inzektor Dragonfly, as it was an integral part of most of its combos.
Attribute |
ATK/DEF |
---|---|
Dark |
1000/1800 |
Inzektor Dragonfly allows players to equip an Inzektor monster to it from the GY once per turn, which allows the deck to recycle resources easily. Furthermore, whenever an equip card is sent to the GY while it is equipped to Inzektor Dragonfly, players can special summon an Inzektor monster from the deck. Overall, the Inzektor archetype has not been meta-relevant in years, but Inzektor Dragonfly is still an incredible card despite this.
5 Gokipole is an Integral Part of an Interesting Rogue Strategy
First Printing: Soul Fusion
In modern Yu-Gi-Oh!, normal monsters, except the Blue-Eyes White Dragon, rarely see much competitive play because they do not add much to the game plan of the game’s best decks. However, there are occasionally cards that make unique use of normal monsters because they can disrupt the opponent’s board, and one of these monsters is Gokipole, a card that is so strong that it was the focus of an Insect-type rogue deck.
Attribute |
ATK/DEF |
---|---|
Earth |
1000/1200 |
Gokipole is most useful when it is sent to the GY, as it allows players to add an Insect-type monster from the deck to the hand. However, if the added monster is a normal monster, players can special summon it and destroy a monster the opponent controls with ATK that is equal to or higher than that monster’s ATK. Overall, Gokipole is an intriguing card that makes normal monsters worth playing, which is why it is one of the best Insect-type monsters in the game.
4 Kumungous, the Sticky String Kaiju is an Important Board Breaker
First Printing: Clash of Rebellions
In the Yu-Gi-Oh! Trading Card Game, there are a plethora of monsters that are unaffected by the effects of opponents’ monsters, which can make them a chore to remove from the board, especially if they have high ATK/DEF. However, some cards are specifically printed to deal with these frustrating cards, and one of the best cards for this purpose is Kumungous, the Sticky String Kaiju.
Attribute |
ATK/DEF |
---|---|
Earth |
2400/2500 |
Kumungous, the Sticky String Kaiju, much like all the other cards in the Kaiju archetype, can special summon itself to the opponent’s board by attributing a monster they have on the board, which works around any protective effects of those monsters. Unaffected boss monsters can be infuriating for players to deal with in a match, but Kumungous, the Sticky String Kaiju is such a generic card that it provides every deck with an answer to even the most annoying situation.
3 Naturia Mole Cricket is an Incredible Extender
First Printing: Darkwing Blast
The Naturia archetype is one of the most varied archetypes in the game’s history, as it uses multiple monster types, and many of its cards have been used in a variety of meta-relevant decks. However, the archetype was recently an incredible combo deck that was able to contend with some of the best decks in the format. A major part of the reason for its success was one of its newest support cards, Naturia Mole Cricket, as it allowed the deck to adapt its combos to any board state.
Attribute |
ATK/DEF |
---|---|
Earth |
0/0 |
Naturia Mole Cricket can tribute itself to special summon a Naturia monster from the deck, but it can special summon two Naturia monsters from the deck if the opponent controls the monster on the board that has the highest ATK. Furthermore, it can special summon itself from the GY when the opponent special summons a monster from the extra deck. Overall, Naturia is an incredible combo archetype, and Naturia Mole Cricket is by far the deck’s most important play starter.
2 Traptrix Myrmeleo is the Focus of an Iconic Control Deck
First Printing: Judgment of the Light
The Traptrix archetype is the most iconic trap card-focused deck of all time, and it has seen some competitive play during multiple formats throughout the game’s history. While the deck has changed drastically over the years, it is still heavily reliant on some of the cards that made it meta-relevant during its prime, and the most important card in this regard is Traptrix Myrmeleo, which is often the deck’s main normal summon.
Attribute |
ATK/DEF |
---|---|
Earth |
1600/1200 |
Traptrix Myrmeleo is unaffected by the effects of Hole trap cards, which makes it difficult to deal with on occasion in retro formats. The most important part of this card is its ability to add a Hole normal trap card when it is normal summoned, as that allows players to set up their board in an advantageous manner. Furthermore, the card is also useful when it is special summoned, as it can destroy a spell/trap card that the opponent controls, which makes Traptrix Myrmeleo one of the best Insect-type monsters ever printed.
1 Maxx "C" is the Strongest Insect-Type Monster of All Time
Handtraps are arguably the most important part of modern Yu-Gi-Oh!, as they are crucial for interrupting the opponent and controlling the tempo of the game. These cards are the foundation of the game, as every deck has to play a number of them to even have a chance of winning. While it is currently banned from competitive play, there is no denying that Maxx «C» is the most powerful handtrap of all time, and it is unlikely for the card to ever be legal in competitive play again.
Attribute |
ATK/DEF |
---|---|
Earth |
500/200 |
Players can send Maxx «C» from the hand to the GY at any point during the opponent’s turn, and players draw a card each time the opponent special summons a monster. This is incredibly powerful because players can draw more handtraps or combo pieces for their turn. Overall, Maxx «C» is by far the most powerful Insect-type monster of all time, and it had a massive impact on the competitive scene when it was not on the Forbidden & Limited Card List.
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Yu-Gi-Oh: Master Duel
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