This guide covers all the weapons in GUNTOUCHABLES, including where to get them, modifications, and more strategies.
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All Weapons in GUNTOUCHABLES
This guide provides a detailed overview of all available weapons in GUNTOUCHABLES, including acquisition methods, modifications, milestone upgrades, and meta strategies for both weapons and character builds.
Where to get Weapons
In GUNTOUCHABLES, the majority of weapons are purchased directly in-game. However, a few notable exceptions—such as the Flare Gun and the RPG—can only be obtained by completing specific achievements (tests).
Recommended Early Weapons:
- Quicksilver – Highly effective from the start. When upgraded to 0.0 reload time, Quicksilver achieves an extremely high fire rate, functioning almost like a minigun.
- Sawed-Off Shotgun – Another strong early-game choice, offering powerful close-range damage.
Weapon Costs: Prices generally range between 600 and 1800 credits.


To gain elemental advantages, players can either purchase an elemental weapon directly or equip elemental ammunition compatible with their gun.
Weapon Modifications
Weapon modifications are straightforward in GUNTOUCHABLES.
- Red Chests – Drop weapon modifications.
- Store – Offers purchasable mods.
- Yellow Chests – Provide character skills, not weapon mods.
Most modifications apply to multiple weapons, but three are weapon-specific:
- Accuracy – Useful for all weapons except shotguns, sniper rifles, and explosives.
- Spread – Effective only for shotguns.
- Blast Radius – Increases explosive damage for rocket launchers, grenade launchers, and auto launchers. (Note: The Flare Gun is categorized as a pistol, not an explosive.)


Milestone Mods
Milestone mods become available after leveling a weapon through 2–4 standard upgrades. At each milestone, the player chooses between two upgrade options.
- Most milestone mods are purchased, though some are available by default.
- Ricochet – Despite its legendary status, this mod does not increase firing distance and has limited practical value.
- Shrapnel – Extremely powerful; when an enemy is killed with one shot, nearby enemies take 50–100% additional damage. Particularly effective against Ticks. Since version 1.02, Shrapnel is classified as a legendary mod.
- Spray and Pray (SMG-specific) – A rare modifier that can be difficult to obtain.


Meta Weapons and Builds
Certain weapons stand out as highly effective for general play and speedrunning:
Top-Tier Weapons
- Quicksilver – Reduce reload time to 0 and increase damage to simulate a minigun. Fire rate depends on click speed.
- Sawed–Off Shotgun – Best when equipped with Electric Bullets. Recommended stats: reload under 1 second, 3 rounds per magazine, with upgrades focused on damage, ammunition capacity, and elemental bullets (Sharp or Electric preferred).
- Freedom (Pistol) – Lightweight, inexpensive, and highly efficient for speedrunning with Linda. Works best with Frost Bullets.
- Auto Launcher – Strong base weapon, especially when upgraded for damage and reload speed.
- Thundershot (Pistol) – High damage output; best with increased reload speed, ammo capacity, and larger magazines.
Skills and Character Builds
General Skills:
- HP Upgrades – Always valuable, especially for solo play.
- Speed + Stamina Regeneration – Crucial for speedrunners.
- Healthy Heart – Provides sustained survivability.
- Adrenaline Rush – Particularly effective with Linda’s RMB ability.
- +1 HP on Hit – Extends survivability significantly.
- Armor and Desperate Strength – Strong complementary skills.
Character-Specific Builds
Commando:
- Best with double pistols, double shotguns, or a Quicksilver + Sniper Rifle combo.
- Upgrades:
- Extra damage when picking up ammo
- Additional ammo with dual weapons
- Increased grenade radius and faster fire rate
- Tip: Grenades can be thrown farther by holding RMB.
Linda:
- Best paired with stamina boosts and +1 HP on hit.
- Playstyle focuses on sustained melee via RMB attacks while kiting enemies.
- Prioritize killing Spitters and Speedrunners, as both can cause significant disruption.